package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 505 - 若打出致命一击,则造成伤害值的m%恢复自身体力 type Effect505 struct { node.EffectNode } func (e *Effect505) Skill_Use() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Crit != 0 { damageDone := e.Ctx().Our.SumDamage healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // m% healAmount := damageDone.Mul(healPercent) e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) } return true } func init() { input.InitEffect(input.EffectType.Skill, 505, &Effect505{}) }