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bl/logic/service/fight/effect/505.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 505 - 若打出致命一击则造成伤害值的m%恢复自身体力
type Effect505 struct {
node.EffectNode
}
func (e *Effect505) Skill_Use() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Crit != 0 {
damageDone := e.Ctx().Our.SumDamage
healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // m%
healAmount := damageDone.Mul(healPercent)
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 505, &Effect505{})
}