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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
37 lines
1020 B
Go
37 lines
1020 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 492 - 2回合内若对手使用属性技能,自身立刻恢复1/m体力且防御+x特防+y
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type Effect492 struct {
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node.EffectNode
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}
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func (e *Effect492) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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// 恢复1/m体力
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp.Div(e.Args()[1]))
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[2].IntPart()), int8(e.Args()[3].IntPart()))
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[4].IntPart()), int8(e.Args()[5].IntPart()))
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}
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return true
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}
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func (e *Effect492) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续2回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 492, &Effect492{})
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}
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