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bl/logic/service/fight/effect/492.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 492 - 2回合内若对手使用属性技能自身立刻恢复1/m体力且防御+x特防+y
type Effect492 struct {
node.EffectNode
}
func (e *Effect492) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
// 恢复1/m体力
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp.Div(e.Args()[1]))
e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[2].IntPart()), int8(e.Args()[3].IntPart()))
e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[4].IntPart()), int8(e.Args()[5].IntPart()))
}
return true
}
func (e *Effect492) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续2回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 492, &Effect492{})
}