package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 492 - 2回合内若对手使用属性技能,自身立刻恢复1/m体力且防御+x特防+y type Effect492 struct { node.EffectNode } func (e *Effect492) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS { // 恢复1/m体力 maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp.Div(e.Args()[1])) e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[2].IntPart()), int8(e.Args()[3].IntPart())) e.Ctx().Our.SetProp(e.Ctx().Our, int8(e.Args()[4].IntPart()), int8(e.Args()[5].IntPart())) } return true } func (e *Effect492) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续2回合 } func init() { input.InitEffect(input.EffectType.Skill, 492, &Effect492{}) }