Files
bl/docs/effect-unimplemented-tasks/task-303-effects-2130-2134.md
xinian 03a28c968b
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

36 lines
1.3 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Task 303: Effects 2130-2134
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2130
- `argsNum`: `0`
- `info`: `对手持有失能时必定命中且无视攻击免疫效果`
### Effect 2131
- `argsNum`: `1`
- `info`: `自身持有回能时先制+1且附加对手最大体力1/{0}的百分比伤害`
### Effect 2132
- `argsNum`: `0`
- `info`: `对手持有失体时造成伤害提升100%否则为对手附加3回合的失体并令对手害怕`
### Effect 2133
- `argsNum`: `0`
- `info`: `自身持有回体时先制+1否则为自身附加3回合的回体并令对手疲惫`
### Effect 2134
- `argsNum`: `0`
- `info`: `反转对手能力提升状态反转成功则恢复自身所有体力和PP值`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明