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feat: 实现失明状态并新增技能效果描述
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# Task 253: Effects 1880-1884
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1880
- `argsNum`: `4`
- `info`: `吸取对手能力提升状态,吸取成功则自身下{0}回合造成的攻击伤害提升{1}%,若对手不处于能力提升状态则自身下{2}回合先制+{3}`
### Effect 1881
- `argsNum`: `0`
- `info`: `若命中前对手处于异常状态则将其能力提升状态视为相应的能力下降状态`
### Effect 1882
- `argsNum`: `3`
- `info`: `令己方下只出战精灵抵挡下{0}次对手的攻击,且出战时{1}%{2}`
- `param`: `1,2,2`
### Effect 1883
- `argsNum`: `2`
- `info`: `造成的攻击伤害提升{0}%若未击败对手则对手回合结束后其恢复最大体力的1/{1}`
### Effect 1884
- `argsNum`: `2`
- `info`: `{0}回合内若对手使用攻击技能则令对手所有技能PP值-{1}`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明