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feat: 实现失明状态并新增技能效果描述
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# Task 327: Effects 2250-2254
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2250
- `argsNum`: `3`
- `info`: `平均自身的能力等级然后自身每减少了1项能力的等级附加{0}点真实伤害每增加了1项能力的等级令对手下{1}次攻击造成的伤害减少{2}%`
- `param`: `28,1,1`
### Effect 2251
- `argsNum`: `1`
- `info`: `自身所有能力等级均为6级时激活所有技能对应的体力上限提升效果并附加自身最大体力{0}%的百分比伤害`
### Effect 2252
- `argsNum`: `1`
- `info`: `击败对手后自身免疫下{0}次受到的异常状态`
### Effect 2253
- `argsNum`: `2`
- `info`: `附加双方体力值之差{0}%的{1}系伤害`
- `param`: `22,1,1`
### Effect 2254
- `argsNum`: `3`
- `info`: `消耗自身体力上限的{0}%,每消耗{1}点本场战斗自身造成的攻击伤害提升{2}%`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明