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feat: 实现失明状态并新增技能效果描述
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# Task 281: Effects 2020-2024
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2020
- `argsNum`: `0`
- `info`: `若自身处于异常状态则先制+3`
### Effect 2021
- `argsNum`: `4`
- `info`: `{0}回合内每回合使用技能恢复自身{1}点体力恢复体力时若自身体力低于最大体力的1/{2}则恢复效果转变为吸取对手{3}点体力`
### Effect 2022
- `argsNum`: `2`
- `info`: `若对手处于{0}状态则{1}回合内属性技能命中效果失效`
- `param`: `1,0,0`
### Effect 2023
- `argsNum`: `2`
- `info`: `双方当前每损失{0}点技能PP值则造成的攻击伤害提升{1}%`
### Effect 2024
- `argsNum`: `1`
- `info`: `附加双方当前已损失技能PP值总和×{0}的固定伤害`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明