Files
bl/docs/effect-unimplemented-tasks/task-230-effects-1765-1769.md
xinian 03a28c968b
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

37 lines
1.4 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Task 230: Effects 1765-1769
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1765
- `argsNum`: `1`
- `info`: `附加自身最大体力{0}%的百分比伤害并恢复等量体力值,若对手存在处决印记则转变为等量的真实伤害`
### Effect 1766
- `argsNum`: `4`
- `info`: `{0}回合内每回合使用技能{1}%令对手{2}未触发则令对手所有技能PP值-{3}`
- `param`: `1,2,2`
### Effect 1767
- `argsNum`: `0`
- `info`: `攻击时将对手的能力提升状态视为相应的能力下降状态`
### Effect 1768
- `argsNum`: `2`
- `info`: `将自身下{0}次受到的攻击伤害转化为等量护盾,最多获得{1}点`
### Effect 1769
- `argsNum`: `4`
- `info`: `随机吸取对手{0}项属性-{1},并将该属性附加给自己,每次使用增加{2}项,最高{3}项`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明