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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 208: Effects 1655-1659
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1655
- `argsNum`: `3`
- `info`: `{0}回合内每回合结束后{1}恢复自身所有技能{2}点PP值`
- `param`: `25,1,1`
### Effect 1656
- `argsNum`: `0`
- `info`: `100%复制对手当回合释放的技能若对手当回合使用的技能为攻击技能则令对手随机1个技能PP值归零若对手当回合使用的技能为属性技能则令对手下回合先制-2`
### Effect 1657
- `argsNum`: `3`
- `info`: `己方每有一只精灵死亡则附加{0}点固定伤害对手体力高于最大体力的1/{1}时转变为{2}点`
### Effect 1658
- `argsNum`: `0`
- `info`: `3回合内每回合80%闪避对手攻击未触发时自身处于圣念状态则使对手随机1项技能PP值归零自身处于邪念状态则使对手失明`
### Effect 1659
- `argsNum`: `4`
- `info`: `随机附加给对手{0}-{1}点固定伤害,若打出致命一击则效果转变为吸取对手{2}-{3}点体力`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明