Files
bl/docs/effect-unimplemented-tasks/task-179-effects-1508-1512.md
xinian 03a28c968b
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

36 lines
1.4 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Task 179: Effects 1508-1512
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1508
- `argsNum`: `0`
- `info`: `先出手时无视攻击免疫效果`
### Effect 1509
- `argsNum`: `2`
- `info`: `令对手全属性-{0}且随机{1}个技能PP值归零技能无效时消耗自身全部体力并令对手全属性-1然后对手下3次使用技能消耗的PP值为3倍`
### Effect 1510
- `argsNum`: `3`
- `info`: `{0}回合内对手主动切换精灵则登场精灵{1}%随机进入{2}种异常状态`
### Effect 1511
- `argsNum`: `1`
- `info`: `先出手时免疫当回合受到的攻击伤害,若对手为自身天敌则免疫并反弹给对手造成伤害值{0}%的百分比伤害`
### Effect 1512
- `argsNum`: `0`
- `info`: `集结天幕四龙之神力使自身下2回合先制+3且攻击必定命中、必定致命`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明