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feat: 实现失明状态并新增技能效果描述
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# Task 098: Effects 1102-1106
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1102
- `argsNum`: `3`
- `info`: `{0}回合内若对手使用属性技能则{1}未触发则减少对手1/{2}最大体力`
- `param`: `1,1,1`
### Effect 1103
- `argsNum`: `1`
- `info`: `若对手处于能力提升状态则造成的攻击伤害额外提升{0}%`
### Effect 1104
- `argsNum`: `2`
- `info`: `造成的伤害低于{0}则吸取对手1/{1}最大体力`
### Effect 1105
- `argsNum`: `2`
- `info`: `{0}回合内每回合攻击附加自身攻击和特攻中最高一项{1}%的百分比伤害`
### Effect 1106
- `argsNum`: `3`
- `info`: `当回合造成的攻击伤害若高于{0}则{1}%令对手{2}`
- `param`: `1,2,2`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明