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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 029: Effects 754-758
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 754
- `argsNum`: `1`
- `info`: `消耗自身全部体力,使下只出场精灵前{0}回合必定先手必定暴击必定命中`
### Effect 755
- `argsNum`: `6`
- `info`: `若体力大于对手则消耗自身体力至残留1点体力给对手造成{0}至{1}点伤害;若体力小于对手,则消耗自身全部体力给对手造成{2}至{3}点伤害若对手受到致命伤害时残留1点体力并使对手{4}{5}回合`
- `param`: `1,4,4|18,5,5`
### Effect 756
- `argsNum`: `2`
- `info`: `命中后{0}%令对手{1}`
- `param`: `1,1,1`
### Effect 757
- `argsNum`: `3`
- `info`: `当次攻击击败{0}的对手则对手下只出场精灵{1}%概率{2}`
- `param`: `1,0,0|1,2,2`
### Effect 758
- `argsNum`: `1`
- `info`: `使用时若有一方处于{0}状态,则必定威力翻倍`
- `param`: `1,0,0`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明