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feat: 实现失明状态并新增技能效果描述
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# Task 255: Effects 1890-1894
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1890
- `argsNum`: `3`
- `info`: `{0}回合内若对手使用属性技能则自身下{1}次受到的固定伤害、百分比伤害减少{2}%`
### Effect 1891
- `argsNum`: `1`
- `info`: `全属性+{0},若对手存在技能被解析则强化效果翻倍`
### Effect 1892
- `argsNum`: `4`
- `info`: `{0}回合内每回合使用技能吸取对手{1}点体力吸取体力时若自身体力低于最大体力的1/{2}则吸取效果翻倍,若对手未受到固定伤害则额外附加{3}点真实伤害`
### Effect 1893
- `argsNum`: `0`
- `info`: `伤害计算时克制倍数至少为1若自身拥有1层未来奇点则克制倍数至少为1.25自身拥有2层未来奇点则克制倍数至少为1.5自身拥有3层未来奇点则克制倍数至少为2`
### Effect 1894
- `argsNum`: `0`
- `info`: `再现本次登场所解析的技能当回合触发的先制修改效果无法再现若本次登场尚未解析技能或解析的技能与本技能同名则附加300点真实伤害并恢复等量体力若再现的技能为攻击技能则造成的攻击伤害提升50%若再现的技能为属性技能则恢复自身所有其他技能1点PP值`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明