Files
bl/docs/effect-unimplemented-tasks/task-237-effects-1800-1804.md
xinian 03a28c968b
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

36 lines
1.6 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Task 237: Effects 1800-1804
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1800
- `argsNum`: `4`
- `info`: `己方场下每存活1只精灵自身下1次受到的固定伤害、百分比伤害减少{0}%自身每有1层群辉加护提升{1}%己方场下每阵亡1只精灵吸取对手{2}点体力自身每有1层群辉加护提升{3}点`
### Effect 1801
- `argsNum`: `1`
- `info`: `若上回合自身未受到攻击伤害则附加对手最大体力1/{0}的百分比伤害`
### Effect 1802
- `argsNum`: `1`
- `info`: `若上回合自身受到了攻击伤害则下{0}次受到的攻击伤害不会超过上回合所受攻击伤害的数额`
### Effect 1803
- `argsNum`: `0`
- `info`: `技能无效时恢复自身最大体力的1/3且对手2回合内属性技能命中效果失效自身体力低于1/2时恢复效果翻倍自身体力高于1/2时失效回合+1`
### Effect 1804
- `argsNum`: `1`
- `info`: `{0}次选择使用攻击技能时将对手的能力提升状态视为相应的能力下降状态`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明