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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 216: Effects 1695-1699
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1695
- `argsNum`: `3`
- `info`: `{0}回合内每回合使用技能恢复自身最大体力的1/{1}并造成等量百分比伤害恢复体力时若自身为满体力则效果转变为附加自身最大体力1/{2}的百分比伤害`
### Effect 1696
- `argsNum`: `1`
- `info`: `对手不存在致命裂痕则令对手随机{0}个技能PP值归零`
### Effect 1697
- `argsNum`: `1`
- `info`: `附加自身最大体力{0}%的百分比伤害,若对手免疫百分比伤害则额外附加等量的真实伤害`
### Effect 1698
- `argsNum`: `4`
- `info`: `消耗自身全部体力,{0}%令对手{1}未触发则附加自身最大体力1/{2}的百分比伤害且{3}回合内对手无法通过技能恢复自身体力`
- `param`: `1,1,1`
### Effect 1699
- `argsNum`: `1`
- `info`: `水之力量觉醒,使自身下{0}次攻击获得奔涌之潮效果`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明