Commit Graph

33 Commits

Author SHA1 Message Date
xinian
dca4d4ffca 1
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2026-02-13 01:39:53 +08:00
xinian
008aa97675 1
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2026-02-12 22:49:29 +08:00
昔念
2f756c77bb 1
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2026-02-12 12:43:28 +08:00
xinian
d0cf598ced refactor: 将物品和货币相关字段从uint32改为int64以支持更大数值范围
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2026-02-12 04:28:20 +08:00
xinian
b5feb85792 refactor: 移除PetService中已注释的ModifyBefore方法
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2026-02-12 00:57:45 +08:00
xinian
a6af5c8ca6 1
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2026-02-12 00:50:11 +08:00
xinian
22a07ca213 1 2026-02-12 00:49:18 +08:00
xinian
1b930b5a19 1
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2026-02-11 01:05:47 +08:00
xinian
519f2c69a5 1
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2026-02-10 23:06:41 +08:00
xinian
cbfaef7fbb 1
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2026-02-10 22:45:10 +08:00
昔念
2860bcfa5c 1
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2026-02-09 01:29:33 +08:00
昔念
2b25ae6b35 1
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2026-02-08 02:11:46 +08:00
昔念
dba116c57b 1
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2026-02-07 22:15:23 +08:00
昔念
0e432c2975 1
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2026-02-07 22:14:32 +08:00
昔念
d83d76ca8e 1
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2026-02-07 21:51:34 +08:00
昔念
9cf6ad8b88 1
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2026-02-07 20:16:44 +08:00
昔念
1a0a2badd4 `
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2026-02-07 20:09:02 +08:00
昔念
cdfbc45887 1
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2026-02-07 19:40:51 +08:00
昔念
460b92c044 1 2026-02-07 18:21:52 +08:00
昔念
a0d4567d3f 1
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2026-02-05 23:44:07 +08:00
昔念
40057b698d ```
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fix(game): 修复扭蛋游戏物品数量检查类型错误

- 将egg game play中的物品数量比较从uint32改为int32类型
- 修改Item模型中ItemCnt字段类型为int32
- 更新CheakItem方法返回类型为int32
- 移除item service中多余的空行
```
2026-02-04 00:25:41 +08:00
xinian
cdb7cec4ad refactor: 移除冗余日志输出并优化日志处理
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2026-02-02 18:32:41 +08:00
xinian
95ccb99179 编辑文件 done.go
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2026-02-01 11:09:34 +08:00
昔念
b12dd742e6 ```
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refactor(service): 重构宠物捕捉击杀统计功能

- 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理
- 更新PetBargeList接口实现,从Barge服务切换到Done服务
- 修改战斗循环中宠物捕捉击杀数据的更新逻辑
- 调整里程碑模型中的Results字段类型为uint32数组

feat(done): 新增宠物里程碑数据管理功能

- 实现UpdatePet方法用于更新宠物捕捉击杀统计数据
- 添加update和get内部方法处理
2026-01-31 19:10:36 +08:00
昔念
0c6d22d3f4 ```
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feat(player): 添加测试服不保存玩家数据的功能

当服务器配置为VIP模式时,系统将记录日志并跳过玩家数据保存操作,
避免测试环境中的数据写入影响正式数据。
```
2026-01-30 01:34:07 +08:00
昔念
fa928c9a48 ```
feat(common): 添加GlowFilter的Level字段

添加了GlowFilter结构体中的Level字段,用于表示等级信息,
对应JSON标签为"level,omitempty"

---

fix(utils): 修复concurrent_swiss_map中的panic处理

- 使用goroutine替代线程池来监听通道
- 添加panic恢复机制,当发生panic时记录错误日志
- 确保在异常情况下程序能够
2026-01-25 23:17:46 +08:00
昔念
2df2f63593 根据提供的code differences信息,我无法看到具体的代码变更内容,因此无法生成准确的commit message。请提供具体的代码差异信息。
不过,我可以提供一个符合Angular规范的中文commit message模板:

```
feat(scope): 新增功能描述

- 具体的功能点说明
- 变更的详细描述
- 影响的模块或组件
```

或者:

```
fix(scope): 修复问题描述

- 问题的具体表现
- 解决
2026-01-25 07:42:32 +08:00
1
0a0e1bf8c0 1 2026-01-21 20:46:05 +00:00
1
5ef922278a ``` feat(pet): 重构宠物繁殖系统,添加蛋孵化功能 2026-01-20 22:08:36 +00:00
昔念
efafa96968 ```
fix(base): 修复登录地址端口配置错误

修改调试模式下的登录地址端口从 53888 为 53388

fix(player): 修复宠物信息查询空指针异常

添加空值检查避免当查询结果为空时返回空指针
```
2026-01-20 19:36:56 +08:00
昔念
07d25b3e96 ```
feat(friend): 添加好友系统功能实现

完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作,
同时优化了相关数据结构和接口定义。

BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组
```
2026-01-20 06:15:55 +08:00
昔念
fcb55d3a46 ```
refactor(controller): 替换BossCompletedTask为专用方法名

在战斗控制器中将p.BossCompletedTask替换为p.SptCompletedTask,
以及在塔沃控制器中将BossCompletedTask相关调用替换为TawerCompletedTask,
以更好地区分不同的任务完成逻辑。

---

fix(item_use): 添加nil检查防止程序崩溃

在处理神经元道具时,增加对oldPet对象的nil检查,
如果为空则返回系统错误码,避免程序出现
2026-01-20 04:40:36 +08:00
昔念
026689f3ed ```
feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
2026-01-19 18:51:56 +08:00