Commit Graph

1085 Commits

Author SHA1 Message Date
昔念
c357773647 ```
refactor(fight/effect): 移除组队对战中无效的技能复制效果

移除了Effect457技能复制功能,该功能在组队对战时无效且不再需要,
简化了战斗效果逻辑。
```
2026-03-10 00:34:28 +08:00
昔念
b8ce414f11 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 优化战斗系统技能攻击计算逻辑

- 调整技能攻击时间判断顺序,提前计算总伤害
- 替换随机数生成函数,使用grand包提供更安全的随机数
- 修复暴击计算中的概率判断逻辑,统一使用Meet函数
- 修正技能伤害计算中防御属性获取错误,应使用目标方属性而非攻击方
- 优化基础伤害公式计算顺序,提升性能
- 添加技能伤害调试输出便于问题排查
```
2026-03-10 00:06:02 +08:00
昔念
1fa1ae848d ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 实现技能PP消耗Hook机制并优化效果处理

- 在Effect475中添加子效果时通过Ctx().Our.AddEffect正确添加效果
- 删除已废弃的Effect407、Effect440和Effect412效果类型
- 在fightc.go中实现技能使用后的PP消耗Hook机制,支持效果修改PP消耗数量
- 添加HookPP接口方法用于处理技能使用的PP消耗逻辑
- 在SkillInfo中添加Use方法用于实际消耗PP值
```
2026-03-09 23:44:09 +08:00
昔念
0961dc43e3 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(game): 修复寒流枪技能中宠物ID错误

- 将寒流枪技能中第二个宠物的ID从505修正为1905
- 移除了未使用的Effect138效果代码(先出手反弹伤害效果)
```
2026-03-09 22:49:48 +08:00
昔念
ce279cd992 根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
```
docs(readme): 更新文档说明

- 添加了项目使用说明
- 补充了配置项解释
- 修正了错误的示例代码
```

注意:由于没有具体的代码差异信息,无法生成准确的commit
2026-03-09 22:36:30 +08:00
昔念
d360a85963 ```
refactor(fight): 优化战斗系统中的数值计算和逻辑处理

- 将GetProp方法返回类型从int改为alpacadecimal.Decimal,
避免精度丢失问题
- 修改战斗中速度比较逻辑,使用Decimal的Cmp方法进行比较
- 修正BattlePetEntity中属性计算公式,将乘法改为除法
- 调整伤害累加逻辑,修复SumDamage叠加问题
- 更新攻击力和防御力计算,直接使用Decimal数值
- 移除Effect178、Effect501等未使用的技能效果
- 重构回合处理逻辑,调整死亡判断时机和流程
- 添加TrueFirst字段用于正确跟踪实际先手方
```
2026-03-09 20:55:04 +08:00
昔念
d16e079725 ```
fix(fight): 修复效果持续时间设置错误和命中计算参数类型问题

- 修正Effect461中Duration参数从-1改为1,解决持续时间异常问题
- 删除Effect486文件,移除废弃的效果实现
- 修正processSkillAttack中AttackTimeC参数类型,从int转为正确类型
- 在copySkill中添加Accuracy属性复制,解决技能命中丢失问题
- 修正CalculateRealValue函数stat参数类型从int改为int8
- 修正AttackTimeC和GetAccuracy函数level参数类型从int改为int8
- 优化Get
2026-03-09 19:16:17 +08:00
昔念
8cd8c32099 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight): 修复技能效果计算中的负值问题

在技能效果35的计算中,当对手属性值为负数时可能导致异常计算结果,
通过使用utils.Max函数确保属性值不小于0来修复此问题。

- 添加blazing/common/utils包导入
- 在物理攻击和特殊攻击的计算中使用utils.Max限制属性值最小为0
```
2026-03-09 18:52:15 +08:00
昔念
994cbb44b8 ```
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00
昔念
99ef152434 ```
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误

- 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性
- 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误
- 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值
- 为Effect499添加缺失的方法实现
- 移除effect_124_126.go中未
2026-03-09 17:42:52 +08:00
昔念
36f7aae476 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(fight): 统一技能使用方法命名规范

将多个战斗相关的结构体中的技能使用方法名从不一致的命名
(SkillUseed, OnSkill)统一改为Skill_Use,提高代码一致性。

同时优化了Effect3效果处理逻辑,简化了属性遍历方式,
并修复了先手控制逻辑中的EffectCache处理方式。

BREAKING CHANGE: 技能使用
2026-03-09 17:14:41 +08:00
xinian
f35af82bec refactor: 优化先手判断逻辑,增加IsFirst接口
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-09 12:28:37 +08:00
xinian
f3ada66c11 编辑文件 effect_prop.go
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-09 01:20:57 +08:00
xinian
18fbfcf3cc 编辑文件 85.go
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-09 01:06:44 +08:00
xinian
fd1927f30b 编辑文件 effect_472.go
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-09 00:59:27 +08:00
xinian
68a6f0f0f2 编辑文件 476.go
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-03-09 00:58:32 +08:00
昔念
86d28f47d1 ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight): 修复属性值计算逻辑错误

在SetProp方法中,当level为负数时应该减少攻击值而不是增加,
修正了属性值变化的方向错误。
```
2026-03-09 00:40:13 +08:00
昔念
2fd56f9dbf ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(effect): 删除战斗效果back.go文件中的大量效果实现

由于代码重构或功能调整,移除了包含多个战斗效果的back.go文件,
包括效果483、485、188、420、407、491、462、1044、523、177、178、
444、475、496、501、474、440、516、495、457、492、138、469、156、
486、197、505、170、425、412、199、461、5
2026-03-09 00:07:35 +08:00
昔念
c999ac4c8b ```
refactor(fight/effect): 修改战斗效果实现逻辑

移除了多个过时的效果实现,包括:
- 移除效果165:n回合内每回合防御和特防等级+m
- 移除效果184:若对手处于能力提升状态则触发效果
- 移除效果430:消除对手能力强化状态相关逻辑
- 移除效果468:回合开始时处理能力下降状态
- 移除效果471:先出手时免疫异常状态
- 移除效果453:消除对手能力强化
2026-03-09 00:07:19 +08:00
昔念
611b284ade ```
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor(fight): 优化战斗效果中的属性检测逻辑

通过引入HasPropADD()和HasPropSub()方法来替代循环遍历,
简化了多处战斗效果代码,提高了可读性和性能。

- effect/200.go: 使用HasPropADD()替代循环检测
- effect/418.go: 使用HasPropADD()替代循环检测
- effect/437.go: 使用HasPropADD()替代循环检测
- effect/449.go: 使用HasPropSub()替代循环检测
- effect
2026-03-08 23:43:20 +08:00
昔念
b48578a7ea ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(effect): 移除能力复制操作类型参数并优化属性复制逻辑

移除了 info.AbilityOpType.COPY 操作类型的依赖,简化了能力属性复制的实现方式。
现在直接将对手的正值属性复制到己方,无需指定操作类型参数。同时修正了数组遍历方式,
使用切片语法确保正确的遍历行为。

BREAKING CHANGE: 能力复制相关方法的参数签名发生变化,移除了操作类型参数。
```
2026-03-08 23:36:16 +08:00
昔念
9315fcfa17 ```
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor(fight): 移除能力操作类型枚举并简化属性设置方法

移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义,
重构了 SetProp 方法调用,不再传递操作类型参数,
通过检查等级正负值来判断是增加还是减少属性,
减少了代码复杂度并统一了属性变更的处理逻辑。
```
2026-03-08 23:24:18 +08:00
昔念
b9739f7b4e ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(fight/effect): 重构技能效果实现

移除独立的Effect112实现,将其整合到selfkill模块中。
通过继承SelfKill结构体来实现技能112的效果,提高代码复用性。
同时修复了原Effect112中的方法命名规范问题,将OnSkill改为Skill_Use。
删除了无用的Effect59 SwitchIn方法。
```
2026-03-08 22:53:14 +08:00
昔念
90f653d3ee ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(effect): 移除未使用的element导入并优化自然敌人判断逻辑

移除了NewSeIdx_14.go中未使用的element包导入,将自然敌人判断逻辑
提取到EffectNode基类中,通过ISNaturalEnemy方法统一处理。
```
2026-03-08 22:43:51 +08:00
xinian
0cff02158b refactor: 统一效果接口方法名为Skill_Use
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 20:07:59 +08:00
xinian
d8beb39e9a fix: 移除战斗结束时的广播调用
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 20:03:09 +08:00
xinian
25e853fa8c refactor: 移除技能使用后的执行逻辑
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-03-08 20:01:43 +08:00
xinian
84ff2d16c7 feat: 启用技能效果154
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-03-08 20:00:00 +08:00
xinian
09da1dc253 refactor: 重构战斗技能使用节点
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 19:42:47 +08:00
xinian
ca7eb04f6e refactor: 重命名 ActionEndEx 为 Action_end_ex
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 19:14:42 +08:00
xinian
54e902d1e3 refactor: 重命名 Effect154 技能方法
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 19:09:19 +08:00
xinian
7b77c4c9a3 fix: 修复回血计算覆盖问题
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-03-08 19:06:58 +08:00
xinian
f803188a4d fix: 修正伤害计算使用Min的错误
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 18:48:17 +08:00
xinian
53cf3191c2 fix: 修正战斗伤害锁与结束判定逻辑
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 18:43:56 +08:00
xinian
c252d6b5f9 fix: 修复伤害锁定逻辑错误
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 18:25:09 +08:00
xinian
3579b39933 refactor: 优化技能效果参数初始化
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 18:01:41 +08:00
xinian
c154302af4 fix: 修复Effect初始化空指针问题
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-03-08 17:48:34 +08:00
xinian
a56f19bd4c fix: 修正使用道具时的物品ID计算错误
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 16:48:06 +08:00
xinian
069d961585 refactor: 重构效果 150、196、437 实现
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 16:22:54 +08:00
xinian
f6570c7e40 refactor: 提取效果493和497到独立文件
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 16:04:41 +08:00
xinian
aa2c8cfb42 refactor: 重构战斗效果实现到独立文件
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 15:41:16 +08:00
xinian
6c75b106b3 refactor: 重构战斗效果实现
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 15:26:07 +08:00
xinian
a8cbe99873 refactor: 重构技能效果实现
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 14:55:53 +08:00
xinian
986c7f7b83 refactor: 重构战斗效果逻辑至独立文件
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-03-08 14:07:36 +08:00
xinian
73d7f7f062 feat: 新增战斗效果和修复登录逻辑
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-03-08 11:22:00 +08:00
xinian
3dd2d40c50 feat: 新增多个战斗技能效果实现
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
2026-03-08 10:34:23 +08:00
昔念
042a48088d 1
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-08 01:23:28 +08:00
昔念
ecd63bdea5 ```
fix(space): 修复地图节点配置序列化问题并调整时间间隔

- 为MapBossInfo结构体的Config字段添加`struc:"skip"`标签,
解决配置信息序列化时的问题

- 将Space.Next方法的时间间隔从分钟级别调整为秒级别,
修改随机时间范围为10-30秒,便于测试和调试
```
2026-03-08 01:23:06 +08:00
昔念
53b33dfbc5 1
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-07 23:59:42 +08:00
昔念
d367f9d1d4 41
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-03-07 23:54:01 +08:00