refactor(fight/effect): 重构技能效果实现 移除独立的Effect112实现,将其整合到selfkill模块中。 通过继承SelfKill结构体来实现技能112的效果,提高代码复用性。 同时修复了原Effect112中的方法命名规范问题,将OnSkill改为Skill_Use。 删除了无用的Effect59 SwitchIn方法。 ```
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@@ -1,40 +0,0 @@
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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* 牺牲全部体力造成对手250~300点伤害,造成致命伤害时,对手剩下1点体力
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*/
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type Effect112 struct {
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node.EffectNode
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can bool
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 112, &Effect112{})
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}
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// 命中之后
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func (e *Effect112) OnSkill() bool {
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e.can = true
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e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
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})
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n := int64(e.Input.FightC.GetRand().Int31n(int32(50+1))) + 250
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.Max(alpacadecimal.NewFromInt(n), e.Ctx().Opp.CurrentPet.GetHP().Sub(alpacadecimal.NewFromInt(1))),
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})
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e.Ctx().Our.CurrentPet.NotAlive = true
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return true
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}
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@@ -30,6 +30,7 @@ func (e *SelfKill) OnSkill() bool {
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
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})
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e.can = true
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e.Ctx().Our.CurrentPet.NotAlive = true
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return true
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}
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@@ -38,17 +39,6 @@ func (e *SelfKill) OnSkill() bool {
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func (e *SelfKill) SwitchOut(in *input.Input) bool {
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return true
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}
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func (e *Effect59) SwitchIn(in *input.Input) bool {
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// 1. 检查效果是否生效(当次攻击有效)
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//
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if in != e.Ctx().Our {
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return true
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}
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e.can = true
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return true
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}
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/**
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* 消耗自身全部体力(体力降到0), 使下一只出战精灵的 battle_lv1 和 battle_lv2 能力提升1个等级
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@@ -143,3 +133,32 @@ func (e *Effect144) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
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return true
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}
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/**
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* 牺牲全部体力造成对手250~300点伤害,造成致命伤害时,对手剩下1点体力
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*/
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type Effect112 struct {
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SelfKill
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 112, &Effect112{})
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}
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// 命中之后
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func (e *Effect112) Skill_Use() bool {
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e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
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})
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n := int64(e.Input.FightC.GetRand().Int31n(int32(50+1))) + 250
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.Max(alpacadecimal.NewFromInt(n), e.Ctx().Opp.CurrentPet.GetHP().Sub(alpacadecimal.NewFromInt(1))),
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})
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e.Ctx().Our.CurrentPet.NotAlive = true
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return true
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}
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