Commit Graph

37 Commits

Author SHA1 Message Date
xinian
c78e8e13c3 feat: 添加金豆消费记录功能
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在购买金豆商品成功后记录消费信息,并简化消费记录模型字段
2026-02-23 07:52:36 +08:00
xinian
75cfc7bcb1 feat: 添加金豆消费记录功能
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添加金豆消费记录表和相关服务,用于记录用户金豆消耗明细
在购买逻辑中预留记录消费的注释位置
2026-02-23 07:47:06 +08:00
xinian
84768e3406 feat: 添加炫彩碎片道具处理逻辑并优化闪光信息存储
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修改道具处理逻辑,新增炫彩碎片道具(300212)的使用功能
优化宠物闪光信息存储方式,改为直接赋值而非追加
2026-02-23 07:30:30 +08:00
xinian
57ef70911b feat: 为金豆消费记录添加年份和时间字段
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2026-02-23 02:41:31 +08:00
xinian
cb0e5b0645 1
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2026-02-23 01:24:13 +08:00
昔念
31331cccb5 1
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2026-02-21 18:07:46 +08:00
昔念
f404a92387 1
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2026-02-21 17:41:49 +08:00
昔念
379e3c8ce6 ```
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feat(config): 添加超时空地图配置和时间地图查询功能

新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置

perf(socket): 优化XORDecryptU解密函数减少内存分配

基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现

refactor(utils): 优化packVal序列化函数提升性能和稳定性

减少反射开销,优化内存拷贝操作,改进错误处理机制,
替换panic为error返回,增强代码健壮性

docs(readme): 添加新的pprof性能分析地址配置
```
2026-02-21 17:32:40 +08:00
昔念
79c5dfbdcb ```
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fix(fight): 完善boss技能37注释并修复技能48伤害计算逻辑

- 移除NewSeIdx_37.go中TODO注释,完善技能描述
- 修复NewSeIdx_48.go中技能48的伤害减免逻辑,统一使用Ctx().Category()
- 优化modules/config/service/base.go中的缓存配置逻辑
```
2026-02-19 00:31:10 +08:00
xinian
eee65f0f55 1
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2026-02-17 22:56:55 +08:00
xinian
6b1a2c6f99 1 2026-02-17 22:53:45 +08:00
xinian
756edc1cdd 1
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2026-02-17 22:36:18 +08:00
昔念
180d735706 11
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2026-02-14 07:36:05 +08:00
昔念
06b77d598e 1
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2026-02-14 03:05:51 +08:00
昔念
e5c75f7359 1
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2026-02-13 22:57:05 +08:00
xinian
a0e0822b5a 1
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2026-02-13 03:04:04 +08:00
xinian
d0cf598ced refactor: 将物品和货币相关字段从uint32改为int64以支持更大数值范围
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2026-02-12 04:28:20 +08:00
xinian
4359743b7b 1
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2026-02-11 01:13:34 +08:00
xinian
eefdc6ef71 1 2026-02-11 01:13:20 +08:00
昔念
2860bcfa5c 1
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2026-02-09 01:29:33 +08:00
昔念
ffe3ff18bf 1
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2026-02-08 17:57:42 +08:00
昔念
192c26871d 1
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2026-02-08 04:17:25 +08:00
昔念
9cf6ad8b88 1
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2026-02-07 20:16:44 +08:00
昔念
1a0a2badd4 `
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2026-02-07 20:09:02 +08:00
昔念
637a49e274 1
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2026-02-06 00:12:16 +08:00
昔念
40057b698d ```
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fix(game): 修复扭蛋游戏物品数量检查类型错误

- 将egg game play中的物品数量比较从uint32改为int32类型
- 修改Item模型中ItemCnt字段类型为int32
- 更新CheakItem方法返回类型为int32
- 移除item service中多余的空行
```
2026-02-04 00:25:41 +08:00
昔念
af92c89e1c 1
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2026-02-03 21:45:20 +08:00
昔念
b12dd742e6 ```
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refactor(service): 重构宠物捕捉击杀统计功能

- 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理
- 更新PetBargeList接口实现,从Barge服务切换到Done服务
- 修改战斗循环中宠物捕捉击杀数据的更新逻辑
- 调整里程碑模型中的Results字段类型为uint32数组

feat(done): 新增宠物里程碑数据管理功能

- 实现UpdatePet方法用于更新宠物捕捉击杀统计数据
- 添加update和get内部方法处理
2026-01-31 19:10:36 +08:00
昔念
d3d6b65e41 ```
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feat(fight): 添加战斗日志记录功能

- 在战斗循环中添加错误时的战斗日志记录
- 新增RecordFight方法用于记录战斗相关信息
- 排除特定用户ID(10001)的日志记录
- 添加炫彩精灵相关里程碑枚举注释
```
2026-01-31 03:55:58 +08:00
xinian
a851f211b4 feat: 添加反向代理功能并更新宠物里程碑描述
添加反向代理功能,支持将/bbs/*路径请求转发至指定上游服务器
更新宠物里程碑描述,增加击杀和捕捉相关说明
2026-01-29 18:39:07 +08:00
昔念
fa928c9a48 ```
feat(common): 添加GlowFilter的Level字段

添加了GlowFilter结构体中的Level字段,用于表示等级信息,
对应JSON标签为"level,omitempty"

---

fix(utils): 修复concurrent_swiss_map中的panic处理

- 使用goroutine替代线程池来监听通道
- 添加panic恢复机制,当发生panic时记录错误日志
- 确保在异常情况下程序能够
2026-01-25 23:17:46 +08:00
1
9199768c37 ```feat(fight): 新增特性实现及逻辑优化
1. 实现NewSel114免疫瞬杀特性逻辑
2. 完善NewSel113异常状态伤害锁定逻辑
3. 修复Effect13技能效果添加错误
4. 优化ParasiticSeed状态切换处理
5. 移除无用TODO注释和废弃代码
2026-01-23 20:18:58 +00:00
1
0a0e1bf8c0 1 2026-01-21 20:46:05 +00:00
1
5ef922278a ``` feat(pet): 重构宠物繁殖系统,添加蛋孵化功能 2026-01-20 22:08:36 +00:00
昔念
07d25b3e96 ```
feat(friend): 添加好友系统功能实现

完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作,
同时优化了相关数据结构和接口定义。

BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组
```
2026-01-20 06:15:55 +08:00
昔念
562bf380eb 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(changelog): 更新版本更新日志

- 添加新功能说明
- 修复已知问题记录
- 更新相关文档内容
```
2026-01-20 02:25:02 +08:00
昔念
026689f3ed ```
feat(cache): 添加复合键缓存操作支持

添加了基于 uint32+string 组合键的缓存操作方法,包括
GetByCompoundKey、SetByCompoundKey、DelByCompoundKey 和
ContainsByCompoundKey 方法,用于处理用户ID和会话ID的组合缓存场景

fix(vscode): 添加 cSpell 配置支持 struc 词汇

refactor(session): 移除过时的会话管理方法

移除了基于单一字符串键的会话管理方法,因为已迁移到使用
复合键的缓存操作方式
```
2026-01-19 18:51:56 +08:00