昔念
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0c79fee8af
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1
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-17 00:35:17 +08:00 |
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昔念
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6e95e014fa
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1
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2026-04-15 22:16:56 +08:00 |
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xinian
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de755f8fd0
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fix: 修正效果33为消除敌方阵营所有强化
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 16:26:05 +08:00 |
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xinian
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803aa71771
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更新说明
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 15:55:28 +08:00 |
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xinian
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4a77066d08
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refactor: 重构持续伤害触发时机为回合开始
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 15:21:47 +08:00 |
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昔念
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f95fd49efd
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```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 新增疲惫状态并优化睡眠状态机制
- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非
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2026-04-13 21:06:45 +08:00 |
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昔念
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e161e3626f
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```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight): 修复单输入战斗中效果处理逻辑错误
- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
确保单输入战斗中的单目标效果被正确忽略
- 添加了针对单输入战斗中单目标效果的测试用例
- 移除了重复的多输入战斗检查代码
feat(fight): 添加战斗初始化时捕获标识
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2026-04-13 09:59:09 +08:00 |
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昔念
|
e1a994ba11
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```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 添加效果工厂模式支持以解决闭包变量捕获问题
- 新增initskillFactory函数用于注册效果工厂
- 修改技能效果注册逻辑从直接实例化改为工厂模式
- 解决循环中闭包捕获变量导致的潜在问题
feat(fight): 实现对手输入获取逻辑优化回合处理
- 添加roundOpponentInput方法获取对手输入
- 重构enterturn方法中的先后手逻辑
- 确保攻击方和被攻击
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2026-04-12 22:44:13 +08:00 |
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xinian
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3a7f593105
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fix: 修复 Effect201 在单人战斗中误生效的问题
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-11 22:22:23 +08:00 |
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xinian
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78a68148ce
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chore: update fight logic and effect implementations
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-05 02:25:44 +08:00 |
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xinian
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2eba4b7915
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feat: 实现乱舞效果并完善战斗输入上下文
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-04 22:39:56 +08:00 |
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xinian
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39e1d4c42f
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refactor: 重构战斗结构体以支持双打模式
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2026-04-04 22:13:42 +08:00 |
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xinian
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257a979f93
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refactor: 重构效果参数处理逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-04 09:26:57 +08:00 |
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xinian
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80cfa0a07e
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refactor: 替换过时的上下文访问方法
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-04 07:26:08 +08:00 |
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xinian
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c89632b409
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refactor: 重构效果系统中的上下文引用
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2026-04-04 07:22:28 +08:00 |
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xinian
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5a5a1db2a3
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refactor: 迁移 effect 至新语义上下文
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2026-04-04 07:06:00 +08:00 |
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xinian
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0ac84a9509
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新纪元
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2026-04-04 06:27:15 +08:00 |
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xinian
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3a9932e307
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refactor: 重、、、、
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2026-04-04 06:11:01 +08:00 |
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xinian
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28d92c1e18
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refactor: 重构战斗系统支持多单位多动作
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2026-04-04 05:44:02 +08:00 |
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xinian
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b62b4af628
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style: 清理代码注释和格式
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2026-04-04 05:12:30 +08:00 |
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xinian
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31d274dd9d
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feat: 新增战斗效果1630-1634及1609-1624
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2026-04-04 04:58:49 +08:00 |
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xinian
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9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-04 04:34:43 +08:00 |
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xinian
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6439995434
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feat: 支持多精灵战斗位操作
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2026-04-04 04:28:04 +08:00 |
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xinian
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603c1b5ad3
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refactor: 重构战斗效果逻辑实现
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-04 03:14:22 +08:00 |
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xinian
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dabf43aefb
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feat: 新增战斗效果1568-1572及金豆订单修复
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2026-04-04 01:31:25 +08:00 |
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xinian
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0f862453cb
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feat: 实现战斗效果1543-1547和1573-1577
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-04 01:17:25 +08:00 |
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xinian
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d8fdc956ef
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feat: 实现战斗效果1518-1582
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2026-04-04 01:04:58 +08:00 |
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|
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c378d3d5f7
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```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(admin): 宠物管理功能优化
- 清理宠物控制器中的乱码字符
- 更新宠物获取请求结构体字段注释为英文描述
- 重构变量命名提高代码可读性
- 添加宠物存储信息服务方法
- 优化错误提示信息为英文
- 新增宠物等级查询接口
- 改进宠物购买逻辑验证
```
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2026-04-03 12:18:07 +08:00 |
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xinian
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1a0e0b405a
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feat: 添加自然祝福相关技能效果实现
ci/woodpecker/push/my-first-workflow Pipeline failed
实现1383-1387技能效果,包括自然祝福状态下的属性强化、自然祝福层数管理、护盾效果等
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2026-04-03 11:19:20 +08:00 |
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xinian
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7405aac82d
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refactor: 合并同类 effect 实现到公共基类
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-03 00:26:59 +08:00 |
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xinian
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5204615c28
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feat: 新增战斗效果并优化现有逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-03 00:22:05 +08:00 |
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xinian
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3c160ef695
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feat: 新增精灵仓库管理及战斗特效逻辑
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2026-04-03 00:02:51 +08:00 |
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xinian
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d86b75408b
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feat: 新增技能效果1378-1382
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-02 23:32:21 +08:00 |
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xinian
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c1b18601f3
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feat: 实现战斗效果 1413-1437
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2026-04-02 16:24:16 +08:00 |
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xinian
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2aea283c6b
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feat: 新增战斗效果1338-1377
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2026-04-01 02:53:23 +08:00 |
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xinian
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1724c06eab
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继续消耗全继续
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2026-04-01 00:48:42 +08:00 |
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xinian
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39e64c0bf5
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11
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2026-03-31 20:18:54 +08:00 |
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昔念
|
5675fff48c
|
```
docs(effect): 移除已完成的效果任务文档
移除effects 876-1061范围内的任务文档,这些effect已经实现或不再需要跟踪。
包括task-053至task-089的多个任务列表,涵盖各种战斗效果的实现说明。
```
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2026-03-31 20:02:25 +08:00 |
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昔念
|
5b346ef505
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Merge branches 'main' and 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-03-31 10:40:51 +08:00 |
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昔念
|
1a5996d902
|
```
chore(go): 更新Go版本号格式
- 将 common/go.mod 中的 go 版本从 1.23.0 调整为 1.23
-
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2026-03-31 10:40:37 +08:00 |
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xinian
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6d547ff656
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Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-03-31 10:40:25 +08:00 |
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xinian
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79a3874d13
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feat: 实现效果1072-1081及1173-1177
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2026-03-31 10:40:22 +08:00 |
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昔念
|
6ac3c1b9b7
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Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-03-31 10:03:29 +08:00 |
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昔念
|
4d39164c86
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```
feat(fight): 完善战斗效果714-718的参数验证和功能实现
- 为Effect714添加armed状态重置逻辑,并增加参数长度验证
- 修复Effect716的子效果创建逻辑,改为通过InitEffect方法创建
- 为Effect717和Effect718添加参数长度验证,防止索引越界
- 重构Effect718的技能命中处理逻辑,统一效果
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2026-03-31 10:03:07 +08:00 |
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xinian
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a198100547
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fix: 修复效果1071的恢复判定及子效果实现逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-03-31 10:02:48 +08:00 |
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xinian
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f85228e371
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Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-03-31 09:19:39 +08:00 |
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xinian
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ccb4ad8fdf
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refactor: 重构宠物信息构建逻辑并新增技能效果
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2026-03-31 09:19:36 +08:00 |
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昔念
|
97b2588339
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
docs(effect): 移除未实现任务文档 task-320
移除 effects 2215-2219 的未实现任务文档,这些 effect 已经被重新评估
或通过其他方式处理,不再需要单独的任务跟踪文档。
```
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2026-03-31 09:18:48 +08:00 |
|
昔念
|
89a67655fc
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(effect): 实现effects 1770-1794战斗效果
- 实现Effect 1770: 开启战魂附体效果,免疫对手下1次攻击技能伤害,
若对手攻击技能PP值为满则额外免疫下1次固定伤害和百分比伤害
- 实现Effect 1771-1779相关战斗效果,包括能力状态反转、固定伤害计算等功能
- 实现Effect 1780-1794系列效果,包含伤害计算、护盾机制、切换限制等功能
- 新增Effect1770Sub、Effect1780Sub、Effect1783Sub、Effect1784Sub等子效果处理
- 添加countTurnEffects辅助函数用于计算回合类效果数量
- 修复Effect1783切换限制逻辑,正确处理回合结束时的状态变更
- 优化Effect1780伤害计算和护盾添加的安全性检查
- 移除对应的任务文档文件,已完成effects 1660-1664、1770-1774、
1775-1779、1790-1794等任务清单
```
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2026-03-31 08:49:22 +08:00 |
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昔念
|
35434fd1d8
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Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-03-31 08:28:51 +08:00 |
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