昔念
|
1fa1ae848d
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 实现技能PP消耗Hook机制并优化效果处理
- 在Effect475中添加子效果时通过Ctx().Our.AddEffect正确添加效果
- 删除已废弃的Effect407、Effect440和Effect412效果类型
- 在fightc.go中实现技能使用后的PP消耗Hook机制,支持效果修改PP消耗数量
- 添加HookPP接口方法用于处理技能使用的PP消耗逻辑
- 在SkillInfo中添加Use方法用于实际消耗PP值
```
|
2026-03-09 23:44:09 +08:00 |
|
xinian
|
f6570c7e40
|
refactor: 提取效果493和497到独立文件
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-08 16:04:41 +08:00 |
|
xinian
|
73d7f7f062
|
feat: 新增战斗效果和修复登录逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-08 11:22:00 +08:00 |
|
xinian
|
2d4ec0e5ba
|
refactor: 重构战斗回合结束逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-07 18:50:51 +08:00 |
|
xinian
|
bf2325e2ef
|
feat: 添加技能效果及宠物性别注释
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-07 15:15:15 +08:00 |
|
xinian
|
02629b6f6c
|
feat: 新增多个技能效果实现
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-07 13:54:42 +08:00 |
|
xinian
|
bbaa71f4b2
|
refactor: 重构宠物初始化逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
提取宠物配置初始化到ConfigBoss方法,简化initplayer代码
|
2026-03-07 11:30:17 +08:00 |
|
昔念
|
4bb7477147
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 添加战斗攻击值获取接口并实现战斗规则系统
添加 GetAttackValue 方法到 FightI 接口,用于获取战斗中的攻击值信息。
新增 RuleI 接口定义战斗规则契约,包括 SetArgs 和 Exec 方法。
重构战斗规则系统:
- 创建 RuleBase 基类提供通用参数存储和基础方法
- 实现 17
|
2026-03-07 00:26:05 +08:00 |
|
昔念
|
24e7f2cd17
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(player): 修复周重置时间字段名不一致问题
- 修正了Player模型中WeekLastResetTime字段的JSON标签,
从"last_week_reset_time"改为"week_last_reset_time"
- 更新了数据库更新操作中的字段名以保持一致性
- 调整了登录控制器中的调试循环参数,任务ID范围从3
|
2026-03-05 23:51:07 +08:00 |
|
xinian
|
a4b09a77c3
|
fix: 修复玩家登录时间重置逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-05 21:22:18 +08:00 |
|
xinian
|
03d93a2fba
|
fix: 修正伤害类型和任务状态判断逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-05 17:40:42 +08:00 |
|
xinian
|
b80b017d33
|
fix: 修正任务状态判断与初始化逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-05 15:20:19 +08:00 |
|
xinian
|
2259093790
|
feat: 支持每周任务重置和查询
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-05 14:56:28 +08:00 |
|
xinian
|
b1ca686e06
|
refactor: 重构 PVP 匹配逻辑使用模型结构体
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-05 11:21:38 +08:00 |
|
昔念
|
aa53001982
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(cool): 移除Redis监听功能和用户结构体定义
移除ListenFunc函数,该函数提供Redis PubSub监听功能,
包括自动重连和心跳保活机制。同时删除User结构体定义和
相关有序集合变量,这些功能将由rpc模块替代实现。
feat(rpc): 添加对ListenFunc的调用以处理Redis监听
在login模块中
|
2026-03-04 23:38:21 +08:00 |
|
昔念
|
4751594ee8
|
```
feat: 更新战斗系统模型结构和Redis消息处理
- 引入gredis依赖用于Redis消息处理
- 将战斗相关的枚举和结构体从info包迁移到model包
- 更新战斗结束原因、攻击值等类型的引用路径
- 添加新的zset工具包到工作区
- 修改Redis消息处理逻辑以正确解析gredis.Message类型
- 在战斗控制器中统一使用model包下的类型定义
|
2026-03-04 22:47:21 +08:00 |
|
昔念
|
55a5534777
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight_pvp_king): 新增宠物王者对战模式支持
- 添加战斗类型11的处理逻辑,支持单人模式
- 验证宠物类型与对战类型的匹配性
- 根据战斗结果发放相应奖励物品
- 增加ItemAdd接口用于物品添加功能
- 扩展PetInfo结构体增加战斗类型字段
```
|
2026-03-04 20:21:02 +08:00 |
|
昔念
|
5874ae270f
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(item-use): 完善玄彩道具使用逻辑并添加宠物闪亮状态修复功能
- 在玄彩道具使用过程中添加闪亮状态修复检查,确保道具使用前宠物状态正常
- 修改FixShiny方法返回布尔值以指示操作是否成功
- 当物品不足时返回ErrItemUnusable错误码
- 调整代码执行顺序,先进行闪亮状态修复再更新物品数量
```
|
2026-03-04 14:12:48 +08:00 |
|
昔念
|
5caa9a1e4f
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制
- 在命令注册时检查重复方法,如果存在则panic提示错误
- 移除CurrentFreshStage和CurrentStage的默认值设置逻辑
- 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡
- 修复试炼之塔和勇者之塔的关卡计算逻辑
fix(item): 修复道具
|
2026-03-03 19:28:59 +08:00 |
|
昔念
|
79d4343cdc
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(common/cool): 更新GetClient函数支持端口参数
更新GetClient函数签名以接收端口参数,并修改客户端映射键的计算方式,
添加GetClientOnly函数用于仅通过uid获取客户端。
fix(common/rpc): 修复RPC调用中的客户端获取方法
将GetClient调用替换为GetClientOnly,确保正确的客户端获取逻辑。
refactor(logic/controller): 重命名Port字段为UID并优化道具列表处理
将Controller结构体中的Port字段重命名为UID以更好地反映其用途,
优化GetUserItemList函数中道具列表的初始化和填充逻辑。
perf(logic): 调整性能分析web服务启动位置
将PprofWeb服务从全局启动移至调试模式下启动,优化服务配置。
refactor(logic/server): 更新服务器UID生成逻辑
修改Maincontroller的UID字段设置方式,使用服务器ID和端口组合生成唯一标识。
refactor(logic/service/player): 移除未使用的导入并优化怪物生成
移除未使用的service导入,优化怪物生成逻辑中的地图数据访问。
feat(logic/service/space): 添加PitS缓存映射并重构空间初始化
添加新的PitS字段
|
2026-03-02 23:59:15 +08:00 |
|
昔念
|
dab4862f28
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-02 21:56:34 +08:00 |
|
昔念
|
ae534a2e1e
|
```
feat(item_buy): 优化商品购买限额检查逻辑
- 修改购买黄金商品时的限额验证方式,直接检查单次购买数量是否超过限制
- 调整GoldLog.Cheak方法参数顺序,增加总量控制参数
- 更新错误返回条件,提高限额检查准确性
fix(player_service): 添加时间范围检查功能
- 引入utils工具包用于时间范围验证
- 在IsMatch方法中添加活动开始时间和结束时间的范围检查
- 如果当前时间不在活动时间内则返回匹配失败
refactor(gold_log):
|
2026-03-02 01:36:16 +08:00 |
|
xinian
|
74ede45d92
|
fix: 添加宠物进化等级检查并修复降级逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-01 11:25:30 +08:00 |
|
昔念
|
01c8c04df6
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(fight): 移除未使用的xmlres导入并优化回血逻辑
移除input包中未使用的xmlres导入,将宠物血量处理逻辑
封装到PetInfo模型中,并添加ModelHP方法来统一处理血量增减
逻辑。
feat(dict): 注释初始化数据相关代码
注释掉字典模块
|
2026-03-01 00:02:41 +08:00 |
|
xinian
|
f8b948721f
|
refactor: 简化玩家称号获取逻辑,直接返回ID列表
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-27 10:21:49 +08:00 |
|
昔念
|
741b938587
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-27 01:00:01 +08:00 |
|
昔念
|
a210d653d2
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(shop): 添加商品限购功能并优化购买逻辑
- 修改购买黄金商品接口,添加商品配额检查功能
- 新增月、周、日三种限购类型检查逻辑
- 当商品超出库存或达到购买限制时返回相应错误码
- 移除gold_log表中PlayerID字段的唯一索引约束
- 修复GoldService中的Cheak方法实现,支持多种时间维度限购检查
```
|
2026-02-27 00:09:23 +08:00 |
|
昔念
|
bfafd5789d
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(utils): 添加切片元素计数功能
新增CountSliceElements函数用于统计切片中各元素的出现次数,
返回map[元素]出现次数的映射关系,支持任意可比较类型的切片元素。
fix(config): 调整地图配置模型默认值设置
修改MapPit结构体中的MinLevel和MaxLevel字段设置,
将数据库约束改为非空并设置默认值为1,确保等级范围配置的有效性。
ref
|
2026-02-26 22:32:15 +08:00 |
|
xinian
|
c921825007
|
feat: 添加批量更新
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-26 10:40:41 +08:00 |
|
xinian
|
0485fbca43
|
feat: 添加批量检查物品数量的方法并优化宠物融合逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
在物品服务中添加CheakItemM方法用于批量检查物品数量
修改宠物融合逻辑使用新方法进行物品检查
|
2026-02-26 10:24:30 +08:00 |
|
xinian
|
b260fff8e8
|
refactor: 优化玩家信息处理和注册检查逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
移除不必要的IsReg方法,简化玩家信息获取流程
调整抢先服玩家登录时间检查逻辑
|
2026-02-23 21:50:57 +08:00 |
|
xinian
|
50a19b2ff9
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 21:42:36 +08:00 |
|
昔念
|
4fff047c4c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(item): 调整玄彩道具使用数量限制
玄彩道具检查逻辑从 items <= 0 修改为 items < 100,
确保玩家拥有至少100个道具才能使用。
fix(fight): 修复战斗操作通道阻塞问题
添加10秒超时机制到战斗操作通道发送逻辑中,
避免通道满载时的
|
2026-02-23 10:21:58 +08:00 |
|
xinian
|
c78e8e13c3
|
feat: 添加金豆消费记录功能
ci/woodpecker/push/my-first-workflow Pipeline failed
在购买金豆商品成功后记录消费信息,并简化消费记录模型字段
|
2026-02-23 07:52:36 +08:00 |
|
xinian
|
75cfc7bcb1
|
feat: 添加金豆消费记录功能
ci/woodpecker/push/my-first-workflow Pipeline was successful
添加金豆消费记录表和相关服务,用于记录用户金豆消耗明细
在购买逻辑中预留记录消费的注释位置
|
2026-02-23 07:47:06 +08:00 |
|
xinian
|
84768e3406
|
feat: 添加炫彩碎片道具处理逻辑并优化闪光信息存储
ci/woodpecker/push/my-first-workflow Pipeline was successful
修改道具处理逻辑,新增炫彩碎片道具(300212)的使用功能
优化宠物闪光信息存储方式,改为直接赋值而非追加
|
2026-02-23 07:30:30 +08:00 |
|
xinian
|
57ef70911b
|
feat: 为金豆消费记录添加年份和时间字段
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 02:41:31 +08:00 |
|
xinian
|
cb0e5b0645
|
1
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-23 01:24:13 +08:00 |
|
xinian
|
236965cc63
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-22 23:09:51 +08:00 |
|
xinian
|
91b938fd54
|
refactor: 重构物品更新逻辑并添加ID为0的检查
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-22 22:57:49 +08:00 |
|
xinian
|
932e199622
|
fix: 修复切片长度校验和内存分配防护问题
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor: 优化战斗循环中的宠物处理逻辑
refactor: 重构物品更新服务使用ORM模型
|
2026-02-22 21:46:36 +08:00 |
|
昔念
|
3e4b091724
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(item): 修复物品数量判断逻辑
- 将物品数量判断从 `!= 0` 改为 `> 0`,确保只有正数才添加到列表中
- 将物品检查逻辑从 `< 1` 改为 `<= 0`,确保正确处理边界情况
- 在物品更新方法中增加ID为0的防护,避免无效操作
```
|
2026-02-22 19:33:17 +08:00 |
|
昔念
|
31331cccb5
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-21 18:07:46 +08:00 |
|
昔念
|
f404a92387
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-21 17:41:49 +08:00 |
|
昔念
|
379e3c8ce6
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 添加超时空地图配置和时间地图查询功能
新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置
perf(socket): 优化XORDecryptU解密函数减少内存分配
基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现
refactor(utils): 优化packVal序列化函数提升性能和稳定性
减少反射开销,优化内存拷贝操作,改进错误处理机制,
替换panic为error返回,增强代码健壮性
docs(readme): 添加新的pprof性能分析地址配置
```
|
2026-02-21 17:32:40 +08:00 |
|
昔念
|
8e3ed21a3a
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 23:33:24 +08:00 |
|
昔念
|
922f7c3622
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-20 21:34:27 +08:00 |
|
昔念
|
79c5dfbdcb
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(fight): 完善boss技能37注释并修复技能48伤害计算逻辑
- 移除NewSeIdx_37.go中TODO注释,完善技能描述
- 修复NewSeIdx_48.go中技能48的伤害减免逻辑,统一使用Ctx().Category()
- 优化modules/config/service/base.go中的缓存配置逻辑
```
|
2026-02-19 00:31:10 +08:00 |
|
昔念
|
4a5a7727b5
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(boss_fight): 完善宠物捕获和战斗奖励机制
- 在宠物捕获时记录当前地图ID作为CatchMap
- 将经验值奖励改为通过道具系统发放,统一使用ItemAdd方法处理
- 调整EXP奖励的计算方式,移除原有S2C_GET_BOSS_MONSTER中的EXP字段
feat(arena): 优化竞技场对战奖励和EV分配
- 将竞技场胜利奖励的EV值
|
2026-02-18 22:07:50 +08:00 |
|
xinian
|
eee65f0f55
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-17 22:56:55 +08:00 |
|