feat(pet): 宠物系统重构和功能增强 - 修复战斗boss中effect ID索引错误问题 - 实现宠物仓库和背包管理功能 - 添加宠物列表排序保存功能 - 重构宠物备份列表同步逻辑 - 优化宠物释放和获取逻辑 - 添加宠物背包仓库切换功能 - 修复地图模型广播信息结构问题 - 调整宠物特效数据库查询逻辑 ```
This commit is contained in:
@@ -160,7 +160,7 @@ func appendPetEffects(monster *model.PetInfo, effectIDs []uint32) {
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effects := service.NewEffectService().Args(effectIDs)
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effects := service.NewEffectService().Args(effectIDs)
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for _, effect := range effects {
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for _, effect := range effects {
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monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
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monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
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Idx: uint16(effect.SeIdx),
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Idx: uint16(effect.ID),
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EID: gconv.Uint16(effect.Eid),
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EID: gconv.Uint16(effect.Eid),
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Args: gconv.Ints(effect.Args),
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Args: gconv.Ints(effect.Args),
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})
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})
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@@ -224,7 +224,7 @@ func buildTowerMonsterInfo(towerBoss configmodel.BaseTowerConfig) (*model.Player
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effects := service.NewEffectService().Args(boss.Effect)
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effects := service.NewEffectService().Args(boss.Effect)
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for _, effect := range effects {
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for _, effect := range effects {
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monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
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monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
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Idx: uint16(effect.SeIdx),
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Idx: uint16(effect.ID),
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EID: gconv.Uint16(effect.Eid),
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EID: gconv.Uint16(effect.Eid),
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Args: gconv.Ints(effect.Args),
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Args: gconv.Ints(effect.Args),
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})
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})
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@@ -39,21 +39,73 @@ func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.Pet
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return petList
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return petList
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}
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}
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func syncBackupPetList(player *player.Player) {
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func buildWarehousePetList(player *player.Player) []model.PetInfo {
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if len(player.Info.BackupPetList) > 0 {
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allPets := player.Service.Pet.PetInfo(0)
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return
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if len(allPets) == 0 {
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return make([]model.PetInfo, 0)
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}
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}
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storagePets := player.Service.Pet.PetInfo(1)
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usedCatchTimes := make(map[uint32]struct{}, len(player.Info.PetList)+len(player.Info.BackupPetList))
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if len(storagePets) == 0 {
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for _, petInfo := range player.Info.PetList {
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usedCatchTimes[petInfo.CatchTime] = struct{}{}
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}
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for _, petInfo := range player.Info.BackupPetList {
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usedCatchTimes[petInfo.CatchTime] = struct{}{}
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}
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result := make([]model.PetInfo, 0, len(allPets))
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for i := range allPets {
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catchTime := allPets[i].Data.CatchTime
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if _, exists := usedCatchTimes[catchTime]; exists {
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continue
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}
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result = append(result, allPets[i].Data)
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}
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return result
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}
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func findBackupPet(player *player.Player, catchTime uint32) (int, *model.PetInfo, bool) {
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for i := range player.Info.BackupPetList {
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if player.Info.BackupPetList[i].CatchTime == catchTime {
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return i, &player.Info.BackupPetList[i], true
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}
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}
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return -1, nil, false
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}
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func syncBackupPetList(player *player.Player) {
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if player.Info.BackupPetList == nil {
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player.Info.BackupPetList = make([]model.PetInfo, 0)
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player.Info.BackupPetList = make([]model.PetInfo, 0)
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return
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return
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}
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}
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player.Info.BackupPetList = make([]model.PetInfo, len(storagePets))
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bagPets := player.Service.Pet.PetInfo(0)
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for i := range storagePets {
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if len(bagPets) == 0 {
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player.Info.BackupPetList[i] = storagePets[i].Data
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player.Info.BackupPetList = make([]model.PetInfo, 0)
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return
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}
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}
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bagCatchTimes := make(map[uint32]struct{}, len(bagPets))
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for i := range bagPets {
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bagCatchTimes[bagPets[i].Data.CatchTime] = struct{}{}
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}
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mainPetCatchTimes := make(map[uint32]struct{}, len(player.Info.PetList))
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for _, petInfo := range player.Info.PetList {
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mainPetCatchTimes[petInfo.CatchTime] = struct{}{}
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}
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nextBackupList := make([]model.PetInfo, 0, len(player.Info.BackupPetList))
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for _, petInfo := range player.Info.BackupPetList {
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if _, inBag := bagCatchTimes[petInfo.CatchTime]; !inBag {
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continue
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}
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if _, inMain := mainPetCatchTimes[petInfo.CatchTime]; inMain {
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continue
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}
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nextBackupList = append(nextBackupList, petInfo)
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}
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player.Info.BackupPetList = nextBackupList
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}
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}
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func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo {
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func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo {
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@@ -68,6 +120,31 @@ func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundIn
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return result
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return result
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}
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}
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func buildOrderedPetList(
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catchTimes []uint32,
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petMap map[uint32]model.PetInfo,
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used map[uint32]struct{},
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) ([]model.PetInfo, bool) {
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result := make([]model.PetInfo, 0, len(catchTimes))
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for _, catchTime := range catchTimes {
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if catchTime == 0 {
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return nil, false
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}
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if _, exists := used[catchTime]; exists {
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return nil, false
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}
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petInfo, exists := petMap[catchTime]
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if !exists {
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return nil, false
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}
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used[catchTime] = struct{}{}
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result = append(result, petInfo)
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}
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return result, true
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}
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func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo {
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func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo {
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return &pet.PetShowOutboundInfo{
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return &pet.PetShowOutboundInfo{
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UserID: userID,
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UserID: userID,
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@@ -115,6 +192,52 @@ func (h Controller) GetUserBagPetInfo(
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// data: 空输入结构
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// data: 空输入结构
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// player: 当前玩家对象
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// player: 当前玩家对象
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// 返回: 精灵列表和错误码
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// 返回: 精灵列表和错误码
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// SavePetBagOrder 保存当前主背包和备用背包顺序
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func (h Controller) SavePetBagOrder(
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data *pet.SavePetBagOrderInboundInfo,
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player *player.Player) (result *fight.NullOutboundInfo,
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err errorcode.ErrorCode) {
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syncBackupPetList(player)
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if len(data.PetList) > 6 || len(data.BackupPetList) > 6 {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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totalPetCount := len(player.Info.PetList) + len(player.Info.BackupPetList)
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if len(data.PetList)+len(data.BackupPetList) != totalPetCount {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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petMap := make(map[uint32]model.PetInfo, totalPetCount)
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for _, petInfo := range player.Info.PetList {
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petMap[petInfo.CatchTime] = petInfo
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}
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for _, petInfo := range player.Info.BackupPetList {
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petMap[petInfo.CatchTime] = petInfo
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}
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used := make(map[uint32]struct{}, totalPetCount)
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battleList, ok := buildOrderedPetList(data.PetList, petMap, used)
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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backupList, ok := buildOrderedPetList(data.BackupPetList, petMap, used)
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if len(used) != totalPetCount {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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player.Info.PetList = battleList
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player.Info.BackupPetList = backupList
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player.Service.Info.Save(*player.Info)
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return nil, 0
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}
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func (h Controller) GetPetList(
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func (h Controller) GetPetList(
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data *pet.GetPetListInboundEmpty,
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data *pet.GetPetListInboundEmpty,
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player *player.Player) (result *pet.GetPetListOutboundInfo,
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player *player.Player) (result *pet.GetPetListOutboundInfo,
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@@ -131,7 +254,7 @@ func (h Controller) GetPetReleaseList(
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player *player.Player) (result *pet.GetPetListOutboundInfo,
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player *player.Player) (result *pet.GetPetListOutboundInfo,
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err errorcode.ErrorCode) {
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err errorcode.ErrorCode) {
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syncBackupPetList(player)
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syncBackupPetList(player)
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return buildPetListOutboundInfo(player.Info.BackupPetList), 0
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return buildPetListOutboundInfo(buildWarehousePetList(player)), 0
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}
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}
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// PetReleaseToWarehouse 将精灵从仓库包中放生
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// PetReleaseToWarehouse 将精灵从仓库包中放生
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@@ -141,9 +264,10 @@ func (h Controller) GetPetReleaseList(
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func (h Controller) PetReleaseToWarehouse(
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func (h Controller) PetReleaseToWarehouse(
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data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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_, _, inBag := player.FindPet(data.CatchTime)
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_, _, inBag := player.FindPet(data.CatchTime)
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_, _, inBackup := findBackupPet(player, data.CatchTime)
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freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
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freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
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// 如果背包没找到,再放入背包
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// 如果背包没找到,再放入背包
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if inBag || freeForbidden == 1 {
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if inBag || inBackup || freeForbidden == 1 {
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return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
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return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
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}
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}
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@@ -160,10 +284,15 @@ func (h Controller) PetRetrieveFromWarehouse(
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//如果背包没找到,再放入背包
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//如果背包没找到,再放入背包
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if _, _, ok := player.FindPet(data.CatchTime); !ok {
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if _, _, ok := player.FindPet(data.CatchTime); !ok {
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if !player.Service.Pet.UpdateFree(data.CatchTime, 0) {
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if petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime); petInfo != nil {
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return nil, errorcode.ErrorCodes.ErrSystemError
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syncBackupPetList(player)
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if len(player.Info.PetList) < 6 {
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player.Info.PetList = append(player.Info.PetList, petInfo.Data)
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} else if len(player.Info.BackupPetList) < 6 {
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player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
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}
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player.Service.Info.Save(*player.Info)
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}
|
}
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|
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}
|
}
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|
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return nil, 0
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return nil, 0
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@@ -173,6 +302,76 @@ func (h Controller) PetRetrieveFromWarehouse(
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// TogglePetBagWarehouse 精灵背包仓库切换
|
// TogglePetBagWarehouse 精灵背包仓库切换
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func (h Controller) TogglePetBagWarehouse(
|
func (h Controller) TogglePetBagWarehouse(
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data *pet.PetReleaseInboundInfo,
|
data *pet.PetReleaseInboundInfo,
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|
player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
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|
result = &pet.PetReleaseOutboundInfo{}
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|
result.Flag = uint32(data.Flag)
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|
|
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|
if player.GetSpace().Owner.UserID == player.Info.UserID {
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|
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
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|
}
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|
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|
syncBackupPetList(player)
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|
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|
switch data.Flag {
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|
case 0:
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|
if index, currentPet, ok := player.FindPet(data.CatchTime); ok {
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|
if index < 0 || index >= len(player.Info.PetList) {
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|
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
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|
}
|
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|
if !player.Service.Pet.Update(*currentPet) {
|
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|
return result, errorcode.ErrorCodes.ErrSystemError
|
||||||
|
}
|
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|
player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
|
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|
player.Service.Info.Save(*player.Info)
|
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|
break
|
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|
}
|
||||||
|
|
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|
index, currentPet, ok := findBackupPet(player, data.CatchTime)
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|
if !ok {
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|
return result, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||||
|
}
|
||||||
|
if index < 0 || index >= len(player.Info.BackupPetList) {
|
||||||
|
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||||
|
}
|
||||||
|
if !player.Service.Pet.Update(*currentPet) {
|
||||||
|
return result, errorcode.ErrorCodes.ErrSystemError
|
||||||
|
}
|
||||||
|
player.Info.BackupPetList = append(player.Info.BackupPetList[:index], player.Info.BackupPetList[index+1:]...)
|
||||||
|
player.Service.Info.Save(*player.Info)
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 {
|
||||||
|
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||||
|
}
|
||||||
|
if _, _, ok := player.FindPet(data.CatchTime); ok {
|
||||||
|
return result, 0
|
||||||
|
}
|
||||||
|
if _, _, ok := findBackupPet(player, data.CatchTime); ok {
|
||||||
|
return result, 0
|
||||||
|
}
|
||||||
|
|
||||||
|
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||||
|
if petInfo == nil {
|
||||||
|
return result, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||||
|
}
|
||||||
|
if len(player.Info.PetList) < 6 {
|
||||||
|
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
|
||||||
|
} else {
|
||||||
|
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
|
||||||
|
}
|
||||||
|
result.PetInfo = petInfo.Data
|
||||||
|
player.Service.Info.Save(*player.Info)
|
||||||
|
}
|
||||||
|
|
||||||
|
if len(player.Info.PetList) > 0 {
|
||||||
|
result.FirstPetTime = player.Info.PetList[0].CatchTime
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil, 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (h Controller) TogglePetBagWarehouseLegacy(
|
||||||
|
data *pet.PetReleaseLegacyInboundInfo,
|
||||||
player *player.Player) (
|
player *player.Player) (
|
||||||
result *pet.PetReleaseOutboundInfo,
|
result *pet.PetReleaseOutboundInfo,
|
||||||
err errorcode.ErrorCode) { //这个时候player应该是空的
|
err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||||
|
|||||||
@@ -15,3 +15,12 @@ type GetUserBagPetInfoOutboundInfo struct {
|
|||||||
BackupPetListLen uint32 `struc:"int32,sizeof=BackupPetList"`
|
BackupPetListLen uint32 `struc:"int32,sizeof=BackupPetList"`
|
||||||
BackupPetList []model.PetInfo
|
BackupPetList []model.PetInfo
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type SavePetBagOrderInboundInfo struct {
|
||||||
|
Head common.TomeeHeader `cmd:"4484" struc:"skip"`
|
||||||
|
|
||||||
|
PetListLen uint32 `struc:"int32,sizeof=PetList"`
|
||||||
|
PetList []uint32
|
||||||
|
BackupPetListLen uint32 `struc:"int32,sizeof=BackupPetList"`
|
||||||
|
BackupPetList []uint32
|
||||||
|
}
|
||||||
|
|||||||
@@ -27,6 +27,12 @@ type PetReleaseInboundInfo struct {
|
|||||||
Flag uint32 `json:"flag" fieldDescription:"0为放入仓库,1为放入背包" autoCodec:"true" uint:"true"`
|
Flag uint32 `json:"flag" fieldDescription:"0为放入仓库,1为放入背包" autoCodec:"true" uint:"true"`
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type PetReleaseLegacyInboundInfo struct {
|
||||||
|
Head common.TomeeHeader `cmd:"52304" struc:"skip"`
|
||||||
|
CatchTime uint32
|
||||||
|
Flag uint32 `json:"flag" fieldDescription:"0为放入仓库,1为放入背包" autoCodec:"true" uint:"true"`
|
||||||
|
}
|
||||||
|
|
||||||
type PetShowInboundInfo struct {
|
type PetShowInboundInfo struct {
|
||||||
Head common.TomeeHeader `cmd:"2305" struc:"skip"`
|
Head common.TomeeHeader `cmd:"2305" struc:"skip"`
|
||||||
|
|
||||||
|
|||||||
24
logic/service/space/info/map_model_broadcast.go
Normal file
24
logic/service/space/info/map_model_broadcast.go
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
package info
|
||||||
|
|
||||||
|
import (
|
||||||
|
configm "blazing/modules/config/model"
|
||||||
|
"blazing/modules/player/model"
|
||||||
|
)
|
||||||
|
|
||||||
|
type MapModelBroadcastInfo struct {
|
||||||
|
Wer int32 `struc:"uint32"`
|
||||||
|
InfoLen uint32 `struc:"sizeof=INFO" json:"info_len"`
|
||||||
|
|
||||||
|
INFO []MapModelBroadcastEntry
|
||||||
|
}
|
||||||
|
|
||||||
|
type MapModelBroadcastEntry struct {
|
||||||
|
ModelID uint32 `json:"model_id" protobuf:"1,req,name=model_id"`
|
||||||
|
Region uint32 `json:"region" protobuf:"2,req,name=region"`
|
||||||
|
Hp int32 `struc:"uint32" json:"hp" protobuf:"3,req,name=hp"`
|
||||||
|
PosIndex uint32 `struc:"uint32" json:"pos_index" protobuf:"4,req,name=pos_index"`
|
||||||
|
IsShow int32 `struc:"uint32" json:"is_show"`
|
||||||
|
PosInfo []model.Pos `struc:"skip"`
|
||||||
|
Config configm.MapNode `struc:"skip"`
|
||||||
|
Model configm.MapModel `struc:"skip"`
|
||||||
|
}
|
||||||
@@ -34,10 +34,10 @@ type Space struct {
|
|||||||
CanRefresh bool
|
CanRefresh bool
|
||||||
Super uint32
|
Super uint32
|
||||||
|
|
||||||
ID uint32
|
ID uint32
|
||||||
Name string
|
Name string
|
||||||
Owner ARENA
|
Owner ARENA
|
||||||
info.MapBossSInfo
|
MapBossSInfo info.MapModelBroadcastInfo
|
||||||
|
|
||||||
WeatherType []uint32
|
WeatherType []uint32
|
||||||
TimeBoss info.S2C_2022
|
TimeBoss info.S2C_2022
|
||||||
@@ -183,8 +183,8 @@ func (ret *Space) init() {
|
|||||||
if r.IsTimeSpace != 0 {
|
if r.IsTimeSpace != 0 {
|
||||||
ret.IsTime = true
|
ret.IsTime = true
|
||||||
}
|
}
|
||||||
ret.MapBossSInfo = info.MapBossSInfo{}
|
ret.MapBossSInfo = info.MapModelBroadcastInfo{}
|
||||||
ret.MapBossSInfo.INFO = make([]info.MapBossInfo, 0)
|
ret.MapBossSInfo.INFO = make([]info.MapModelBroadcastEntry, 0)
|
||||||
if len(r.WeatherType) > 1 {
|
if len(r.WeatherType) > 1 {
|
||||||
ret.WeatherType = r.WeatherType
|
ret.WeatherType = r.WeatherType
|
||||||
|
|
||||||
@@ -196,8 +196,8 @@ func (ret *Space) init() {
|
|||||||
if r == nil {
|
if r == nil {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
info := info.MapBossInfo{
|
info := info.MapModelBroadcastEntry{
|
||||||
Id: uint32(r.ID),
|
ModelID: uint32(r.ID),
|
||||||
Region: v.NodeID,
|
Region: v.NodeID,
|
||||||
Hp: r.HP,
|
Hp: r.HP,
|
||||||
PosInfo: ParseCoordinateString(r.Pos),
|
PosInfo: ParseCoordinateString(r.Pos),
|
||||||
@@ -239,9 +239,9 @@ func (p *Space) IsMatch(t model.Event) bool {
|
|||||||
return true
|
return true
|
||||||
|
|
||||||
}
|
}
|
||||||
func (ret *Space) GenBoss(isfrist bool) *info.MapBossSInfo {
|
func (ret *Space) GenBoss(isfrist bool) *info.MapModelBroadcastInfo {
|
||||||
var res info.MapBossSInfo
|
var res info.MapModelBroadcastInfo
|
||||||
res.Wer = ret.Wer
|
res.Wer = ret.MapBossSInfo.Wer
|
||||||
for i := 0; i < len(ret.MapBossSInfo.INFO); i++ {
|
for i := 0; i < len(ret.MapBossSInfo.INFO); i++ {
|
||||||
if !ret.IsMatch(*ret.MapBossSInfo.INFO[i].Config.Event) {
|
if !ret.IsMatch(*ret.MapBossSInfo.INFO[i].Config.Event) {
|
||||||
|
|
||||||
@@ -254,7 +254,7 @@ func (ret *Space) GenBoss(isfrist bool) *info.MapBossSInfo {
|
|||||||
}
|
}
|
||||||
s := len(ret.MapBossSInfo.INFO[i].PosInfo)
|
s := len(ret.MapBossSInfo.INFO[i].PosInfo)
|
||||||
if s != 0 {
|
if s != 0 {
|
||||||
ret.MapBossSInfo.INFO[i].Pos = ret.MapBossSInfo.INFO[i].PosInfo[(grand.Intn(s-1)+1+int(ret.MapBossSInfo.INFO[i].PosIndex))%s]
|
ret.MapBossSInfo.INFO[i].PosIndex = uint32(grand.Intn(s))
|
||||||
}
|
}
|
||||||
|
|
||||||
ret.MapBossSInfo.INFO[i].IsShow = 1
|
ret.MapBossSInfo.INFO[i].IsShow = 1
|
||||||
|
|||||||
@@ -12,8 +12,6 @@ const TableNamePlayerPetSpecialEffect = "config_boss_effect"
|
|||||||
type PlayerPetSpecialEffect struct {
|
type PlayerPetSpecialEffect struct {
|
||||||
*cool.Model // 嵌入基础Model(包含主键、创建/更新时间等通用字段)
|
*cool.Model // 嵌入基础Model(包含主键、创建/更新时间等通用字段)
|
||||||
|
|
||||||
// 严格对应XML的4个核心字段
|
|
||||||
SeIdx uint32 `gorm:"not null;uniqueIndex:idx_se_idx;comment:'精灵特效索引(XML中的Idx)'" json:"se_idx"`
|
|
||||||
//Stat uint32 `gorm:"not null;default:0;comment:'精灵特效状态(XML中的Stat)'" json:"stat"`
|
//Stat uint32 `gorm:"not null;default:0;comment:'精灵特效状态(XML中的Stat)'" json:"stat"`
|
||||||
Eid uint32 `gorm:"not null;index:idx_eid;comment:'精灵特效Eid(XML中的Eid)'" json:"eid"`
|
Eid uint32 `gorm:"not null;index:idx_eid;comment:'精灵特效Eid(XML中的Eid)'" json:"eid"`
|
||||||
Args []int `gorm:"type:jsonb;comment:'精灵特效参数(XML中的Args)'" json:"args"`
|
Args []int `gorm:"type:jsonb;comment:'精灵特效参数(XML中的Args)'" json:"args"`
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
package model
|
package model
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"blazing/cool"
|
"blazing/cool"
|
||||||
@@ -6,7 +6,7 @@ import (
|
|||||||
|
|
||||||
// 表名统一改为 map_model
|
// 表名统一改为 map_model
|
||||||
const (
|
const (
|
||||||
TableNameMapModel = "map_model"
|
TableNameMapModel = "config_map_model"
|
||||||
)
|
)
|
||||||
|
|
||||||
// 模型类型常量 (0:精灵, 1:NPC)
|
// 模型类型常量 (0:精灵, 1:NPC)
|
||||||
@@ -26,7 +26,7 @@ const (
|
|||||||
MapModelDirectionRightUp
|
MapModelDirectionRightUp
|
||||||
)
|
)
|
||||||
|
|
||||||
// MapModel 地图模型配置表(NPC/宠物)
|
// MapModel 地图模型配置表 (NPC/宠物)
|
||||||
type MapModel struct {
|
type MapModel struct {
|
||||||
*cool.Model // 保留通用Model(ID/创建时间/更新时间等)
|
*cool.Model // 保留通用Model(ID/创建时间/更新时间等)
|
||||||
|
|
||||||
@@ -41,6 +41,7 @@ type MapModel struct {
|
|||||||
HeadTalk string `gorm:"type:varchar(255);default:'';comment:'头顶对话框内容'" json:"head_talk" description:"头顶对话框内容"`
|
HeadTalk string `gorm:"type:varchar(255);default:'';comment:'头顶对话框内容'" json:"head_talk" description:"头顶对话框内容"`
|
||||||
Pos string `gorm:"type:varchar(255);default:'';comment:'位置'" json:"pos" description:"位置"`
|
Pos string `gorm:"type:varchar(255);default:'';comment:'位置'" json:"pos" description:"位置"`
|
||||||
HP int32 `gorm:"type:int;default:0;comment:'血量'" json:"hp" description:"血量"`
|
HP int32 `gorm:"type:int;default:0;comment:'血量'" json:"hp" description:"血量"`
|
||||||
|
Scale float64 `gorm:"type:decimal(6,2);default:1.00;comment:'缩放倍数'" json:"scale" description:"缩放倍数"`
|
||||||
Direction int32 `gorm:"type:int;default:2;comment:'方向(0-7)'" json:"direction" description:"BOSS方向"`
|
Direction int32 `gorm:"type:int;default:2;comment:'方向(0-7)'" json:"direction" description:"BOSS方向"`
|
||||||
TriggerPlotID uint32 `gorm:"default:0;comment:'触发剧情ID(0表示无剧情)'" json:"trigger_plot_id" description:"触发剧情ID"`
|
TriggerPlotID uint32 `gorm:"default:0;comment:'触发剧情ID(0表示无剧情)'" json:"trigger_plot_id" description:"触发剧情ID"`
|
||||||
Cloths []uint32 `gorm:"type:varchar(255);default:'';comment:'服装'" json:"cloths" description:"服装"`
|
Cloths []uint32 `gorm:"type:varchar(255);default:'';comment:'服装'" json:"cloths" description:"服装"`
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ type EffectService struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (s *EffectService) Args(id []uint32) []model.PlayerPetSpecialEffect {
|
func (s *EffectService) Args(id []uint32) []model.PlayerPetSpecialEffect {
|
||||||
m := dbm_notenable(s.Model).WhereIn("se_idx", id)
|
m := dbm_notenable(s.Model).WhereIn("id", id)
|
||||||
var tt []model.PlayerPetSpecialEffect
|
var tt []model.PlayerPetSpecialEffect
|
||||||
m.Scan(&tt)
|
m.Scan(&tt)
|
||||||
|
|
||||||
@@ -21,8 +21,8 @@ func NewEffectService() *EffectService {
|
|||||||
return &EffectService{
|
return &EffectService{
|
||||||
&cool.Service{
|
&cool.Service{
|
||||||
|
|
||||||
Model: model.NewPlayerPetSpecialEffect(),
|
Model: model.NewPlayerPetSpecialEffect(),
|
||||||
UniqueKey: map[string]string{"idx_se_idx": "索引不能重复"},
|
|
||||||
PageQueryOp: &cool.QueryOp{
|
PageQueryOp: &cool.QueryOp{
|
||||||
KeyWordField: []string{"desc"},
|
KeyWordField: []string{"desc"},
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -21,6 +21,10 @@ func NewMapmodelService() *MapmodelService {
|
|||||||
KeyWordField: []string{"remake"},
|
KeyWordField: []string{"remake"},
|
||||||
FieldEQ: []string{"map_id"},
|
FieldEQ: []string{"map_id"},
|
||||||
},
|
},
|
||||||
|
ListQueryOp: &cool.QueryOp{
|
||||||
|
KeyWordField: []string{"remake"},
|
||||||
|
FieldEQ: []string{"map_id"},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -205,8 +205,8 @@ type PlayerInfo struct {
|
|||||||
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
|
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
|
||||||
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
|
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
|
||||||
TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节,默认3
|
TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节,默认3
|
||||||
PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
|
PetListCount uint32 `struc:"skip" json:"pet_list_count"` // 旧登录协议精灵列表长度(已跳过)
|
||||||
PetList []PetInfo ` json:"pet_list"` // 精灵背包内信息
|
PetList []PetInfo `struc:"skip" json:"pet_list"` // 精灵背包内信息(不再走旧登录包体)
|
||||||
BackupPetList []PetInfo `struc:"skip" json:"backup_pet_list"` // 精灵并列备用列表
|
BackupPetList []PetInfo `struc:"skip" json:"backup_pet_list"` // 精灵并列备用列表
|
||||||
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
|
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
|
||||||
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
|
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
|
||||||
|
|||||||
@@ -65,12 +65,8 @@ func (s *InfoService) GetLogin() *model.PlayerInfo {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
tt.Data.AllPetNumber = uint32(NewPetService(s.userid).PetCount(0))
|
tt.Data.AllPetNumber = uint32(NewPetService(s.userid).PetCount(0))
|
||||||
if len(tt.Data.BackupPetList) == 0 {
|
if tt.Data.BackupPetList == nil {
|
||||||
storagePets := NewPetService(s.userid).PetInfo(1)
|
tt.Data.BackupPetList = make([]model.PetInfo, 0)
|
||||||
tt.Data.BackupPetList = make([]model.PetInfo, len(storagePets))
|
|
||||||
for i := range storagePets {
|
|
||||||
tt.Data.BackupPetList[i] = storagePets[i].Data
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if tt.Data.MapID > 300 || tt.Data.MapID == 0 { //如果位于基地,就重置到传送仓
|
if tt.Data.MapID > 300 || tt.Data.MapID == 0 { //如果位于基地,就重置到传送仓
|
||||||
|
|||||||
Reference in New Issue
Block a user