diff --git a/logic/controller/fight_boss野怪和地图怪.go b/logic/controller/fight_boss野怪和地图怪.go index e29ac6b0a..614e4f893 100644 --- a/logic/controller/fight_boss野怪和地图怪.go +++ b/logic/controller/fight_boss野怪和地图怪.go @@ -160,7 +160,7 @@ func appendPetEffects(monster *model.PetInfo, effectIDs []uint32) { effects := service.NewEffectService().Args(effectIDs) for _, effect := range effects { monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{ - Idx: uint16(effect.SeIdx), + Idx: uint16(effect.ID), EID: gconv.Uint16(effect.Eid), Args: gconv.Ints(effect.Args), }) diff --git a/logic/controller/fight_塔.go b/logic/controller/fight_塔.go index b821dc254..80a8163c8 100644 --- a/logic/controller/fight_塔.go +++ b/logic/controller/fight_塔.go @@ -224,7 +224,7 @@ func buildTowerMonsterInfo(towerBoss configmodel.BaseTowerConfig) (*model.Player effects := service.NewEffectService().Args(boss.Effect) for _, effect := range effects { monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{ - Idx: uint16(effect.SeIdx), + Idx: uint16(effect.ID), EID: gconv.Uint16(effect.Eid), Args: gconv.Ints(effect.Args), }) diff --git a/logic/controller/pet_info.go b/logic/controller/pet_info.go index 79b80db0e..5f4624f35 100644 --- a/logic/controller/pet_info.go +++ b/logic/controller/pet_info.go @@ -39,21 +39,73 @@ func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.Pet return petList } -func syncBackupPetList(player *player.Player) { - if len(player.Info.BackupPetList) > 0 { - return +func buildWarehousePetList(player *player.Player) []model.PetInfo { + allPets := player.Service.Pet.PetInfo(0) + if len(allPets) == 0 { + return make([]model.PetInfo, 0) } - storagePets := player.Service.Pet.PetInfo(1) - if len(storagePets) == 0 { + usedCatchTimes := make(map[uint32]struct{}, len(player.Info.PetList)+len(player.Info.BackupPetList)) + for _, petInfo := range player.Info.PetList { + usedCatchTimes[petInfo.CatchTime] = struct{}{} + } + for _, petInfo := range player.Info.BackupPetList { + usedCatchTimes[petInfo.CatchTime] = struct{}{} + } + + result := make([]model.PetInfo, 0, len(allPets)) + for i := range allPets { + catchTime := allPets[i].Data.CatchTime + if _, exists := usedCatchTimes[catchTime]; exists { + continue + } + result = append(result, allPets[i].Data) + } + return result +} + +func findBackupPet(player *player.Player, catchTime uint32) (int, *model.PetInfo, bool) { + for i := range player.Info.BackupPetList { + if player.Info.BackupPetList[i].CatchTime == catchTime { + return i, &player.Info.BackupPetList[i], true + } + } + return -1, nil, false +} + +func syncBackupPetList(player *player.Player) { + if player.Info.BackupPetList == nil { player.Info.BackupPetList = make([]model.PetInfo, 0) return } - player.Info.BackupPetList = make([]model.PetInfo, len(storagePets)) - for i := range storagePets { - player.Info.BackupPetList[i] = storagePets[i].Data + bagPets := player.Service.Pet.PetInfo(0) + if len(bagPets) == 0 { + player.Info.BackupPetList = make([]model.PetInfo, 0) + return } + + bagCatchTimes := make(map[uint32]struct{}, len(bagPets)) + for i := range bagPets { + bagCatchTimes[bagPets[i].Data.CatchTime] = struct{}{} + } + + mainPetCatchTimes := make(map[uint32]struct{}, len(player.Info.PetList)) + for _, petInfo := range player.Info.PetList { + mainPetCatchTimes[petInfo.CatchTime] = struct{}{} + } + + nextBackupList := make([]model.PetInfo, 0, len(player.Info.BackupPetList)) + for _, petInfo := range player.Info.BackupPetList { + if _, inBag := bagCatchTimes[petInfo.CatchTime]; !inBag { + continue + } + if _, inMain := mainPetCatchTimes[petInfo.CatchTime]; inMain { + continue + } + nextBackupList = append(nextBackupList, petInfo) + } + player.Info.BackupPetList = nextBackupList } func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo { @@ -68,6 +120,31 @@ func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundIn return result } +func buildOrderedPetList( + catchTimes []uint32, + petMap map[uint32]model.PetInfo, + used map[uint32]struct{}, +) ([]model.PetInfo, bool) { + result := make([]model.PetInfo, 0, len(catchTimes)) + for _, catchTime := range catchTimes { + if catchTime == 0 { + return nil, false + } + if _, exists := used[catchTime]; exists { + return nil, false + } + + petInfo, exists := petMap[catchTime] + if !exists { + return nil, false + } + + used[catchTime] = struct{}{} + result = append(result, petInfo) + } + return result, true +} + func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo { return &pet.PetShowOutboundInfo{ UserID: userID, @@ -115,6 +192,52 @@ func (h Controller) GetUserBagPetInfo( // data: 空输入结构 // player: 当前玩家对象 // 返回: 精灵列表和错误码 +// SavePetBagOrder 保存当前主背包和备用背包顺序 +func (h Controller) SavePetBagOrder( + data *pet.SavePetBagOrderInboundInfo, + player *player.Player) (result *fight.NullOutboundInfo, + err errorcode.ErrorCode) { + syncBackupPetList(player) + + if len(data.PetList) > 6 || len(data.BackupPetList) > 6 { + return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch + } + + totalPetCount := len(player.Info.PetList) + len(player.Info.BackupPetList) + if len(data.PetList)+len(data.BackupPetList) != totalPetCount { + return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch + } + + petMap := make(map[uint32]model.PetInfo, totalPetCount) + for _, petInfo := range player.Info.PetList { + petMap[petInfo.CatchTime] = petInfo + } + for _, petInfo := range player.Info.BackupPetList { + petMap[petInfo.CatchTime] = petInfo + } + + used := make(map[uint32]struct{}, totalPetCount) + + battleList, ok := buildOrderedPetList(data.PetList, petMap, used) + if !ok { + return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch + } + + backupList, ok := buildOrderedPetList(data.BackupPetList, petMap, used) + if !ok { + return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch + } + + if len(used) != totalPetCount { + return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch + } + + player.Info.PetList = battleList + player.Info.BackupPetList = backupList + player.Service.Info.Save(*player.Info) + return nil, 0 +} + func (h Controller) GetPetList( data *pet.GetPetListInboundEmpty, player *player.Player) (result *pet.GetPetListOutboundInfo, @@ -131,7 +254,7 @@ func (h Controller) GetPetReleaseList( player *player.Player) (result *pet.GetPetListOutboundInfo, err errorcode.ErrorCode) { syncBackupPetList(player) - return buildPetListOutboundInfo(player.Info.BackupPetList), 0 + return buildPetListOutboundInfo(buildWarehousePetList(player)), 0 } // PetReleaseToWarehouse 将精灵从仓库包中放生 @@ -141,9 +264,10 @@ func (h Controller) GetPetReleaseList( func (h Controller) PetReleaseToWarehouse( data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { _, _, inBag := player.FindPet(data.CatchTime) + _, _, inBackup := findBackupPet(player, data.CatchTime) freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden // 如果背包没找到,再放入背包 - if inBag || freeForbidden == 1 { + if inBag || inBackup || freeForbidden == 1 { return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse } @@ -160,10 +284,15 @@ func (h Controller) PetRetrieveFromWarehouse( //如果背包没找到,再放入背包 if _, _, ok := player.FindPet(data.CatchTime); !ok { - if !player.Service.Pet.UpdateFree(data.CatchTime, 0) { - return nil, errorcode.ErrorCodes.ErrSystemError + if petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime); petInfo != nil { + syncBackupPetList(player) + if len(player.Info.PetList) < 6 { + player.Info.PetList = append(player.Info.PetList, petInfo.Data) + } else if len(player.Info.BackupPetList) < 6 { + player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data) + } + player.Service.Info.Save(*player.Info) } - } return nil, 0 @@ -173,6 +302,76 @@ func (h Controller) PetRetrieveFromWarehouse( // TogglePetBagWarehouse 精灵背包仓库切换 func (h Controller) TogglePetBagWarehouse( data *pet.PetReleaseInboundInfo, + player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) { + result = &pet.PetReleaseOutboundInfo{} + result.Flag = uint32(data.Flag) + + if player.GetSpace().Owner.UserID == player.Info.UserID { + return result, errorcode.ErrorCodes.ErrChampionCannotSwitch + } + + syncBackupPetList(player) + + switch data.Flag { + case 0: + if index, currentPet, ok := player.FindPet(data.CatchTime); ok { + if index < 0 || index >= len(player.Info.PetList) { + return result, errorcode.ErrorCodes.ErrPokemonIDMismatch + } + if !player.Service.Pet.Update(*currentPet) { + return result, errorcode.ErrorCodes.ErrSystemError + } + player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...) + player.Service.Info.Save(*player.Info) + break + } + + index, currentPet, ok := findBackupPet(player, data.CatchTime) + if !ok { + return result, errorcode.ErrorCodes.ErrPokemonNotExists + } + if index < 0 || index >= len(player.Info.BackupPetList) { + return result, errorcode.ErrorCodes.ErrPokemonIDMismatch + } + if !player.Service.Pet.Update(*currentPet) { + return result, errorcode.ErrorCodes.ErrSystemError + } + player.Info.BackupPetList = append(player.Info.BackupPetList[:index], player.Info.BackupPetList[index+1:]...) + player.Service.Info.Save(*player.Info) + + case 1: + if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 { + return result, errorcode.ErrorCodes.ErrPokemonIDMismatch + } + if _, _, ok := player.FindPet(data.CatchTime); ok { + return result, 0 + } + if _, _, ok := findBackupPet(player, data.CatchTime); ok { + return result, 0 + } + + petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime) + if petInfo == nil { + return result, errorcode.ErrorCodes.ErrPokemonNotExists + } + if len(player.Info.PetList) < 6 { + player.Info.PetList = append(player.Info.PetList, petInfo.Data) + } else { + player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data) + } + result.PetInfo = petInfo.Data + player.Service.Info.Save(*player.Info) + } + + if len(player.Info.PetList) > 0 { + result.FirstPetTime = player.Info.PetList[0].CatchTime + } + + return nil, 0 +} + +func (h Controller) TogglePetBagWarehouseLegacy( + data *pet.PetReleaseLegacyInboundInfo, player *player.Player) ( result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 diff --git a/logic/service/pet/bag_info.go b/logic/service/pet/bag_info.go index 9f96651b1..91e34319f 100644 --- a/logic/service/pet/bag_info.go +++ b/logic/service/pet/bag_info.go @@ -15,3 +15,12 @@ type GetUserBagPetInfoOutboundInfo struct { BackupPetListLen uint32 `struc:"int32,sizeof=BackupPetList"` BackupPetList []model.PetInfo } + +type SavePetBagOrderInboundInfo struct { + Head common.TomeeHeader `cmd:"4484" struc:"skip"` + + PetListLen uint32 `struc:"int32,sizeof=PetList"` + PetList []uint32 + BackupPetListLen uint32 `struc:"int32,sizeof=BackupPetList"` + BackupPetList []uint32 +} diff --git a/logic/service/pet/pet.go b/logic/service/pet/pet.go index 7b086e616..f8501f3dc 100644 --- a/logic/service/pet/pet.go +++ b/logic/service/pet/pet.go @@ -27,6 +27,12 @@ type PetReleaseInboundInfo struct { Flag uint32 `json:"flag" fieldDescription:"0为放入仓库,1为放入背包" autoCodec:"true" uint:"true"` } +type PetReleaseLegacyInboundInfo struct { + Head common.TomeeHeader `cmd:"52304" struc:"skip"` + CatchTime uint32 + Flag uint32 `json:"flag" fieldDescription:"0为放入仓库,1为放入背包" autoCodec:"true" uint:"true"` +} + type PetShowInboundInfo struct { Head common.TomeeHeader `cmd:"2305" struc:"skip"` diff --git a/logic/service/space/info/map_model_broadcast.go b/logic/service/space/info/map_model_broadcast.go new file mode 100644 index 000000000..586c6f85d --- /dev/null +++ b/logic/service/space/info/map_model_broadcast.go @@ -0,0 +1,24 @@ +package info + +import ( + configm "blazing/modules/config/model" + "blazing/modules/player/model" +) + +type MapModelBroadcastInfo struct { + Wer int32 `struc:"uint32"` + InfoLen uint32 `struc:"sizeof=INFO" json:"info_len"` + + INFO []MapModelBroadcastEntry +} + +type MapModelBroadcastEntry struct { + ModelID uint32 `json:"model_id" protobuf:"1,req,name=model_id"` + Region uint32 `json:"region" protobuf:"2,req,name=region"` + Hp int32 `struc:"uint32" json:"hp" protobuf:"3,req,name=hp"` + PosIndex uint32 `struc:"uint32" json:"pos_index" protobuf:"4,req,name=pos_index"` + IsShow int32 `struc:"uint32" json:"is_show"` + PosInfo []model.Pos `struc:"skip"` + Config configm.MapNode `struc:"skip"` + Model configm.MapModel `struc:"skip"` +} diff --git a/logic/service/space/space.go b/logic/service/space/space.go index 189b4fac0..1381a7232 100644 --- a/logic/service/space/space.go +++ b/logic/service/space/space.go @@ -34,10 +34,10 @@ type Space struct { CanRefresh bool Super uint32 - ID uint32 - Name string - Owner ARENA - info.MapBossSInfo + ID uint32 + Name string + Owner ARENA + MapBossSInfo info.MapModelBroadcastInfo WeatherType []uint32 TimeBoss info.S2C_2022 @@ -183,8 +183,8 @@ func (ret *Space) init() { if r.IsTimeSpace != 0 { ret.IsTime = true } - ret.MapBossSInfo = info.MapBossSInfo{} - ret.MapBossSInfo.INFO = make([]info.MapBossInfo, 0) + ret.MapBossSInfo = info.MapModelBroadcastInfo{} + ret.MapBossSInfo.INFO = make([]info.MapModelBroadcastEntry, 0) if len(r.WeatherType) > 1 { ret.WeatherType = r.WeatherType @@ -196,8 +196,8 @@ func (ret *Space) init() { if r == nil { continue } - info := info.MapBossInfo{ - Id: uint32(r.ID), + info := info.MapModelBroadcastEntry{ + ModelID: uint32(r.ID), Region: v.NodeID, Hp: r.HP, PosInfo: ParseCoordinateString(r.Pos), @@ -239,9 +239,9 @@ func (p *Space) IsMatch(t model.Event) bool { return true } -func (ret *Space) GenBoss(isfrist bool) *info.MapBossSInfo { - var res info.MapBossSInfo - res.Wer = ret.Wer +func (ret *Space) GenBoss(isfrist bool) *info.MapModelBroadcastInfo { + var res info.MapModelBroadcastInfo + res.Wer = ret.MapBossSInfo.Wer for i := 0; i < len(ret.MapBossSInfo.INFO); i++ { if !ret.IsMatch(*ret.MapBossSInfo.INFO[i].Config.Event) { @@ -254,7 +254,7 @@ func (ret *Space) GenBoss(isfrist bool) *info.MapBossSInfo { } s := len(ret.MapBossSInfo.INFO[i].PosInfo) if s != 0 { - ret.MapBossSInfo.INFO[i].Pos = ret.MapBossSInfo.INFO[i].PosInfo[(grand.Intn(s-1)+1+int(ret.MapBossSInfo.INFO[i].PosIndex))%s] + ret.MapBossSInfo.INFO[i].PosIndex = uint32(grand.Intn(s)) } ret.MapBossSInfo.INFO[i].IsShow = 1 diff --git a/modules/config/model/boss_effect.go b/modules/config/model/boss_effect.go index e85a0e026..a8f4b0616 100644 --- a/modules/config/model/boss_effect.go +++ b/modules/config/model/boss_effect.go @@ -12,8 +12,6 @@ const TableNamePlayerPetSpecialEffect = "config_boss_effect" type PlayerPetSpecialEffect struct { *cool.Model // 嵌入基础Model(包含主键、创建/更新时间等通用字段) - // 严格对应XML的4个核心字段 - SeIdx uint32 `gorm:"not null;uniqueIndex:idx_se_idx;comment:'精灵特效索引(XML中的Idx)'" json:"se_idx"` //Stat uint32 `gorm:"not null;default:0;comment:'精灵特效状态(XML中的Stat)'" json:"stat"` Eid uint32 `gorm:"not null;index:idx_eid;comment:'精灵特效Eid(XML中的Eid)'" json:"eid"` Args []int `gorm:"type:jsonb;comment:'精灵特效参数(XML中的Args)'" json:"args"` diff --git a/modules/config/model/map_model.go b/modules/config/model/map_model.go index 7c492e390..8cbc404d1 100644 --- a/modules/config/model/map_model.go +++ b/modules/config/model/map_model.go @@ -1,4 +1,4 @@ -package model +package model import ( "blazing/cool" @@ -6,7 +6,7 @@ import ( // 表名统一改为 map_model const ( - TableNameMapModel = "map_model" + TableNameMapModel = "config_map_model" ) // 模型类型常量 (0:精灵, 1:NPC) @@ -26,7 +26,7 @@ const ( MapModelDirectionRightUp ) -// MapModel 地图模型配置表(NPC/宠物) +// MapModel 地图模型配置表 (NPC/宠物) type MapModel struct { *cool.Model // 保留通用Model(ID/创建时间/更新时间等) @@ -41,6 +41,7 @@ type MapModel struct { HeadTalk string `gorm:"type:varchar(255);default:'';comment:'头顶对话框内容'" json:"head_talk" description:"头顶对话框内容"` Pos string `gorm:"type:varchar(255);default:'';comment:'位置'" json:"pos" description:"位置"` HP int32 `gorm:"type:int;default:0;comment:'血量'" json:"hp" description:"血量"` + Scale float64 `gorm:"type:decimal(6,2);default:1.00;comment:'缩放倍数'" json:"scale" description:"缩放倍数"` Direction int32 `gorm:"type:int;default:2;comment:'方向(0-7)'" json:"direction" description:"BOSS方向"` TriggerPlotID uint32 `gorm:"default:0;comment:'触发剧情ID(0表示无剧情)'" json:"trigger_plot_id" description:"触发剧情ID"` Cloths []uint32 `gorm:"type:varchar(255);default:'';comment:'服装'" json:"cloths" description:"服装"` diff --git a/modules/config/service/effect.go b/modules/config/service/effect.go index 51e81c323..771b3a11e 100644 --- a/modules/config/service/effect.go +++ b/modules/config/service/effect.go @@ -10,7 +10,7 @@ type EffectService struct { } func (s *EffectService) Args(id []uint32) []model.PlayerPetSpecialEffect { - m := dbm_notenable(s.Model).WhereIn("se_idx", id) + m := dbm_notenable(s.Model).WhereIn("id", id) var tt []model.PlayerPetSpecialEffect m.Scan(&tt) @@ -21,8 +21,8 @@ func NewEffectService() *EffectService { return &EffectService{ &cool.Service{ - Model: model.NewPlayerPetSpecialEffect(), - UniqueKey: map[string]string{"idx_se_idx": "索引不能重复"}, + Model: model.NewPlayerPetSpecialEffect(), + PageQueryOp: &cool.QueryOp{ KeyWordField: []string{"desc"}, }, diff --git a/modules/config/service/map_model.go b/modules/config/service/map_model.go index 21d3baa0b..a97b965e0 100644 --- a/modules/config/service/map_model.go +++ b/modules/config/service/map_model.go @@ -21,6 +21,10 @@ func NewMapmodelService() *MapmodelService { KeyWordField: []string{"remake"}, FieldEQ: []string{"map_id"}, }, + ListQueryOp: &cool.QueryOp{ + KeyWordField: []string{"remake"}, + FieldEQ: []string{"map_id"}, + }, }, } } diff --git a/modules/player/model/info.go b/modules/player/model/info.go index c6fe30541..a831557a3 100644 --- a/modules/player/model/info.go +++ b/modules/player/model/info.go @@ -205,8 +205,8 @@ type PlayerInfo struct { Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0 Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3 TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节,默认3 - PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度 - PetList []PetInfo ` json:"pet_list"` // 精灵背包内信息 + PetListCount uint32 `struc:"skip" json:"pet_list_count"` // 旧登录协议精灵列表长度(已跳过) + PetList []PetInfo `struc:"skip" json:"pet_list"` // 精灵背包内信息(不再走旧登录包体) BackupPetList []PetInfo `struc:"skip" json:"backup_pet_list"` // 精灵并列备用列表 ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量 Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备 diff --git a/modules/player/service/info.go b/modules/player/service/info.go index 247d62091..27b235489 100644 --- a/modules/player/service/info.go +++ b/modules/player/service/info.go @@ -65,12 +65,8 @@ func (s *InfoService) GetLogin() *model.PlayerInfo { return nil } tt.Data.AllPetNumber = uint32(NewPetService(s.userid).PetCount(0)) - if len(tt.Data.BackupPetList) == 0 { - storagePets := NewPetService(s.userid).PetInfo(1) - tt.Data.BackupPetList = make([]model.PetInfo, len(storagePets)) - for i := range storagePets { - tt.Data.BackupPetList[i] = storagePets[i].Data - } + if tt.Data.BackupPetList == nil { + tt.Data.BackupPetList = make([]model.PetInfo, 0) } if tt.Data.MapID > 300 || tt.Data.MapID == 0 { //如果位于基地,就重置到传送仓