All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 宠物系统重构和功能增强 - 修复战斗boss中effect ID索引错误问题 - 实现宠物仓库和背包管理功能 - 添加宠物列表排序保存功能 - 重构宠物备份列表同步逻辑 - 优化宠物释放和获取逻辑 - 添加宠物背包仓库切换功能 - 修复地图模型广播信息结构问题 - 调整宠物特效数据库查询逻辑 ```
516 lines
15 KiB
Go
516 lines
15 KiB
Go
package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/player/model"
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)
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func buildPetShortInfo(info model.PetInfo) pet.PetShortInfo {
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return pet.PetShortInfo{
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ID: info.ID,
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CatchTime: info.CatchTime,
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Level: info.Level,
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SkinID: info.SkinID,
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ShinyLen: info.ShinyLen,
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ShinyInfo: info.ShinyInfo,
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}
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}
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func buildPetListOutboundInfo(petList []model.PetInfo) *pet.GetPetListOutboundInfo {
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result := &pet.GetPetListOutboundInfo{
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ShortInfoList: make([]pet.PetShortInfo, len(petList)),
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}
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for i := range petList {
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result.ShortInfoList[i] = buildPetShortInfo(petList[i])
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}
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return result
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}
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func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.PetInfo {
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for i := range petList {
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if petList[i].CatchTime == catchTime {
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return append(petList[:i], petList[i+1:]...)
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}
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}
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return petList
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}
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func buildWarehousePetList(player *player.Player) []model.PetInfo {
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allPets := player.Service.Pet.PetInfo(0)
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if len(allPets) == 0 {
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return make([]model.PetInfo, 0)
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}
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usedCatchTimes := make(map[uint32]struct{}, len(player.Info.PetList)+len(player.Info.BackupPetList))
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for _, petInfo := range player.Info.PetList {
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usedCatchTimes[petInfo.CatchTime] = struct{}{}
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}
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for _, petInfo := range player.Info.BackupPetList {
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usedCatchTimes[petInfo.CatchTime] = struct{}{}
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}
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result := make([]model.PetInfo, 0, len(allPets))
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for i := range allPets {
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catchTime := allPets[i].Data.CatchTime
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if _, exists := usedCatchTimes[catchTime]; exists {
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continue
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}
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result = append(result, allPets[i].Data)
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}
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return result
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}
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func findBackupPet(player *player.Player, catchTime uint32) (int, *model.PetInfo, bool) {
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for i := range player.Info.BackupPetList {
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if player.Info.BackupPetList[i].CatchTime == catchTime {
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return i, &player.Info.BackupPetList[i], true
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}
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}
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return -1, nil, false
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}
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func syncBackupPetList(player *player.Player) {
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if player.Info.BackupPetList == nil {
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player.Info.BackupPetList = make([]model.PetInfo, 0)
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return
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}
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bagPets := player.Service.Pet.PetInfo(0)
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if len(bagPets) == 0 {
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player.Info.BackupPetList = make([]model.PetInfo, 0)
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return
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}
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bagCatchTimes := make(map[uint32]struct{}, len(bagPets))
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for i := range bagPets {
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bagCatchTimes[bagPets[i].Data.CatchTime] = struct{}{}
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}
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mainPetCatchTimes := make(map[uint32]struct{}, len(player.Info.PetList))
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for _, petInfo := range player.Info.PetList {
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mainPetCatchTimes[petInfo.CatchTime] = struct{}{}
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}
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nextBackupList := make([]model.PetInfo, 0, len(player.Info.BackupPetList))
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for _, petInfo := range player.Info.BackupPetList {
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if _, inBag := bagCatchTimes[petInfo.CatchTime]; !inBag {
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continue
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}
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if _, inMain := mainPetCatchTimes[petInfo.CatchTime]; inMain {
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continue
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}
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nextBackupList = append(nextBackupList, petInfo)
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}
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player.Info.BackupPetList = nextBackupList
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}
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func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo {
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syncBackupPetList(player)
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result := &pet.GetUserBagPetInfoOutboundInfo{
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PetList: make([]model.PetInfo, len(player.Info.PetList)),
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BackupPetList: make([]model.PetInfo, len(player.Info.BackupPetList)),
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}
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copy(result.PetList, player.Info.PetList)
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copy(result.BackupPetList, player.Info.BackupPetList)
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return result
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}
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func buildOrderedPetList(
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catchTimes []uint32,
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petMap map[uint32]model.PetInfo,
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used map[uint32]struct{},
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) ([]model.PetInfo, bool) {
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result := make([]model.PetInfo, 0, len(catchTimes))
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for _, catchTime := range catchTimes {
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if catchTime == 0 {
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return nil, false
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}
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if _, exists := used[catchTime]; exists {
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return nil, false
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}
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petInfo, exists := petMap[catchTime]
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if !exists {
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return nil, false
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}
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used[catchTime] = struct{}{}
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result = append(result, petInfo)
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}
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return result, true
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}
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func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo {
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return &pet.PetShowOutboundInfo{
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UserID: userID,
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CatchTime: info.CatchTime,
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ID: info.ID,
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Flag: flag,
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Dv: info.Dv,
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ShinyLen: info.ShinyLen,
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ShinyInfo: info.ShinyInfo,
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SkinID: info.SkinID,
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}
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}
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// GetPetInfo 获取精灵信息
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// data: 包含精灵捕获时间的输入信息
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// player: 当前玩家对象
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// 返回: 精灵信息和错误码
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func (h Controller) GetPetInfo(
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data *pet.InInfo,
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player *player.Player) (result *model.PetInfo,
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err errorcode.ErrorCode) {
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_, petInfo, found := player.FindPet(data.CatchTime)
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if found {
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result = petInfo
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return result, 0
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}
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ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
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if ret == nil {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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result = &ret.Data
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return result, 0
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}
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// GetUserBagPetInfo 获取主背包和并列备用精灵列表
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func (h Controller) GetUserBagPetInfo(
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data *pet.GetUserBagPetInfoInboundEmpty,
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player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
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err errorcode.ErrorCode) {
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return buildUserBagPetInfo(player), 0
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}
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// GetPetList 获取仓库列表
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// data: 空输入结构
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// player: 当前玩家对象
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// 返回: 精灵列表和错误码
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// SavePetBagOrder 保存当前主背包和备用背包顺序
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func (h Controller) SavePetBagOrder(
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data *pet.SavePetBagOrderInboundInfo,
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player *player.Player) (result *fight.NullOutboundInfo,
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err errorcode.ErrorCode) {
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syncBackupPetList(player)
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if len(data.PetList) > 6 || len(data.BackupPetList) > 6 {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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totalPetCount := len(player.Info.PetList) + len(player.Info.BackupPetList)
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if len(data.PetList)+len(data.BackupPetList) != totalPetCount {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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petMap := make(map[uint32]model.PetInfo, totalPetCount)
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for _, petInfo := range player.Info.PetList {
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petMap[petInfo.CatchTime] = petInfo
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}
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for _, petInfo := range player.Info.BackupPetList {
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petMap[petInfo.CatchTime] = petInfo
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}
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used := make(map[uint32]struct{}, totalPetCount)
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battleList, ok := buildOrderedPetList(data.PetList, petMap, used)
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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backupList, ok := buildOrderedPetList(data.BackupPetList, petMap, used)
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if len(used) != totalPetCount {
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return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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player.Info.PetList = battleList
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player.Info.BackupPetList = backupList
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player.Service.Info.Save(*player.Info)
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return nil, 0
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}
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func (h Controller) GetPetList(
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data *pet.GetPetListInboundEmpty,
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player *player.Player) (result *pet.GetPetListOutboundInfo,
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err errorcode.ErrorCode) {
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return buildPetListOutboundInfo(player.Info.PetList), 0
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}
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// GetPetReleaseList 获取放生列表
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// data: 空输入结构
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// player: 当前玩家对象
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// 返回: 放生精灵列表和错误码
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func (h Controller) GetPetReleaseList(
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data *pet.GetPetListFreeInboundEmpty,
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player *player.Player) (result *pet.GetPetListOutboundInfo,
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err errorcode.ErrorCode) {
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syncBackupPetList(player)
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return buildPetListOutboundInfo(buildWarehousePetList(player)), 0
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}
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// PetReleaseToWarehouse 将精灵从仓库包中放生
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// data: 包含精灵ID和捕获时间的输入信息
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// player: 当前玩家对象
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// 返回: 无数据和错误码
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func (h Controller) PetReleaseToWarehouse(
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data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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_, _, inBag := player.FindPet(data.CatchTime)
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_, _, inBackup := findBackupPet(player, data.CatchTime)
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freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
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// 如果背包没找到,再放入背包
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if inBag || inBackup || freeForbidden == 1 {
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return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
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}
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if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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return nil, err
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}
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// PetRetrieveFromWarehouse 领回包
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func (h Controller) PetRetrieveFromWarehouse(
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data *pet.PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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//如果背包没找到,再放入背包
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if _, _, ok := player.FindPet(data.CatchTime); !ok {
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if petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime); petInfo != nil {
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syncBackupPetList(player)
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if len(player.Info.PetList) < 6 {
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player.Info.PetList = append(player.Info.PetList, petInfo.Data)
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} else if len(player.Info.BackupPetList) < 6 {
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player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
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}
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player.Service.Info.Save(*player.Info)
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}
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}
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return nil, 0
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}
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// TogglePetBagWarehouse 精灵背包仓库切换
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func (h Controller) TogglePetBagWarehouse(
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data *pet.PetReleaseInboundInfo,
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player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
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result = &pet.PetReleaseOutboundInfo{}
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result.Flag = uint32(data.Flag)
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if player.GetSpace().Owner.UserID == player.Info.UserID {
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return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
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}
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syncBackupPetList(player)
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switch data.Flag {
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case 0:
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if index, currentPet, ok := player.FindPet(data.CatchTime); ok {
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if index < 0 || index >= len(player.Info.PetList) {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if !player.Service.Pet.Update(*currentPet) {
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return result, errorcode.ErrorCodes.ErrSystemError
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}
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player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
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player.Service.Info.Save(*player.Info)
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break
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}
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index, currentPet, ok := findBackupPet(player, data.CatchTime)
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if !ok {
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return result, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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if index < 0 || index >= len(player.Info.BackupPetList) {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if !player.Service.Pet.Update(*currentPet) {
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return result, errorcode.ErrorCodes.ErrSystemError
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}
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player.Info.BackupPetList = append(player.Info.BackupPetList[:index], player.Info.BackupPetList[index+1:]...)
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player.Service.Info.Save(*player.Info)
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case 1:
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if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if _, _, ok := player.FindPet(data.CatchTime); ok {
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return result, 0
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}
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if _, _, ok := findBackupPet(player, data.CatchTime); ok {
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return result, 0
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}
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petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
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if petInfo == nil {
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return result, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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if len(player.Info.PetList) < 6 {
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player.Info.PetList = append(player.Info.PetList, petInfo.Data)
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} else {
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player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
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}
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result.PetInfo = petInfo.Data
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player.Service.Info.Save(*player.Info)
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}
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if len(player.Info.PetList) > 0 {
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result.FirstPetTime = player.Info.PetList[0].CatchTime
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}
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return nil, 0
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}
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func (h Controller) TogglePetBagWarehouseLegacy(
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data *pet.PetReleaseLegacyInboundInfo,
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player *player.Player) (
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result *pet.PetReleaseOutboundInfo,
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err errorcode.ErrorCode) { //这个时候player应该是空的
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//放入背包=数据库置1+添加到背包+pet release发包 仓库=数据库置0+移除背包 设置首发等于取到首发精灵后重新排序
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//这里只修改,因为添加和移除背包在宠物获取时已经做了
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result = &pet.PetReleaseOutboundInfo{}
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result.Flag = uint32(data.Flag)
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//擂台住不能换精灵
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if player.GetSpace().Owner.UserID == player.Info.UserID {
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return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
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}
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switch data.Flag {
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case 0:
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index, pet, ok := player.FindPet(data.CatchTime)
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if ok {
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// ========== 新增:index合法性校验 ==========
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if index < 0 || index >= len(player.Info.PetList) {
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return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
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}
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if !player.Service.Pet.Update(*pet) {
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return result, errorcode.ErrorCodes.ErrSystemError
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}
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player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
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player.Info.BackupPetList = append(player.Info.BackupPetList, *pet)
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player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
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}
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// break // 只移除第一个匹配值,若需移除所有,可省略 break 继续循环
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case 1:
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if len(player.Info.PetList) < 6 {
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//todo 背包
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_, _, ok := player.FindPet(data.CatchTime)
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//如果背包没找到,再放入背包
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if !ok {
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r := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
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if r == nil {
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return result, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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player.Info.PetList = append(player.Info.PetList, r.Data)
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player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
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result.PetInfo = r.Data
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} else {
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player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
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}
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}
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}
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if len(player.Info.PetList) > 0 {
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result.FirstPetTime = player.Info.PetList[0].CatchTime //设置首发
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}
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return result, 0
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}
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// PlayerShowPet 精灵展示
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func (h Controller) PlayerShowPet(
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data *pet.PetShowInboundInfo, player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.PetShowOutboundInfo{
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UserID: data.Head.UserID,
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CatchTime: data.CatchTime,
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Flag: data.Flag,
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}
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_, currentPet, ok := player.FindPet(data.CatchTime)
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if data.Flag == 0 {
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player.SetPetDisplay(0, nil)
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player.GetSpace().RefreshUserInfo(player)
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defer player.GetSpace().Broadcast(player, data.Head.CMD, result)
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return
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}
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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player.SetPetDisplay(data.Flag, currentPet)
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player.GetSpace().RefreshUserInfo(player)
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result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)
|
||
defer player.GetSpace().Broadcast(player, data.Head.CMD, result)
|
||
return
|
||
|
||
}
|
||
|
||
// PetOneCure 单体治疗
|
||
func (h Controller) PetOneCure(
|
||
data *pet.PetOneCureInboundInfo, player *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||
if player.GetSpace().Owner.UserID == player.Info.UserID {
|
||
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
|
||
}
|
||
|
||
_, currentPet, ok := player.FindPet(data.CatchTime)
|
||
if ok {
|
||
defer currentPet.Cure()
|
||
|
||
}
|
||
|
||
return &pet.PetOneCureOutboundInfo{
|
||
CatchTime: data.CatchTime,
|
||
}, 0
|
||
|
||
}
|
||
|
||
// PetFirst 精灵首发
|
||
func (h Controller) PetFirst(
|
||
data *pet.PetDefaultInboundInfo, player *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||
//擂台住不能换精灵
|
||
if player.GetSpace().Owner.UserID == player.Info.UserID {
|
||
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
|
||
}
|
||
|
||
result = &pet.PetDefaultOutboundInfo{}
|
||
|
||
index, _, ok := player.FindPet(data.CatchTime)
|
||
if ok && index != 0 {
|
||
|
||
player.Info.PetList[index], player.Info.PetList[0] = player.Info.PetList[0], player.Info.PetList[index]
|
||
|
||
result.IsDefault = 1
|
||
}
|
||
|
||
return result, 0
|
||
|
||
}
|
||
|
||
// SetPetExp 设置宠物经验
|
||
func (h Controller) SetPetExp(data *pet.PetSetExpInboundInfo, player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
|
||
_, currentPet, found := player.FindPet(data.CatchTime)
|
||
if found && currentPet.Level < 100 {
|
||
player.AddPetExp(currentPet, data.Exp)
|
||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
|
||
}
|
||
|
||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
|
||
}
|