feat(fight): 添加 BOSS 战斗逻辑与地图交互功能 - 在 fight_boss.go 中增加对 BOSS 血量是否为 0 的判断,避免无效赋值 - 在 map.go 中移除旧的测试代码,并将 Canmon 状态设置移至 MapList 方法中 - 新增 Attack_Boss 接口方法用于处理玩家攻击 BOSS 请求 - 修改 MapBossInfo 结构体字段类型
228 lines
5.7 KiB
Go
228 lines
5.7 KiB
Go
package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"strings"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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"blazing/modules/blazing/service"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/gogf/gf/v2/util/grand"
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"github.com/samber/lo"
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)
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func processMonID(bm string) string {
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// 按空格分割字符串
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monid := strings.Split(bm, " ")
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// 过滤分割后可能的空字符串(如连续空格导致的空元素)
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filtered := make([]string, 0, len(monid))
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for _, m := range monid {
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if m != "" {
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filtered = append(filtered, m)
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}
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}
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monid = filtered
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var selected string
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switch len(monid) {
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case 0:
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// 无元素时,可返回空或默认值(根据业务需求调整)
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selected = ""
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case 1:
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// 长度为1时,取第一个(唯一的元素)
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selected = monid[0]
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default:
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// 长度大于1时,随机选取一个
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randomIdx := grand.Intn(len(monid))
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selected = monid[randomIdx]
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}
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return selected
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}
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// 挑战地图boss
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func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.CanFight() {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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var mo *model.PetInfo
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moinfo := &model.PlayerInfo{}
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var taskid int
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var cancpet int
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mdata, ok := xmlres.MonsterMap[int(c.Info.MapID)]
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if !ok {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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if len(mdata.Bosses) == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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for _, bc := range mdata.Bosses {
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if bc.Id == nil {
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bc.Id = gconv.PtrInt(0)
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}
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if (bc.Id == nil && data.BossId == 0) || uint32(*bc.Id) == data.BossId { //打默认第一个boss
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if bc.TaskID != nil {
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taskid = *bc.TaskID
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}
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for i, bm := range bc.BossMon {
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mo = model.GenPetInfo(
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gconv.Int(processMonID(bm.MonID)), 24, //24个体
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-1,
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0, //野怪没特性
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0,
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bm.Lv)
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mo.CatchTime = uint32(i)
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if bm.Hp != 0 {
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mo.Hp = uint32(bm.Hp)
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mo.MaxHp = uint32(bm.Hp)
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}
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for _, v := range strings.Split(bm.NewSeIdxs, " ") {
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idx := gconv.Uint16(v)
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// eff := xmlres.EffectMAP[int(idx)]
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// args := strings.Split(eff.Args, " ")
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if idx == 0 {
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continue
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}
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EID, args := service.Effects.Args(uint32(idx))
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mo.EffectInfo = append(mo.EffectInfo, model.PetEffectInfo{
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Idx: idx,
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EID: gconv.Uint16(EID),
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Args: gconv.Ints(args),
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})
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}
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moinfo.PetList = append(moinfo.PetList, *mo)
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}
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if bc.BossCatchable == 1 {
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cancpet = xmlres.PetMAP[int(mo.ID)].CatchRate
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}
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moinfo.Nick = bc.Name //xmlres.PetMAP[int(mo.ID)].DefName
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break
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}
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}
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if len(moinfo.PetList) == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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c.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC
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c.Fightinfo.Mode = info.BattleMode.MULTI_MODE
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ai := player.NewAI_player(moinfo)
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ai.CanCapture = cancpet
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ai.Prop[0] = 2
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fight.NewFight(c, ai, func(foi *info.FightOverInfo) {
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if taskid != 0 {
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if foi.Reason == 0 && foi.WinnerId == c.Info.UserID {
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if c.Info.GetTask(taskid) == model.Unaccepted {
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c.Info.SetTask(taskid, model.Completed) //设置完成任务
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moinfo.PetList[0].Downgrade(1)
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PetID := moinfo.PetList[0].ID
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newm1 := model.GenPetInfo(int(PetID), -1, -1, 0, 0, 1)
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c.Service.Pet.PetAdd(newm1)
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c.SendPackCmd(8004, &info.S2C_GET_BOSS_MONSTER{
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BonusID: uint32(taskid),
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PetID: PetID,
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CaptureTm: newm1.CatchTime,
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})
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}
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}
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}
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c.Done.Exec(model.MilestoneMode.BOSS, []uint32{c.Info.MapID, data.BossId, uint32(foi.Reason)}, nil)
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})
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return nil, -1
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}
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// 战斗野怪
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func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.CanFight() {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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refpet := c.OgreInfo.Data[data.Number]
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if refpet.Id == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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mo := model.GenPetInfo(
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int(refpet.Id), -1,
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-1,
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0, //野怪没特性
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int(refpet.Shiny),
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int(refpet.Lv))
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moinfo := &model.PlayerInfo{}
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moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
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moinfo.PetList = append(moinfo.PetList, *mo)
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ai := player.NewAI_player(moinfo)
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ai.CanCapture = handleNPCFightSpecial(mo.ID)
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c.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC //打野怪
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c.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式
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fight.NewFight(c, ai, func(foi *info.FightOverInfo) {
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c.Done.Exec(model.MilestoneMode.Moster, []uint32{c.Info.MapID, moinfo.PetList[0].ID, uint32(foi.Reason)}, nil)
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if foi.Reason == 0 && foi.WinnerId == c.Info.UserID {
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if !c.CanGetExp() {
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return
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}
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exp := uint32(xmlres.PetMAP[int(mo.ID)].YieldingExp) * mo.Level / 7
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items := &info.S2C_GET_BOSS_MONSTER{
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//EV: 45,
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EXP: exp * 2,
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}
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if refpet.Item != 0 {
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c.ItemAdd(refpet.Item, uint32(grand.Intn(2)+1))
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items.ItemList = append(items.ItemList, model.ItemInfo{
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ItemId: refpet.Item,
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ItemCnt: uint32(grand.Intn(2) + 1),
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})
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}
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evs := gconv.Uint32s(strings.Split(xmlres.PetMAP[int(mo.ID)].YieldingEV, " "))
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items.EV = lo.Sum(evs) - 1
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c.Info.EVPool += lo.Sum(evs) //给予累计学习力
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foi.Winpet.AddEV(evs)
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c.Info.ExpPool += exp * 4
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c.AddPetExp(foi.Winpet, uint32(exp)*2)
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c.SendPackCmd(8004, items)
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}
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})
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return nil, -1
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}
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func handleNPCFightSpecial(petid uint32) int {
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npcPetID := int(petid)
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petCfg, ok := xmlres.PetMAP[npcPetID]
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if !ok {
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// log.Error(context.Background(), "NPC宠物配置不存在", "petID", npcPetID)
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return 0
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}
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catchRate := gconv.Int(petCfg.CatchRate)
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return catchRate
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}
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