```
feat(chat): 删除无用的包声明 移除了 chat.go 文件中多余的 package controller 声明,该文件目前不包含任何逻辑实现。 feat(user): 新增瞄准功能接口及数据结构 在用户控制器中增加了 Aimat 方法,用于处理玩家的瞄准操作,并广播给同地图其他玩家。 同时在 user 包中添加了与瞄准相关的入参和出参结构体定义,包括 ItemId、ShootType 和 Point 等字段。 ```
This commit is contained in:
@@ -1 +0,0 @@
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package controller
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@@ -2,7 +2,9 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/common"
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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"blazing/logic/service/user"
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"github.com/jinzhu/copier"
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@@ -31,3 +33,20 @@ func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.P
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//todo 待实现
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return ret, 0
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}
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func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
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ret := &user.AimatOutboundInfo{
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ItemId: data.ItemId,
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Point: data.Point,
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ShootType: data.ShootType,
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UserId: c.Info.UserID,
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}
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defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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data.Head.Result = 0
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player.SendPack(data.Head.Pack(ret))
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})
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return ret, -1
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}
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@@ -118,3 +118,21 @@ type MoreUserInfoOutboundInfo struct {
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// 对应 Java 注解: @FieldDescription("当前称号ID") @UInt
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CurrentTitleID uint32 `codec:"true"`
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}
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// AimatInboundInfo 对应Java的AimatInboundInfo类
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type AimatInboundInfo struct {
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Head player.TomeeHeader `cmd:"2104" struc:"[0]pad"`
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ItemId uint32 `description:"物品id 射击激光 物品id为0" codec:"auto" uint:"true"`
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ShootType uint32 `description:"射击类型 未知 给0" codec:"auto" uint:"true"`
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Point model.Pos `description:"射击的坐标 x y" codec:"auto"` // 默认值对应@Builder.Default
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}
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// AimatOutboundInfo 对应Java的AimatOutboundInfo类
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type AimatOutboundInfo struct {
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UserId uint32 `description:"射出子弹的人 米米号" codec:"auto" uint:"true"`
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ItemId uint32 `description:"物品id 射击激光 物品id为0" codec:"auto" uint:"true"`
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ShootType uint32 `description:"射击类型 未知 给0" codec:"auto" uint:"true"`
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Point model.Pos `description:"射击的坐标 x y" codec:"auto"` // 对应@Builder.Default默认值
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}
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// M
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