refactor(fight): 重构效果管理模块并迁移Effect接口至info包
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@@ -1,10 +1,13 @@
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package info
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import "context"
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import (
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"context"
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)
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type BattleInputSourceEntity struct {
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FightUserInfo
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ctx context.Context //输入源的上下文
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ctx context.Context //输入源的上下文
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effects NodeManager //挂载effect
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}
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// 新建一个宠物
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