Files
bl/logic/service/fight/info/BattleInputSourceEntity.go

33 lines
747 B
Go

package info
import (
"context"
)
type BattleInputSourceEntity struct {
FightUserInfo
ctx context.Context //输入源的上下文
effects NodeManager //挂载effect
}
// 新建一个宠物
func (u *BattleInputSourceEntity) NewBattlePetEntity(ctx context.Context) {
ret := BattlePetEntity{}
ret.UnitAttributes = make(map[EnumAttrType]*Attribute)
//todo 待实现精灵特性+加成的封装
ctx = context.WithValue(ctx, "player", &ret) //添加用户到上下文
ret.ctx = ctx
}
func (u *BattleInputSourceEntity) NewBattleAction(ctx context.Context, actiontype EnumPlayerOperation) {
ret := BattleAction{
Priority: actiontype,
}
ctx = context.WithValue(ctx, "player", &ret) //添加用户到上下文
ret.ctx = ctx
}