refactor(model): 重构玩家登录信息结构并优化精灵技能定义
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@@ -6,10 +6,11 @@ import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/login"
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"blazing/modules/blazing/model"
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)
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// 处理命令: 1001
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func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.PlayerLoginInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *model.PlayerLoginInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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if tt := data.CheakSession(); tt { //说明sid正确
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h.RPCClient.Kick(data.Head.UserID) //先踢人
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@@ -20,9 +21,8 @@ func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.Pl
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t.CompleteLogin() //通知客户端登录成功
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//c.SendPack(data.Def())
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result = login.NewPlayerLoginInfo() //设置登录消息
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//data.Head.UserID = 99942
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//data.Head.Result = 0
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result = model.NewPlayerLoginInfo() //设置登录消息
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return result, 0
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} else {
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