```
fix(fight/effect): 修复技能命中时间判断逻辑 - 修正了Effect72中技能命中时间的判断条件 - 将e.Ctx().SkillEntity.AttackTime改为e.Ctx().AttackTime - 保持代码逻辑的一致性和正确性 ```
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@@ -29,7 +29,7 @@ func (e *Effect72) SkillHit() bool {
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return true
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}
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if e.Ctx().SkillEntity.AttackTime != 0 {
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if e.Ctx().AttackTime != 0 {
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return true
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}
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