From aafdb6238f901e9e2f9232d4b5fb3b797a0f8860 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=94=E5=BF=B5?= <1@72wo.cn> Date: Sun, 4 Jan 2026 22:11:56 +0800 Subject: [PATCH] =?UTF-8?q?```=20fix(fight/effect):=20=E4=BF=AE=E5=A4=8D?= =?UTF-8?q?=E6=8A=80=E8=83=BD=E5=91=BD=E4=B8=AD=E6=97=B6=E9=97=B4=E5=88=A4?= =?UTF-8?q?=E6=96=AD=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 修正了Effect72中技能命中时间的判断条件 - 将e.Ctx().SkillEntity.AttackTime改为e.Ctx().AttackTime - 保持代码逻辑的一致性和正确性 ``` --- logic/service/fight/effect/effect_72.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/logic/service/fight/effect/effect_72.go b/logic/service/fight/effect/effect_72.go index 2f9ea50a..68107a73 100644 --- a/logic/service/fight/effect/effect_72.go +++ b/logic/service/fight/effect/effect_72.go @@ -29,7 +29,7 @@ func (e *Effect72) SkillHit() bool { return true } - if e.Ctx().SkillEntity.AttackTime != 0 { + if e.Ctx().AttackTime != 0 { return true }