feat(fight): 添加战斗前状态检查与经验获取限制判断

- 在挑战BOSS和野外怪物战斗前,增加 CanFight 状态检查,防止非法战斗
- 修复战斗胜利后经验与物品发放逻辑,增加 CanGetExp 判断避免重复获取
- 优化战斗中精灵切换逻辑与相关伤害效果处理,确保死亡标记正确设置
- 修正战斗轮次中被动切换行为及技能执行顺序问题
- 移除无用的管理员会话控制器和宠物融合模型代码
- 调整战斗输入结构体中的 Switch 类型为 Map 以提高查找效率
- 修复战斗中精灵存活判定条件,
This commit is contained in:
2025-12-01 23:31:48 +08:00
parent 6d54efbbf6
commit aad1e2f44c
21 changed files with 335 additions and 181 deletions

View File

@@ -47,7 +47,9 @@ func processMonID(bm string) string {
// 挑战地图boss
func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrSystemError
}
var mo *model.PetInfo
moinfo := &model.PlayerInfo{}
@@ -144,7 +146,9 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
// 战斗野怪
func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrSystemError
}
refpet := c.OgreInfo.Data[data.Number]
if refpet.Id == 0 {
@@ -167,33 +171,36 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
c.Fightinfo.Mode = info.BattleMode.MULTI_MODE //多人模式
fight.NewFight(c, ai, func(foi *info.FightOverInfo) {
c.Done.Exec(model.MilestoneMode.Moster, []uint32{c.Info.MapID, moinfo.PetList[0].ID, uint32(foi.Reason)}, func(results *model.MilestoneEX) uint32 {
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID {
exp := uint32(xmlres.PetMAP[int(mo.ID)].YieldingExp) * mo.Level / 7
items := &info.S2C_GET_BOSS_MONSTER{
//EV: 45,
EXP: exp * 2,
}
if refpet.Item != 0 {
c.Done.Exec(model.MilestoneMode.Moster, []uint32{c.Info.MapID, moinfo.PetList[0].ID, uint32(foi.Reason)}, nil)
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID {
items.ItemList = c.ItemAdd(model.ItemInfo{
ItemId: refpet.Item,
ItemCnt: uint32(grand.Intn(2) + 1),
})
}
evs := gconv.Uint32s(strings.Split(xmlres.PetMAP[int(mo.ID)].YieldingEV, " "))
items.EV = lo.Sum(evs)
c.Info.EVPool += lo.Sum(evs) //给予累计学习力
foi.Winpet.AddEV(evs)
c.Info.ExpPool += exp * 4
c.AddPetExp(foi.Winpet, uint32(exp)*2)
c.SendPackCmd(8004, items)
if !c.CanGetExp() {
return
}
return 0
exp := uint32(xmlres.PetMAP[int(mo.ID)].YieldingExp) * mo.Level / 7
items := &info.S2C_GET_BOSS_MONSTER{
//EV: 45,
EXP: exp * 2,
}
if refpet.Item != 0 {
items.ItemList = c.ItemAdd(model.ItemInfo{
ItemId: refpet.Item,
ItemCnt: uint32(grand.Intn(2) + 1),
})
}
evs := gconv.Uint32s(strings.Split(xmlres.PetMAP[int(mo.ID)].YieldingEV, " "))
items.EV = lo.Sum(evs)
c.Info.EVPool += lo.Sum(evs) //给予累计学习力
foi.Winpet.AddEV(evs)
c.Info.ExpPool += exp * 4
c.AddPetExp(foi.Winpet, uint32(exp)*2)
c.SendPackCmd(8004, items)
}
})
})
return nil, -1

View File

@@ -23,6 +23,10 @@ func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInbou
}
if !c.CanFight() {
return nil, errorcode.ErrorCodes.ErrSystemError
}
//c.Fightinfo.Status = info.BattleMode.FIGHT_WITH_NPC
resp := &info.S2C_NOTE_HANDLE_FIGHT_INVITE{

View File

@@ -70,7 +70,8 @@ func (f *FightC) ChangePet(c common.PlayerI, id uint32) {
c.SendPackCmd(2407, &ret.Reason)
InitAttackValue := *selfinput.AttackValue
oldpet := selfinput.CurrentPet
f.Switch = append(f.Switch, ret)
f.Switch[c.GetInfo().UserID] = ret
selfinput.InitAttackValue() //切换精灵消除能力提升
//这时候精灵已经切换过了,可以直接给新精灵加效果

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@@ -37,5 +37,6 @@ func (e *Effect112) OnSkill() bool {
Type: info.DamageType.Fixed,
Damage: decimal.Min(decimal.NewFromInt(n), e.Ctx().Opp.CurrentPet.GetHP().Sub(decimal.NewFromInt(1))),
})
e.Ctx().Our.CurrentPet.NotAlive = true
return true
}

View File

@@ -39,6 +39,7 @@ func (e *Effect59) OnSkill() bool {
Type: info.DamageType.Fixed,
Damage: decimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
})
e.Ctx().Our.CurrentPet.NotAlive = true
return true
}
func (e *Effect59) Switch(in *input.Input, at info.AttackValue, oldpet *info.BattlePetEntity) bool {

View File

@@ -40,6 +40,7 @@ func (e *Effect71) OnSkill() bool {
Type: info.DamageType.Fixed,
Damage: decimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
})
e.Ctx().Our.CurrentPet.NotAlive = true
return true
}
func (e *Effect71) Switch(in *input.Input, at info.AttackValue, oldpet *info.BattlePetEntity) bool {

View File

@@ -29,6 +29,7 @@ func (e *Effect72) OnSkill() bool {
Type: info.DamageType.True,
Damage: decimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.Hp)),
})
e.Ctx().Our.CurrentPet.NotAlive = true
}
return true

View File

@@ -289,14 +289,17 @@ func (f *FightC) enterturn(fattack, sattack *action.SelectSkillAction) {
return true
})
//技能使用后
attacker.Exec(func(t input.Effect) bool { //技能使用后的我方效果
t.Ctx().SkillEntity = currentskill
if !attacker.CurrentPet.NotAlive {
//技能使用后
attacker.Exec(func(t input.Effect) bool { //技能使用后的我方效果
t.Ctx().SkillEntity = currentskill
t.Action_end()
t.Action_end()
return true
})
}
return true
})
fmt.Println(i,
// "玩家技能:", oldskill.(*info.SkillEntity).ID,
"玩家技能伤害:", attacker.SumDamage,
@@ -371,6 +374,9 @@ func (f *FightC) enterturn(fattack, sattack *action.SelectSkillAction) {
})
ff.GenInfo()
})
// if f.closefight {
// return
// }
ret := info.AttackValueS{
@@ -389,7 +395,7 @@ func (f *FightC) enterturn(fattack, sattack *action.SelectSkillAction) {
}
})
f.Switch = []*action.ActiveSwitchAction{}
f.Switch = make(map[uint32]*action.ActiveSwitchAction)
f.Broadcast(func(ff *input.Input) {
ff.Player.SendPackCmd(2505, &ret)
})

View File

@@ -32,7 +32,7 @@ type FightC struct {
ownerID uint32 // 战斗发起者ID
Our *input.Input //始终等于房主ID
Opp *input.Input //对手ID
Switch []*action.ActiveSwitchAction
Switch map[uint32]*action.ActiveSwitchAction
startl sync.Once
rand *rand.Rand
StartTime time.Time
@@ -227,7 +227,7 @@ func NewFight(p1, p2 common.PlayerI, fn func(*info.FightOverInfo)) (*FightC, err
f := &FightC{}
f.ownerID = p1.GetInfo().UserID
// 1. 构建战斗开始信息(整理双方初始宠物信息)
f.Switch = make(map[uint32]*action.ActiveSwitchAction)
f.callback = fn //战斗结束的回调
f.quit = make(chan struct{})
f.over = make(chan struct{})

View File

@@ -64,7 +64,7 @@ func (our *Input) SortPet() {
// 线性遍历一次,分类收集
for _, s := range our.AllPet {
if s.HP > 0 {
if s.Info.Hp > 0 {
for _, e1 := range s.Info.EffectInfo {
t := Geteffect(EffectType.NewSel, e1.EID)
if t != nil {

View File

@@ -130,9 +130,12 @@ func (f *FightC) collectPlayerActions(ourID, oppID uint32) map[uint32]action.Bat
// 被动切换处理(不计入本回合)
if as, ok := paction.(*action.ActiveSwitchAction); ok {
if f.GetInputByAction(as, false).CanChange {
f.GetInputByAction(as, false).CanChange = false
continue
}
} else {
f.GetInputByAction(paction, false).CanChange = false
}
// AI自动技能

View File

@@ -38,8 +38,10 @@ func (p *Player) AddPetExp(petinfo *model.PetInfo, addExp uint32) {
petinfo.Exp = Exp
// 重新计算面板
if originalLevel != petinfo.Level {
if petinfo.Level <= 100 {
petinfo.CalculatePetPane()
}
petinfo.CalculatePetPane()
petinfo.Cure()
}

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@@ -0,0 +1,24 @@
package admin
import (
"blazing/cool"
"blazing/modules/blazing/service"
)
// PetFusionController 宠物融合配方主表Admin控制器对应/admin/pet/fusion路由
type PetFusionController struct {
*cool.Controller
}
func init() {
// 初始化控制器配置路由前缀、支持的API、绑定Service
var petFusionController = &PetFusionController{
&cool.Controller{
Prefix: "/admin/pet/fusion", // 路由前缀(按模块分类:宠物-融合配方)
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"}, // 支持的基础CRUD接口
Service: service.NewPetFusionService(), // 绑定主表Service
},
}
// 注册控制器到框架
cool.RegisterController(petFusionController)
}

View File

@@ -0,0 +1,24 @@
package admin
import (
"blazing/cool"
"blazing/modules/blazing/service"
)
// PetFusionMaterialController 宠物融合材料子表Admin控制器对应/admin/pet/fusion/material路由
type PetFusionMaterialController struct {
*cool.Controller
}
func init() {
// 初始化控制器配置路由前缀、支持的API、绑定Service
var petFusionMaterialController = &PetFusionMaterialController{
&cool.Controller{
Prefix: "/admin/pet/fusionmaterial", // 路由前缀(主表路由+子表名,层级清晰)
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"}, // 支持的基础CRUD接口
Service: service.NewPetFusionMaterialService(), // 绑定子表Service
},
}
// 注册控制器到框架
cool.RegisterController(petFusionMaterialController)
}

View File

@@ -1,85 +1,85 @@
package admin
import (
"blazing/common/data/share"
"blazing/cool"
baseservice "blazing/modules/base/service"
"blazing/modules/blazing/service"
"context"
"fmt"
"github.com/gogf/gf/v2/frame/g"
)
type SessionReq struct {
g.Meta `path:"/getSessionByAuth" method:"GET"`
Email string `json:"email" v:"required|email"`
Password string `json:"password" v:"required"`
}
type SessionRes struct {
Msg string `json:"msg"`
Code int `json:"code"`
Session string `json:"session"`
}
type BlazingController struct {
*cool.Controller
}
var biazing_service = service.NewLoginServiceService()
func init() {
var blazing_controller = &BlazingController{
&cool.Controller{
Prefix: "/seer/game",
Api: []string{},
Service: biazing_service,
},
}
// 注册路由
cool.RegisterController(blazing_controller)
}
func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (res *SessionRes, err error) {
res = &SessionRes{
Msg: "success",
Code: 200,
Session: ""}
if err := g.Validator().Data(req).Run(ctx); err != nil {
fmt.Println(err)
res.Code = 400
res.Msg = err.Error()
}
res1, err := baseservice.NewBaseSysUserService().GetSession(req.Email, req.Password)
if err != nil || res1 == nil {
res.Code = 400
res.Msg = err.Error()
return
}
accountID := res1.ID
retsid, sid, err := biazing_service.GetSessionId(accountID)
if err != nil {
res.Code = 400
res.Msg = err.Error()
}
res.Session = retsid
if err := share.ShareManager.SaveSession(sid, uint32(accountID)); err != nil {
res.Code = 400
res.Msg = err.Error()
}
return
}
type MockReq struct {
g.Meta `path:"/mock" method:"GET"`
Email string `json:"email" v:"required|email"`
Password string `json:"password" v:"required"`
}
package app
import (
"blazing/common/data/share"
"blazing/cool"
baseservice "blazing/modules/base/service"
"blazing/modules/blazing/service"
"context"
"fmt"
"github.com/gogf/gf/v2/frame/g"
)
type SessionReq struct {
g.Meta `path:"/getSessionByAuth" method:"GET"`
Email string `json:"email" v:"required|email"`
Password string `json:"password" v:"required"`
}
type SessionRes struct {
Msg string `json:"msg"`
Code int `json:"code"`
Session string `json:"session"`
}
type BlazingController struct {
*cool.Controller
}
var biazing_service = service.NewLoginServiceService()
func init() {
var blazing_controller = &BlazingController{
&cool.Controller{
Prefix: "/seer/game",
Api: []string{},
Service: biazing_service,
},
}
// 注册路由
cool.RegisterController(blazing_controller)
}
func (c *BlazingController) GetSession(ctx context.Context, req *SessionReq) (res *SessionRes, err error) {
res = &SessionRes{
Msg: "success",
Code: 200,
Session: ""}
if err := g.Validator().Data(req).Run(ctx); err != nil {
fmt.Println(err)
res.Code = 400
res.Msg = err.Error()
}
res1, err := baseservice.NewBaseSysUserService().GetSession(req.Email, req.Password)
if err != nil || res1 == nil {
res.Code = 400
res.Msg = err.Error()
return
}
accountID := res1.ID
retsid, sid, err := biazing_service.GetSessionId(accountID)
if err != nil {
res.Code = 400
res.Msg = err.Error()
}
res.Session = retsid
if err := share.ShareManager.SaveSession(sid, uint32(accountID)); err != nil {
res.Code = 400
res.Msg = err.Error()
}
return
}
type MockReq struct {
g.Meta `path:"/mock" method:"GET"`
Email string `json:"email" v:"required|email"`
Password string `json:"password" v:"required"`
}

View File

@@ -2,4 +2,5 @@ package controller
import (
_ "blazing/modules/blazing/controller/admin"
_ "blazing/modules/blazing/controller/app"
)

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@@ -1,57 +0,0 @@
package model
import (
"blazing/cool"
)
const (
TableNamePetFusion = "pet_fusion" // 宠物融合配方表(主宠-副宠-材料-概率-融合结果)
)
// PetFusion 宠物融合配方模型(对应尼尔+闪皮+材料1-4=卡鲁/闪尼等融合规则)
type PetFusion struct {
*cool.Model // 嵌入通用Model包含ID/创建时间/更新时间等通用字段)
MainPetID int32 `gorm:"not null;comment:'主宠物ID尼尔'" json:"main_pet_id"`
SubPetID int32 `gorm:"not null;comment:'副宠物ID闪皮'" json:"sub_pet_id"`
// Material1 int32 `gorm:"not null;default:0;comment:'融合材料1ID无则填0'" json:"material1"`
// Material2 int32 `gorm:"not null;default:0;comment:'融合材料2ID无则填0'" json:"material2"`
// Material3 int32 `gorm:"not null;default:0;comment:'融合材料3ID无则填0'" json:"material3"`
// Material4 int32 `gorm:"not null;default:0;comment:'融合材料4ID无则填0'" json:"material4"`
Probability float32 `gorm:"not null;comment:'融合成功率百分比如80代表80%'" json:"probability"`
ResultPetID int32 `gorm:"not null;comment:'融合结果宠物ID卡鲁、闪尼'" json:"result_pet_id"`
Remark string `gorm:"type:varchar(255);default:'';comment:'融合配方备注(如:尼尔+闪皮=闪尼)'" json:"remark"`
IsEnable int32 `gorm:"not null;default:1;comment:'是否启用1:启用0:禁用)'" json:"is_enable"`
// 新增:是否默认配方(核心逻辑:所有匹配配方都不满足时,随机选择默认配方)
IsDefault int32 `gorm:"not null;default:0;comment:'是否默认配方1:默认配方0:非默认;所有配方不匹配时随机选默认配方)'" json:"is_default"`
}
// PetFusionEX 宠物融合配方扩展模型如需前端展示多维度数据时使用如ID转名称等
type PetFusionEX struct {
PetFusion
MainPetName string `json:"main_pet_name"` // 主宠名称(前端展示用)
SubPetName string `json:"sub_pet_name"` // 副宠名称(前端展示用)
ResultPetName string `json:"result_pet_name"` // 结果宠名称(前端展示用)
}
// TableName 指定PetFusion对应的数据库表名
func (*PetFusion) TableName() string {
return TableNamePetFusion
}
// GroupName 指定表所属的分组保持和MonsterRefresh一致
func (*PetFusion) GroupName() string {
return "default"
}
// NewPetFusion 创建一个新的PetFusion实例初始化通用Model
func NewPetFusion() *PetFusion {
return &PetFusion{
Model: cool.NewModel(),
}
}
// init 初始化表结构(程序启动时自动创建/同步表)
func init() {
cool.CreateTable(&PetFusion{})
}

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@@ -0,0 +1,47 @@
package model
import (
"blazing/cool"
)
const (
TableNamePetFusion = "pet_fusion" // 宠物融合配方表(主表)
)
// PetFusion 宠物融合配方主模型(核心配方规则)
type PetFusion struct {
*cool.Model // 嵌入通用ModelID/创建时间/更新时间等)
MainPetID int32 `gorm:"not null;comment:'主宠物ID尼尔'" json:"main_pet_id"`
SubPetID int32 `gorm:"not null;comment:'副宠物ID闪皮'" json:"sub_pet_id"`
Probability float32 `gorm:"not null;comment:'融合成功率百分比如80代表80%'" json:"probability"`
ResultPetID int32 `gorm:"not null;comment:'融合结果宠物ID卡鲁、闪尼'" json:"result_pet_id"`
Remark string `gorm:"type:varchar(255);default:'';comment:'融合配方备注(如:尼尔+闪皮=闪尼)'" json:"remark"`
IsEnable int32 `gorm:"not null;default:1;comment:'是否启用1:启用0:禁用)'" json:"is_enable"`
IsDefault int32 `gorm:"not null;default:0;comment:'是否默认配方1:默认配方0:非默认;所有配方不匹配时随机选默认配方)'" json:"is_default"`
// 关联一个配方对应多个材料gorm 一对多关联,查询时可预加载)
//Materials []*PetFusionMaterial `gorm:"foreignKey:PetFusionID;references:ID" json:"materials,omitempty"`
}
// TableName 指定主表名
func (*PetFusion) TableName() string {
return TableNamePetFusion
}
// GroupName 表分组(与原逻辑一致)
func (*PetFusion) GroupName() string {
return "default"
}
// NewPetFusion 创建主表实例
func NewPetFusion() *PetFusion {
return &PetFusion{
Model: cool.NewModel(),
}
}
// init 初始化主表结构
func init() {
cool.CreateTable(&PetFusion{})
}

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@@ -0,0 +1,48 @@
package model
import "blazing/cool"
const (
TableNamePetFusionMaterial = "pet_fusion_material" // 宠物融合材料表(子表)
)
// PetFusionMaterial 融合材料模型(与配方主表一对一关联)
type PetFusionMaterial struct {
*cool.Model // 嵌入通用ModelID/创建时间/更新时间等)
// 4个材料ID对应XML ItemGroup的Idx=1-4无材料填0
Material1 int64 `gorm:"not null;comment:'材料1ID如400030'" json:"material1"`
Material2 int64 `gorm:"not null;comment:'材料2ID如400030'" json:"material2"`
Material3 int64 `gorm:"not null;comment:'材料3ID如400028'" json:"material3"`
Material4 int64 `gorm:"not null;comment:'材料4ID如400030'" json:"material4"`
// 4个特性ID对应XML MaterialGroup的特性索引4-4对应
Trait1Idx int32 `gorm:"not null;comment:'特性1索引如1008'" json:"trait1_idx"`
Trait2Idx int32 `gorm:"not null;comment:'特性2索引如1018'" json:"trait2_idx"`
Trait3Idx int32 `gorm:"not null;comment:'特性3索引如1023'" json:"trait3_idx"`
Trait4Idx int32 `gorm:"not null;comment:'特性4索引如1031'" json:"trait4_idx"`
IsEnable int32 `gorm:"not null;default:1;comment:'是否启用该组合1:启用0:禁用)'" json:"is_enable"`
}
// TableName 指定子表名
func (*PetFusionMaterial) TableName() string {
return TableNamePetFusionMaterial
}
// GroupName 表分组(与主表一致)
func (*PetFusionMaterial) GroupName() string {
return "default"
}
// NewPetFusionMaterial 创建材料实例
func NewPetFusionMaterial() *PetFusionMaterial {
return &PetFusionMaterial{
Model: cool.NewModel(),
}
}
// init 初始化子表结构
func init() {
cool.CreateTable(&PetFusionMaterial{})
}

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@@ -0,0 +1,20 @@
package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
)
// PetFusionMaterialService 宠物融合材料子表Service对应pet_fusion_material表
type PetFusionMaterialService struct {
*cool.Service // 嵌入通用Service继承基础CRUD方法
}
// NewPetFusionMaterialService 创建PetFusionMaterialService实例
func NewPetFusionMaterialService() *PetFusionMaterialService {
return &PetFusionMaterialService{
&cool.Service{
Model: model.NewPetFusionMaterial(), // 绑定PetFusionMaterial模型默认参数占位
},
}
}

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@@ -0,0 +1,20 @@
package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
)
// PetFusionService 宠物融合配方主表Service对应pet_fusion表
type PetFusionService struct {
*cool.Service // 嵌入通用Service继承基础CRUD方法
}
// NewPetFusionService 创建PetFusionService实例
func NewPetFusionService() *PetFusionService {
return &PetFusionService{
&cool.Service{
Model: model.NewPetFusion(), // 绑定PetFusion模型
},
}
}