refactor(service): 重构物品、宠物和任务服务,统一使用EX模型和回调函数处理数据操作
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@@ -12,14 +12,15 @@ func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *player.Playe
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result = &item.ItemListOutboundInfo{}
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result.ItemList = make([]model.SingleItemInfo, 0)
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re := c.Service.ItemCheak()
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for _, v := range re {
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if int32(v.ItemId) >= int32(data.Param1) && int32(v.ItemId) <= int32(data.Param2) {
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v.LeftTime = 360000
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result.ItemList = append(result.ItemList, v)
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c.Service.Item(func(m map[uint32]model.SingleItemInfo) bool {
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for _, v := range m {
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if int32(v.ItemId) >= int32(data.Param1) && int32(v.ItemId) <= int32(data.Param2) {
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v.LeftTime = 360000
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result.ItemList = append(result.ItemList, v)
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}
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}
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}
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return false
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})
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return result, 0
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}
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