Files
bl/logic/controller/item.go

34 lines
948 B
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
)
func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *player.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) {
result = &item.ItemListOutboundInfo{}
result.ItemList = make([]model.SingleItemInfo, 0)
c.Service.Item(func(m map[uint32]model.SingleItemInfo) bool {
for _, v := range m {
if int32(v.ItemId) >= int32(data.Param1) && int32(v.ItemId) <= int32(data.Param2) {
v.LeftTime = 360000
result.ItemList = append(result.ItemList, v)
}
}
return false
})
return result, 0
}
func (h Controller) PlayerGoldCount(data *item.GoldOnlineRemainInboundInfo, c *player.Player) (result *item.GoldOnlineRemainOutboundInfo, err errorcode.ErrorCode) {
return &item.GoldOnlineRemainOutboundInfo{
uint32(c.Info.GoldBean) * 100,
}, 0
}