Update nodemanger.go
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@@ -121,13 +121,13 @@ func (c *Input) AddEffect(e Effect) {
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// 删除
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func (c *Input) RemoveEffect(e Effect) {
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var remain []Effect
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//*var remain []Effect
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for _, eff := range c.Effects {
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if eff.ID() != e.ID() {
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remain = append(remain, eff)
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if eff.ID() == e.ID() {
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eff.NotALive()
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}
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}
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c.Effects = remain
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//c.Effects = remain
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}
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// ForEachEffectBool 遍历所有 Effect,执行“无参数、返回 bool”的方法
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@@ -155,13 +155,13 @@ func (c *Input) Exec(fn func(Effect) bool) bool {
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// 消除回合类效果 efftype 输入是消对方的还是自己的,false是自己,true是对方
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func (c *Input) CancelTurn(efftype bool) {
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var remain []Effect
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//var remain []Effect
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for _, eff := range c.Effects {
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if eff.Duration(0) <= 0 && eff.GetOwner() == efftype { //false是自身,true是对方,反转后为真就是自己的
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remain = append(remain, eff)
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if eff.Duration(0) > 0 { //false是自身,true是对方,反转后为真就是自己的
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effect.NotAlive()
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}
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}
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c.Effects = remain
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//c.Effects = remain
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}
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