Files
bl/logic/controller/fight_boss野怪和地图怪.go
昔念 7dfa9c297e
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```
feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非对手

fix(fight): 修正战斗回合逻辑和技能持续时间处理

- 修复Effect2194中状态添加函数调用,使用带时间参数的版本
- 修正Effect13中技能持续时间计算,避免额外减1的问题
- 优化回合处理逻辑,当双方都未出手时跳过动作阶段

refactor(cdk): 重构CDK配置结构和服务器冠名功能

- 将CDKConfig中的CDKType字段重命名为Type以符合GORM映射
- 优化UseServerNamingCDK方法的上下文处理逻辑
- 修复服务器冠名CDK使用时的类型检查条件

feat(player): 完善宠物经验系统和CDK兑换功能

- 增强AddPetExp方法,处理宠物等级达到100级的情况
- 添加查询当前账号有效期内服务器冠名信息的API接口
- 实现服务器服务相关的数据模型和查询方法

fix(task): 任务查询支持启用和未启用状态

- 修改任务服务中的Get、GetDaily、GetWeek方法
- 当启用状态下无结果时,自动查询未启用状态的任务配置
```
2026-04-13 22:27:27 +08:00

362 lines
9.2 KiB
Go

package controller
import (
"blazing/common/data"
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/fight"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/player"
configmodel "blazing/modules/config/model"
"blazing/modules/config/service"
"blazing/modules/player/model"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
)
const (
rewardItemExpPool = 3
groupBossSlotLimit = 3
)
// PlayerFightBoss 挑战地图boss
func (Controller) PlayerFightBoss(req *ChallengeBossInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if err = p.CanFight(); err != 0 {
return nil, err
}
mapNode := p.GetSpace().GetMatchedMapNode(req.BossId)
if mapNode == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
bossConfigs, err := loadMapBossConfigs(mapNode)
if err != 0 {
return nil, err
}
monsterInfo, leadMonsterID, err := buildBossMonsterInfo(mapNode.NodeName, bossConfigs)
if err != 0 {
return nil, err
}
leadMonster := &monsterInfo.PetList[0]
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = resolveMapNodeFightMode(mapNode)
ai := player.NewAI_player(monsterInfo)
ai.CanCapture = resolveBossCaptureRate(bossConfigs[0].IsCapture, leadMonsterID)
ai.BossScript = bossConfigs[0].Script
ai.AddBattleProp(0, 2)
var fightC *fight.FightC
fightC, err = startMapBossFight(mapNode, p, ai, func(foi model.FightOverInfo) {
handleMapBossFightRewards(p, fightC, foi, mapNode, bossConfigs[0], leadMonster)
})
if err != 0 {
return nil, err
}
return nil, -1
}
func startMapBossFight(
mapNode *configmodel.MapNode,
p *player.Player,
ai *player.AI_player,
fn func(model.FightOverInfo),
) (*fight.FightC, errorcode.ErrorCode) {
ourPets := p.GetPetInfo(100)
oppPets := ai.GetPetInfo(0)
if mapNode != nil && mapNode.IsGroupBoss != 0 {
if len(ourPets) > 0 && len(oppPets) > 0 {
slotLimit := groupBossSlotLimit
if mapNode.PkFlag != 0 {
slotLimit = 1
}
return fight.NewLegacyGroupFightSingleController(p, ai, ourPets, oppPets, slotLimit, fn)
}
}
return fight.NewFight(p, ai, ourPets, oppPets, fn)
}
func resolveMapNodeFightMode(mapNode *configmodel.MapNode) uint32 {
if mapNode != nil && mapNode.PkFlag != 0 {
return fightinfo.BattleMode.SINGLE_MODE
}
return fightinfo.BattleMode.MULTI_MODE
}
// OnPlayerFightNpcMonster 战斗野怪
func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if err = p.CanFight(); err != 0 {
return nil, err
}
if req.Number > 9 {
return nil, errorcode.ErrorCodes.ErrSystemError
}
refPet := p.Data[req.Number]
monster, monsterInfo, err := buildNpcMonsterInfo(refPet, p.Info.MapID)
if err != 0 {
return nil, err
}
ai := player.NewAI_player(monsterInfo)
ai.CanCapture = refPet.IsCapture
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
_, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
handleNpcFightRewards(p, foi, monster)
})
if err != 0 {
return nil, err
}
return nil, -1
}
func loadMapBossConfigs(mapNode *configmodel.MapNode) ([]configmodel.BossConfig, errorcode.ErrorCode) {
if mapNode == nil || len(mapNode.BossIds) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
bossID := mapNode.BossIds[0]
if len(mapNode.BossIds) > 1 {
bossID = mapNode.BossIds[grand.Intn(len(mapNode.BossIds))]
}
bossConfigs := service.NewBossService().Get(bossID)
if len(bossConfigs) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
return bossConfigs, 0
}
func buildBossMonsterInfo(nodeName string, bossConfigs []configmodel.BossConfig) (*model.PlayerInfo, uint32, errorcode.ErrorCode) {
monsterInfo := &model.PlayerInfo{Nick: nodeName}
var leadMonsterID uint32
for i, bossConfig := range bossConfigs {
dv, generation := bossFightPetArgs(bossConfig.IsCapture)
monster := model.GenPetInfo(
gconv.Int(bossConfig.MonID),
dv,
-1,
0,
int(bossConfig.Lv),
nil,
generation,
)
if monster == nil {
return nil, 0, errorcode.ErrorCodes.ErrPokemonNotExists
}
monster.CatchTime = uint32(i)
monster.ConfigBoss(bossConfig.PetBaseConfig)
appendPetEffects(monster, bossConfig.Effect)
if i == 0 {
leadMonsterID = monster.ID
}
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
}
if len(monsterInfo.PetList) == 0 {
return nil, 0, errorcode.ErrorCodes.ErrPokemonNotExists
}
if bossConfigs[0].IsCapture == 1 {
monsterInfo.PetList[0].ShinyInfo = make([]data.GlowFilter, 0)
if grand.Meet(1, 500) {
monsterInfo.PetList[0].RandomByWeightShiny()
}
}
return monsterInfo, leadMonsterID, 0
}
func bossFightPetArgs(canCapture int) (dv int, generation int) {
if canCapture == 1 {
return -1, -1
}
return 24, 0
}
func appendPetEffects(monster *model.PetInfo, effectIDs []uint32) {
effects := service.NewEffectService().Args(effectIDs)
for _, effect := range effects {
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
Idx: uint16(effect.ID),
EID: gconv.Uint16(effect.Eid),
Args: gconv.Ints(effect.Args),
})
}
}
func resolveBossCaptureRate(canCapture int, petID uint32) int {
if canCapture == 0 {
return 0
}
petCfg, ok := xmlres.PetMAP[int(petID)]
if !ok || petCfg.CatchRate == 0 {
return 0
}
return petCfg.CatchRate
}
func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig configmodel.BossConfig, foi model.FightOverInfo) bool {
if len(bossConfig.Rule) == 0 {
return foi.Reason == 0 && foi.WinnerId == playerID
}
for _, ruleConfig := range service.NewFightRuleService().GetByRuleIdxs(bossConfig.Rule) {
rule := input.GetRule(int64(ruleConfig.RuleIdx))
if rule == nil {
continue
}
rule.SetArgs(ruleConfig.Args...)
if !rule.Exec(fightC, &foi) {
return false
}
}
return true
}
func handleMapBossFightRewards(
p *player.Player,
fightC *fight.FightC,
foi model.FightOverInfo,
mapNode *configmodel.MapNode,
bossConfig configmodel.BossConfig,
leadMonster *model.PetInfo,
) {
rewards := grantMonsterFightRewards(p, foi, leadMonster)
if mapNode != nil && mapNode.WinBonusID != 0 && shouldGrantBossWinBonus(fightC, p.Info.UserID, bossConfig, foi) {
appendBossTaskReward(p, mapNode.WinBonusID, 1, rewards)
}
if rewards != nil && rewards.HasReward() {
p.SendPackCmd(8004, rewards)
}
}
func grantMonsterFightRewards(p *player.Player, foi model.FightOverInfo, monster *model.PetInfo) *fightinfo.S2C_GET_BOSS_MONSTER {
rewards := &fightinfo.S2C_GET_BOSS_MONSTER{}
if p == nil || monster == nil || foi.Reason != 0 || foi.WinnerId != p.Info.UserID || !p.CanGet() {
return rewards
}
petCfg, ok := xmlres.PetMAP[int(monster.ID)]
if !ok {
return rewards
}
exp := uint32(petCfg.YieldingExp) * monster.Level / 7
addlevel, poolevel := p.CanGetExp()
addexp := gconv.Float32(addlevel * gconv.Float32(exp))
poolexp := gconv.Float32(poolevel) * gconv.Float32(exp)
p.ItemAdd(3, int64(poolexp+addexp))
rewards.AddItem(rewardItemExpPool, uint32(poolexp))
p.AddPetExp(foi.Winpet, int64(addexp))
if p.CanGetItem() {
itemID := p.GetSpace().GetDrop()
if itemID != 0 {
count := uint32(grand.N(1, 2))
if p.ItemAdd(itemID, int64(count)) {
rewards.AddItem(uint32(itemID), count)
}
}
}
petType := int64(petCfg.Type)
if monster.IsShiny() && p.CanGetXUAN() && petType < 16 {
xuanID := uint32(400686 + petType)
count := uint32(grand.N(1, 2))
if p.ItemAdd(int64(xuanID), int64(count)) {
rewards.AddItem(xuanID, count)
}
}
if foi.Winpet != nil {
foi.Winpet.AddEV(petCfg.YieldingEVValues)
}
return rewards
}
func appendBossTaskReward(p *player.Player, taskID int, outState int, rewards *fightinfo.S2C_GET_BOSS_MONSTER) {
if p == nil || rewards == nil || !p.IsLogin || taskID <= 0 {
return
}
if p.Info.GetTask(taskID) == model.Completed {
return
}
granted, err := p.ApplyTaskCompletion(uint32(taskID), outState, nil)
if err != 0 {
return
}
p.Info.SetTask(taskID, model.Completed)
rewards.BonusID = uint32(taskID)
if granted == nil {
return
}
if granted.Pet != nil {
rewards.PetID = granted.Pet.ID
rewards.CaptureTm = granted.Pet.CatchTime
}
for _, item := range granted.Items {
rewards.AddItemInfo(item)
}
}
func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
if refPet.ID == 0 {
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
monster := model.GenPetInfo(
refPet.GetID(),
-1,
-1,
0,
refPet.GetLevel(),
refPet.ShinyInfo,
-1,
)
if monster == nil {
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
monster.CatchMap = mapID
if refPet.Ext != 0 && grand.Meet(1, 500) {
monster.RandomByWeightShiny()
}
petCfg, ok := xmlres.PetMAP[int(monster.ID)]
if !ok {
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
monsterInfo := &model.PlayerInfo{
Nick: petCfg.DefName,
PetList: []model.PetInfo{*monster},
}
return monster, monsterInfo, 0
}
func handleNpcFightRewards(p *player.Player, foi model.FightOverInfo, monster *model.PetInfo) {
rewards := grantMonsterFightRewards(p, foi, monster)
if rewards.HasReward() {
p.SendPackCmd(8004, rewards)
}
}