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ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 新增疲惫状态并优化睡眠状态机制 - 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用 - 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后 - 修复寄生种子效果触发时机,改为回合开始时触发 - 调整寄生效果的目标为技能施放者而非对手 fix(fight): 修正战斗回合逻辑和技能持续时间处理 - 修复Effect2194中状态添加函数调用,使用带时间参数的版本 - 修正Effect13中技能持续时间计算,避免额外减1的问题 - 优化回合处理逻辑,当双方都未出手时跳过动作阶段 refactor(cdk): 重构CDK配置结构和服务器冠名功能 - 将CDKConfig中的CDKType字段重命名为Type以符合GORM映射 - 优化UseServerNamingCDK方法的上下文处理逻辑 - 修复服务器冠名CDK使用时的类型检查条件 feat(player): 完善宠物经验系统和CDK兑换功能 - 增强AddPetExp方法,处理宠物等级达到100级的情况 - 添加查询当前账号有效期内服务器冠名信息的API接口 - 实现服务器服务相关的数据模型和查询方法 fix(task): 任务查询支持启用和未启用状态 - 修改任务服务中的Get、GetDaily、GetWeek方法 - 当启用状态下无结果时,自动查询未启用状态的任务配置 ```
362 lines
9.2 KiB
Go
362 lines
9.2 KiB
Go
package controller
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import (
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"blazing/common/data"
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight"
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fightinfo "blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/player"
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configmodel "blazing/modules/config/model"
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"blazing/modules/config/service"
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"blazing/modules/player/model"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/gogf/gf/v2/util/grand"
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)
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const (
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rewardItemExpPool = 3
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groupBossSlotLimit = 3
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)
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// PlayerFightBoss 挑战地图boss
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func (Controller) PlayerFightBoss(req *ChallengeBossInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if err = p.CanFight(); err != 0 {
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return nil, err
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}
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mapNode := p.GetSpace().GetMatchedMapNode(req.BossId)
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if mapNode == nil {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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bossConfigs, err := loadMapBossConfigs(mapNode)
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if err != 0 {
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return nil, err
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}
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monsterInfo, leadMonsterID, err := buildBossMonsterInfo(mapNode.NodeName, bossConfigs)
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if err != 0 {
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return nil, err
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}
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leadMonster := &monsterInfo.PetList[0]
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p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
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p.Fightinfo.Mode = resolveMapNodeFightMode(mapNode)
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ai := player.NewAI_player(monsterInfo)
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ai.CanCapture = resolveBossCaptureRate(bossConfigs[0].IsCapture, leadMonsterID)
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ai.BossScript = bossConfigs[0].Script
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ai.AddBattleProp(0, 2)
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var fightC *fight.FightC
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fightC, err = startMapBossFight(mapNode, p, ai, func(foi model.FightOverInfo) {
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handleMapBossFightRewards(p, fightC, foi, mapNode, bossConfigs[0], leadMonster)
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})
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if err != 0 {
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return nil, err
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}
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return nil, -1
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}
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func startMapBossFight(
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mapNode *configmodel.MapNode,
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p *player.Player,
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ai *player.AI_player,
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fn func(model.FightOverInfo),
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) (*fight.FightC, errorcode.ErrorCode) {
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ourPets := p.GetPetInfo(100)
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oppPets := ai.GetPetInfo(0)
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if mapNode != nil && mapNode.IsGroupBoss != 0 {
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if len(ourPets) > 0 && len(oppPets) > 0 {
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slotLimit := groupBossSlotLimit
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if mapNode.PkFlag != 0 {
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slotLimit = 1
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}
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return fight.NewLegacyGroupFightSingleController(p, ai, ourPets, oppPets, slotLimit, fn)
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}
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}
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return fight.NewFight(p, ai, ourPets, oppPets, fn)
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}
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func resolveMapNodeFightMode(mapNode *configmodel.MapNode) uint32 {
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if mapNode != nil && mapNode.PkFlag != 0 {
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return fightinfo.BattleMode.SINGLE_MODE
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}
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return fightinfo.BattleMode.MULTI_MODE
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}
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// OnPlayerFightNpcMonster 战斗野怪
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func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if err = p.CanFight(); err != 0 {
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return nil, err
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}
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if req.Number > 9 {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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refPet := p.Data[req.Number]
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monster, monsterInfo, err := buildNpcMonsterInfo(refPet, p.Info.MapID)
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if err != 0 {
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return nil, err
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}
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ai := player.NewAI_player(monsterInfo)
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ai.CanCapture = refPet.IsCapture
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p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
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p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
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_, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
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handleNpcFightRewards(p, foi, monster)
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})
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if err != 0 {
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return nil, err
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}
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return nil, -1
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}
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func loadMapBossConfigs(mapNode *configmodel.MapNode) ([]configmodel.BossConfig, errorcode.ErrorCode) {
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if mapNode == nil || len(mapNode.BossIds) == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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bossID := mapNode.BossIds[0]
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if len(mapNode.BossIds) > 1 {
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bossID = mapNode.BossIds[grand.Intn(len(mapNode.BossIds))]
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}
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bossConfigs := service.NewBossService().Get(bossID)
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if len(bossConfigs) == 0 {
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return nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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return bossConfigs, 0
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}
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func buildBossMonsterInfo(nodeName string, bossConfigs []configmodel.BossConfig) (*model.PlayerInfo, uint32, errorcode.ErrorCode) {
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monsterInfo := &model.PlayerInfo{Nick: nodeName}
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var leadMonsterID uint32
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for i, bossConfig := range bossConfigs {
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dv, generation := bossFightPetArgs(bossConfig.IsCapture)
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monster := model.GenPetInfo(
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gconv.Int(bossConfig.MonID),
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dv,
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-1,
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0,
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int(bossConfig.Lv),
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nil,
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generation,
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)
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if monster == nil {
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return nil, 0, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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monster.CatchTime = uint32(i)
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monster.ConfigBoss(bossConfig.PetBaseConfig)
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appendPetEffects(monster, bossConfig.Effect)
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if i == 0 {
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leadMonsterID = monster.ID
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}
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monsterInfo.PetList = append(monsterInfo.PetList, *monster)
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}
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if len(monsterInfo.PetList) == 0 {
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return nil, 0, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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if bossConfigs[0].IsCapture == 1 {
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monsterInfo.PetList[0].ShinyInfo = make([]data.GlowFilter, 0)
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if grand.Meet(1, 500) {
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monsterInfo.PetList[0].RandomByWeightShiny()
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}
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}
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return monsterInfo, leadMonsterID, 0
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}
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func bossFightPetArgs(canCapture int) (dv int, generation int) {
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if canCapture == 1 {
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return -1, -1
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}
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return 24, 0
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}
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func appendPetEffects(monster *model.PetInfo, effectIDs []uint32) {
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effects := service.NewEffectService().Args(effectIDs)
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for _, effect := range effects {
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monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
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Idx: uint16(effect.ID),
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EID: gconv.Uint16(effect.Eid),
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Args: gconv.Ints(effect.Args),
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})
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}
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}
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func resolveBossCaptureRate(canCapture int, petID uint32) int {
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if canCapture == 0 {
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return 0
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}
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petCfg, ok := xmlres.PetMAP[int(petID)]
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if !ok || petCfg.CatchRate == 0 {
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return 0
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}
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return petCfg.CatchRate
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}
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func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig configmodel.BossConfig, foi model.FightOverInfo) bool {
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if len(bossConfig.Rule) == 0 {
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return foi.Reason == 0 && foi.WinnerId == playerID
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}
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for _, ruleConfig := range service.NewFightRuleService().GetByRuleIdxs(bossConfig.Rule) {
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rule := input.GetRule(int64(ruleConfig.RuleIdx))
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if rule == nil {
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continue
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}
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rule.SetArgs(ruleConfig.Args...)
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if !rule.Exec(fightC, &foi) {
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return false
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}
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}
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return true
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}
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func handleMapBossFightRewards(
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p *player.Player,
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fightC *fight.FightC,
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foi model.FightOverInfo,
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mapNode *configmodel.MapNode,
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bossConfig configmodel.BossConfig,
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leadMonster *model.PetInfo,
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) {
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rewards := grantMonsterFightRewards(p, foi, leadMonster)
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if mapNode != nil && mapNode.WinBonusID != 0 && shouldGrantBossWinBonus(fightC, p.Info.UserID, bossConfig, foi) {
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appendBossTaskReward(p, mapNode.WinBonusID, 1, rewards)
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}
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if rewards != nil && rewards.HasReward() {
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p.SendPackCmd(8004, rewards)
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}
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}
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func grantMonsterFightRewards(p *player.Player, foi model.FightOverInfo, monster *model.PetInfo) *fightinfo.S2C_GET_BOSS_MONSTER {
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rewards := &fightinfo.S2C_GET_BOSS_MONSTER{}
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if p == nil || monster == nil || foi.Reason != 0 || foi.WinnerId != p.Info.UserID || !p.CanGet() {
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return rewards
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}
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petCfg, ok := xmlres.PetMAP[int(monster.ID)]
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if !ok {
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return rewards
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}
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exp := uint32(petCfg.YieldingExp) * monster.Level / 7
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addlevel, poolevel := p.CanGetExp()
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addexp := gconv.Float32(addlevel * gconv.Float32(exp))
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poolexp := gconv.Float32(poolevel) * gconv.Float32(exp)
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p.ItemAdd(3, int64(poolexp+addexp))
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rewards.AddItem(rewardItemExpPool, uint32(poolexp))
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p.AddPetExp(foi.Winpet, int64(addexp))
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if p.CanGetItem() {
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itemID := p.GetSpace().GetDrop()
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if itemID != 0 {
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count := uint32(grand.N(1, 2))
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if p.ItemAdd(itemID, int64(count)) {
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rewards.AddItem(uint32(itemID), count)
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}
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}
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}
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petType := int64(petCfg.Type)
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if monster.IsShiny() && p.CanGetXUAN() && petType < 16 {
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xuanID := uint32(400686 + petType)
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count := uint32(grand.N(1, 2))
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if p.ItemAdd(int64(xuanID), int64(count)) {
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rewards.AddItem(xuanID, count)
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}
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}
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if foi.Winpet != nil {
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foi.Winpet.AddEV(petCfg.YieldingEVValues)
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}
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return rewards
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}
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func appendBossTaskReward(p *player.Player, taskID int, outState int, rewards *fightinfo.S2C_GET_BOSS_MONSTER) {
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if p == nil || rewards == nil || !p.IsLogin || taskID <= 0 {
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return
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}
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if p.Info.GetTask(taskID) == model.Completed {
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return
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}
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granted, err := p.ApplyTaskCompletion(uint32(taskID), outState, nil)
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if err != 0 {
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return
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}
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p.Info.SetTask(taskID, model.Completed)
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rewards.BonusID = uint32(taskID)
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if granted == nil {
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return
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}
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if granted.Pet != nil {
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rewards.PetID = granted.Pet.ID
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rewards.CaptureTm = granted.Pet.CatchTime
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}
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for _, item := range granted.Items {
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rewards.AddItemInfo(item)
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}
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}
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func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
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if refPet.ID == 0 {
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return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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monster := model.GenPetInfo(
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refPet.GetID(),
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-1,
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-1,
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0,
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refPet.GetLevel(),
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refPet.ShinyInfo,
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-1,
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)
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if monster == nil {
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return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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monster.CatchMap = mapID
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if refPet.Ext != 0 && grand.Meet(1, 500) {
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monster.RandomByWeightShiny()
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}
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petCfg, ok := xmlres.PetMAP[int(monster.ID)]
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if !ok {
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return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
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}
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monsterInfo := &model.PlayerInfo{
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Nick: petCfg.DefName,
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PetList: []model.PetInfo{*monster},
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}
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return monster, monsterInfo, 0
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}
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func handleNpcFightRewards(p *player.Player, foi model.FightOverInfo, monster *model.PetInfo) {
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rewards := grantMonsterFightRewards(p, foi, monster)
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if rewards.HasReward() {
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p.SendPackCmd(8004, rewards)
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}
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}
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