t
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@@ -2,8 +2,6 @@ package node
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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func (e *EffectNode) Skill_Hit_Pre(fattack, sattack *action.SelectSkillAction) bool {
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@@ -36,7 +34,3 @@ func (e *EffectNode) Turn_End() {
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}
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}
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func (e *EffectNode) OnDefeat(*input.Input, *info.SkillEntity) bool {
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panic("not implemented") // TODO: Implement
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}
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@@ -9,9 +9,6 @@ func (e *EffectNode) Fight_Start() bool {
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//panic("not implemented") // TODO: Implement
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return true
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}
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func (e *EffectNode) PreBattleEnd() bool {
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panic("not implemented") // TODO: Implement
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}
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func (e *EffectNode) OnBattleEnd() bool {
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// panic("not implemented") // TODO: Implement
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