From 7dd732c1ecf209c07042129a06e4ea22e4a8fc47 Mon Sep 17 00:00:00 2001 From: 1 <1@72wo.cn> Date: Sun, 16 Nov 2025 13:10:34 +0000 Subject: [PATCH] t --- logic/service/fight/node/Turn.go | 6 ------ logic/service/fight/node/fight.go | 3 --- 2 files changed, 9 deletions(-) diff --git a/logic/service/fight/node/Turn.go b/logic/service/fight/node/Turn.go index c086cd91..75e8f581 100644 --- a/logic/service/fight/node/Turn.go +++ b/logic/service/fight/node/Turn.go @@ -2,8 +2,6 @@ package node import ( "blazing/logic/service/fight/action" - "blazing/logic/service/fight/info" - "blazing/logic/service/fight/input" ) func (e *EffectNode) Skill_Hit_Pre(fattack, sattack *action.SelectSkillAction) bool { @@ -36,7 +34,3 @@ func (e *EffectNode) Turn_End() { } } - -func (e *EffectNode) OnDefeat(*input.Input, *info.SkillEntity) bool { - panic("not implemented") // TODO: Implement -} diff --git a/logic/service/fight/node/fight.go b/logic/service/fight/node/fight.go index 735c73ac..5c057eea 100644 --- a/logic/service/fight/node/fight.go +++ b/logic/service/fight/node/fight.go @@ -9,9 +9,6 @@ func (e *EffectNode) Fight_Start() bool { //panic("not implemented") // TODO: Implement return true } -func (e *EffectNode) PreBattleEnd() bool { - panic("not implemented") // TODO: Implement -} func (e *EffectNode) OnBattleEnd() bool { // panic("not implemented") // TODO: Implement