feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
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@@ -25,9 +25,9 @@ func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c
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c.Info.Nick = newnice
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result = &login.ChangePlayerNameOutboundInfo{
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Nickname: newnice,
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UserID: c.ID(),
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UserID: c.Info.UserID,
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}
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space.GetSpace(c.MapID()).Range(func(playerID uint32, player common.PlayerI) bool {
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space.GetSpace(c.Info.MapID).Range(func(playerID uint32, player common.PlayerI) bool {
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player.SendPack(data.Head.Pack(&result))
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return true
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@@ -1,6 +1,7 @@
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package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight"
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@@ -12,7 +13,7 @@ import (
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func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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var petid int
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var mo *model.PetInfo
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if c.MapID() == 515 && data.BossId == 0 { //说明是新手,随机生成
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if c.Info.MapID == 515 && data.BossId == 0 { //说明是新手,随机生成
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switch c.Info.PetList[0].ID {
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case 1:
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@@ -36,7 +37,10 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
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if c.FightC != nil {
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return nil, errorcode.ErrorCodes.ErrOnlineOver6HoursCannotFight
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}
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ai := player.NewAI_player(model.PlayerInfo{}, *mo)
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moinfo := &model.PlayerInfo{}
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moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
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moinfo.PetList = append(moinfo.PetList, *mo)
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ai := player.NewAI_player(moinfo)
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fight.NewFight(info.BattleMode.PVE, c, ai)
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return nil, -1
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@@ -60,7 +64,11 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
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if c.FightC != nil {
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return nil, errorcode.ErrorCodes.ErrOnlineOver6HoursCannotFight
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}
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ai := player.NewAI_player(model.PlayerInfo{}, *mo)
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moinfo := &model.PlayerInfo{}
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moinfo.Nick = xmlres.PetMAP[int(mo.ID)].DefName
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moinfo.PetList = append(moinfo.PetList, *mo)
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ai := player.NewAI_player(moinfo)
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fight.NewFight(info.BattleMode.PVE, c, ai)
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return nil, -1
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@@ -60,7 +60,7 @@ func (h *Controller) Login(data *login.InInfo, c *player.Conn) (result *login.Ou
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}()
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}
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if t.MapID() > 10000 {
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if t.Info.MapID > 10000 {
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t.Info.MapID = 1
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}
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@@ -82,7 +82,7 @@ func (h *Controller) Login(data *login.InInfo, c *player.Conn) (result *login.Ou
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defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player common.PlayerI) bool {
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player.SendPack(t1.Pack(&tt))
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return true
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})
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