Files
bl/logic/controller/CreatePlayer.go

37 lines
1.1 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/common"
"blazing/logic/service/login"
"blazing/logic/service/player"
"blazing/logic/service/space"
blservice "blazing/modules/blazing/service"
"strings"
)
// 处理命令: 1001
func (h *Controller) CreatePlayer(data *login.CreatePlayerInboundInfo, c *player.Conn) (result *login.CreatePlayerOutInfo, err errorcode.ErrorCode) {
blservice.NewUserService(data.Head.UserID).Reg(cool.Filter.Replace(data.Nickname, '*'), data.Color)
return result, 0
}
func (h *Controller) ChangePlayerName(data *login.ChangePlayerNameInboundInfo, c *player.Player) (result *login.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) {
newnice := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*')
c.Info.Nick = newnice
result = &login.ChangePlayerNameOutboundInfo{
Nickname: newnice,
UserID: c.Info.UserID,
}
space.GetSpace(c.Info.MapID).Range(func(playerID uint32, player common.PlayerI) bool {
player.SendPack(data.Head.Pack(&result))
return true
})
return result, 0
}