refactor(entity): 重构 ClientData 结构体并添加同步锁
- 在 ClientData 中添加 sync.Mutex 以确保并发安全 - 实现 SetPlayer 和 GetPlayer 等方法来封装 player 字段的操作 - 更新相关代码以使用新的 ClientData 结构和方法
This commit is contained in:
@@ -1,15 +1,41 @@
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package entity
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import "sync"
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type ClientData struct {
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IsCrossDomain bool //是否跨域过
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Player *Player //客户实体
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isCrossDomain bool //是否跨域过
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player *Player //客户实体
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//UserID uint32
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m sync.Mutex
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}
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func (cd *ClientData) SetPlayer(player *Player) {
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cd.m.Lock()
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defer cd.m.Unlock()
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cd.player = player
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}
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func (cd *ClientData) GetPlayer() *Player {
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cd.m.Lock()
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defer cd.m.Unlock()
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return cd.player
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}
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func (cd *ClientData) SetCrossDomain(isCrossDomain bool) {
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cd.m.Lock()
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defer cd.m.Unlock()
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cd.isCrossDomain = isCrossDomain
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}
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func (cd *ClientData) GetIsCrossDomain() bool {
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cd.m.Lock()
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defer cd.m.Unlock()
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return cd.isCrossDomain
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}
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func NewClientData() *ClientData {
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cd := &ClientData{
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IsCrossDomain: false,
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Player: nil,
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cd := ClientData{
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isCrossDomain: false,
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player: nil,
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m: sync.Mutex{},
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}
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return cd
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return &cd
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}
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@@ -1,6 +1,8 @@
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package entity
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import (
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"blazing/common/core"
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"github.com/panjf2000/gnet/v2"
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)
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@@ -43,3 +45,16 @@ func (p *Player) SendPack(b []byte) error {
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_, err := p.MainConn.Write(b)
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return err
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}
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func ConutPlayer() int {
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// v := reflect.ValueOf(&core.Mainplayer).Elem().FieldByName("m").Elem()
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// return int(v.FieldByName("count").Int())
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count := 0
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core.Mainplayer.Range(func(key, value interface{}) bool {
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count++
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return true // 继续遍历
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})
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return count
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//fmt.Println("元素数量:", count) // 输出: 3
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}
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@@ -17,6 +17,7 @@ var usermap = make(map[int]int) //用户->客户端的map
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// Define the client handler interface
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type ClientHandler struct {
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KickPerson func(int) error //踢人,这里是返回具体的logic
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QuitSelf func(int) error //关闭服务器进程
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}
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// Define the server handler
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@@ -43,18 +44,30 @@ func (h *ServerHandler) Kick(ctx context.Context, userid int) error {
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}
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// 退出指定服务器
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func (h *ServerHandler) Quit(ctx context.Context, userid int) error {
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// func (h *ServerHandler) Quit(ctx context.Context, portid int) error {
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return nil
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// a, ok := clientmap[portid]
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}
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// if ok && a != nil {
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// a.QuitSelf(0)
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// }
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// //clientmap[portid].QuitSelf(0)
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// return nil
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// }
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// 注册logic服务器
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func (h *ServerHandler) RegisterLogic(ctx context.Context, port int) error {
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//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
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revClient, ok := jsonrpc.ExtractReverseClient[ClientHandler](ctx)
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if !ok {
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return fmt.Errorf("no reverse client")
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}
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aa, ok := clientmap[port]
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if ok && aa != nil {
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aa.QuitSelf(0)
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}
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clientmap[port] = &revClient
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return nil
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@@ -92,8 +105,8 @@ func StartServer() {
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var closer jsonrpc.ClientCloser
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func StartClient(port uint16, callback any) *struct {
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Kick func(int32) error
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Quit func(int32) error
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Kick func(int32) error
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RegisterLogic func(int32) error
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UserLogin func(int32, int32) error
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UserLogout func(int32, int32) error
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@@ -124,8 +137,8 @@ func CloseClient() {
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// Setup RPCClient with reverse call handler
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var RPCClient struct {
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Kick func(int32) error //踢人
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Quit func(int32) error //退出指定服务器
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Kick func(int32) error //踢人
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RegisterLogic func(int32) error //注册服务器消息
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UserLogin func(int32, int32) error //用户登录事件
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@@ -2,10 +2,12 @@ package socket
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import (
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"context"
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"fmt"
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"log"
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"blazing/common/data/entity"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/panjf2000/gnet/v2"
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"github.com/panjf2000/gnet/v2/pkg/logging"
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)
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@@ -30,7 +32,17 @@ func (s *Server) Stop() error {
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func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
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//fmt.Println(glog.GetStack(), c.Context().(*entity.ClientData).Player.UserID, "断开连接")
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//fmt.Println("远程地址", c.RemoteAddr(), c)
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fmt.Printf("关闭函数地址: %p\n", c.Context()) // 输出类似: 0x1040a1390
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//if c.Context() != nil {
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v := c.Context().(*entity.ClientData)
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t := v.GetPlayer()
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if t != nil {
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glog.Debug(context.Background(), t.UserID, "断开连接")
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}
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//}
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//关闭连接
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return
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}
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@@ -43,8 +55,10 @@ func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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}
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func (s *Server) OnTraffic(conn gnet.Conn) (action gnet.Action) {
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if conn.Context() == nil {
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conn.SetContext(entity.NewClientData()) //注入data
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}
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conn.SetContext(entity.NewClientData()) //注入data
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if s.network == "tcp" {
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return s.handleTcp(conn)
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}
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@@ -100,7 +114,7 @@ const TEXT = "<policy-file-request/>\x00"
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func handle(c gnet.Conn) {
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clientdata := c.Context().(*entity.ClientData)
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if clientdata.IsCrossDomain {
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if clientdata.GetIsCrossDomain() {
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return
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}
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@@ -117,7 +131,7 @@ func handle(c gnet.Conn) {
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c.Write([]byte(CROSS_DOMAIN))
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c.Discard(len(TEXT))
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clientdata.IsCrossDomain = true //TODO 待修复未成功切换bug
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clientdata.SetCrossDomain(true) //= true //TODO 待修复未成功切换bug
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return
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}
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@@ -7,6 +7,7 @@ import (
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"blazing/common/socket/handler"
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"blazing/cool"
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"blazing/logic/service"
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"time"
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"bytes"
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"context"
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@@ -25,8 +26,8 @@ var Maincontroller = NewController() //注入service
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type Controller struct {
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Port uint32
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RPCClient struct {
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Kick func(int32) error
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Quit func(int32) error
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Kick func(int32) error
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RegisterLogic func(int32) error
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UserLogin func(int32, int32) error
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UserLogout func(int32, int32) error
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@@ -34,11 +35,27 @@ type Controller struct {
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}
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func (h *Controller) KickPerson(a int) error {
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//TODO 这里待实现踢人
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fmt.Println("检测到踢人请求", a)
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service.KickPlayer(uint32(a))
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return nil
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}
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func (h *Controller) QuitSelf(a int) error {
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//TODO 这里待退出
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fmt.Println("检测到退出请求")
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go func() {
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for {
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//entity.ConutPlayer()
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fmt.Println("当前在线人数", entity.ConutPlayer())
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<-time.After((1000))
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}
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}()
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//service.KickPlayer(uint32(a))
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return nil
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}
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func NewController() *Controller {
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return &Controller{}
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}
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@@ -176,7 +193,8 @@ func Recv(c gnet.Conn, data handler.TomeeHeader) {
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params = append(params, ptrValue1, reflect.ValueOf(service.GetPlayer(c, data.UserID)))
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} else {
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// fmt.Println("远程地址", c.RemoteAddr(), c)
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//c.SetContext("ahahha")
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params = append(params, ptrValue1, reflect.ValueOf(c))
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}
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@@ -187,18 +205,5 @@ func Recv(c gnet.Conn, data handler.TomeeHeader) {
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if err != nil {
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fmt.Println(err)
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}
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// switch ret[0].Interface().(type) { //TODO 待修改
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// case []byte: //原始包
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// c.Write(ret[0].Interface().([]byte)) //这里直接发送原始包,应该是已经拼接过的原始包,通常不同使用
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// //case uint32: //错误码 实际上这里包含在结构体里了 ,错误码应该构造在返回之前
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// default:
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// var data1 bytes.Buffer
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// struc.Pack(&data1, &data)
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// c.Write(data1.Bytes())
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// }
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}
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@@ -13,14 +13,17 @@ import (
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// 处理命令: 1001
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func (h *Controller) Login(data login.LoginSidInfo, c gnet.Conn) []byte { //这个时候player应该是空的
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//c := *c1
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//c.SetContext("ahahha")
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//fmt.Println(data.CheakSession()) //检查结构体
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//fmt.Println("远程地址", c.RemoteAddr(), c)
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if tt := data.CheakSession(); tt { //说明sid正确
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h.RPCClient.Kick(int32(data.Head.UserID)) //先踢人
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service.SetPlayer(c, data.Head.UserID)
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h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
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h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
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service.SetPlayer(c, data.Head.UserID)
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}
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t1, _ := hex.DecodeString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//t1 = t1[17:]
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fmt.Println(t1[:40])
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@@ -71,15 +71,15 @@ func Start(serverid uint32) {
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log.Fatalf("Failed to determine port: %v", err)
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}
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go func() {
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t := rpc.StartClient(uint16(serverid), controller.Maincontroller)
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// go func() {
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t := rpc.StartClient(uint16(serverid), controller.Maincontroller)
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controller.Maincontroller.RPCClient = *t //将RPC赋值Start
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controller.Maincontroller.Port = serverid //赋值服务器ID
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}()
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controller.Maincontroller.RPCClient = *t //将RPC赋值Start
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controller.Maincontroller.Port = serverid //赋值服务器ID
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//}()
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//go rpc.StartClient(uint16(serverid), &controller.Maincontroller)
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service.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port))
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service.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port), t)
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socket.NewServer(socket.WithCORS(), socket.WithPort(port), socket.WithSocketHandler(head)).Start()
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} else {
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@@ -5,6 +5,7 @@ import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/common/socket/handler"
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"fmt"
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"github.com/panjf2000/gnet/v2"
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)
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@@ -14,13 +15,13 @@ func GetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优
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//检查player初始化,是否为conn初始后取map,防止二次连接后存在两个player
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clientdata := c.Context().(*entity.ClientData)
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if clientdata != nil && clientdata.Player != nil {
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return clientdata.Player
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if clientdata.GetPlayer() != nil {
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return clientdata.GetPlayer()
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}
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var player *entity.Player
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if player1, ok := core.Mainplayer.Load((userid)); ok {
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player = player1.(*entity.Player) //取成功,否则创建
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clientdata.Player = player
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clientdata.SetPlayer(player)
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}
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return player
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@@ -44,15 +45,23 @@ func KickPlayer(userid uint32) { //踢出玩家
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//return player
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// return nil
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}
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func SetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优化,可能存在内存泄漏问题
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func SetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优化,
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//c.RemoteAddr()
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//g.Dump(c)
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//fmt.Println("远程地址", c.RemoteAddr(), c)
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fmt.Printf("设置函数地址: %p\n", c.Context()) // 输出类似: 0x1040a1390
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clientdata := c.Context().(*entity.ClientData)
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clientdata.SetCrossDomain(true)
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player := entity.NewPlayer(
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entity.WithUserID(userid), //注入ID
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entity.WithConn(c), //注入conn
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)
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core.Mainplayer.Store(userid, player)
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clientdata.Player = player
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clientdata.SetPlayer(player) //= player
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//clientdata.UserID = userid
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//c.SetContext(clientdata)
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// c.SetContext("ahahha")
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return player
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// return nil
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}
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@@ -50,7 +50,13 @@ func (s *LoginService) GetSessionId(accountID uint) (string, string, error) {
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// /t1.
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// 以上过程只需全局一次,且应在生成ID之前完成。
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}
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func (s *LoginService) SetServerID(OnlineID uint32, Port uint16) error {
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func (s *LoginService) SetServerID(OnlineID uint32, Port uint16, t *struct {
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Kick func(int32) error
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RegisterLogic func(int32) error
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UserLogin func(int32, int32) error
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UserLogout func(int32, int32) error
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}) error {
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m := cool.DBM(s.Model).Where("online_id", OnlineID)
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@@ -65,7 +71,9 @@ func (s *LoginService) SetServerID(OnlineID uint32, Port uint16) error {
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return err
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}
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var tttt model.ServerList
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record.Struct(&tttt)
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//t.Quit(int32(tttt.Port))
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_, err = m.Data(&model.ServerList{OnlineID: OnlineID, Port: Port}).Where("online_id", OnlineID).Update()
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return nil
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Reference in New Issue
Block a user