refactor(entity): 重构 ClientData 结构体并添加同步锁

- 在 ClientData 中添加 sync.Mutex 以确保并发安全
- 实现 SetPlayer 和 GetPlayer 等方法来封装 player 字段的操作
- 更新相关代码以使用新的 ClientData 结构和方法
This commit is contained in:
2025-07-06 22:58:39 +08:00
parent 53da82df82
commit 666557416d
9 changed files with 142 additions and 49 deletions

View File

@@ -1,15 +1,41 @@
package entity
import "sync"
type ClientData struct {
IsCrossDomain bool //是否跨域过
Player *Player //客户实体
isCrossDomain bool //是否跨域过
player *Player //客户实体
//UserID uint32
m sync.Mutex
}
func (cd *ClientData) SetPlayer(player *Player) {
cd.m.Lock()
defer cd.m.Unlock()
cd.player = player
}
func (cd *ClientData) GetPlayer() *Player {
cd.m.Lock()
defer cd.m.Unlock()
return cd.player
}
func (cd *ClientData) SetCrossDomain(isCrossDomain bool) {
cd.m.Lock()
defer cd.m.Unlock()
cd.isCrossDomain = isCrossDomain
}
func (cd *ClientData) GetIsCrossDomain() bool {
cd.m.Lock()
defer cd.m.Unlock()
return cd.isCrossDomain
}
func NewClientData() *ClientData {
cd := &ClientData{
IsCrossDomain: false,
Player: nil,
cd := ClientData{
isCrossDomain: false,
player: nil,
m: sync.Mutex{},
}
return cd
return &cd
}

View File

@@ -1,6 +1,8 @@
package entity
import (
"blazing/common/core"
"github.com/panjf2000/gnet/v2"
)
@@ -43,3 +45,16 @@ func (p *Player) SendPack(b []byte) error {
_, err := p.MainConn.Write(b)
return err
}
func ConutPlayer() int {
// v := reflect.ValueOf(&core.Mainplayer).Elem().FieldByName("m").Elem()
// return int(v.FieldByName("count").Int())
count := 0
core.Mainplayer.Range(func(key, value interface{}) bool {
count++
return true // 继续遍历
})
return count
//fmt.Println("元素数量:", count) // 输出: 3
}

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@@ -17,6 +17,7 @@ var usermap = make(map[int]int) //用户->客户端的map
// Define the client handler interface
type ClientHandler struct {
KickPerson func(int) error //踢人,这里是返回具体的logic
QuitSelf func(int) error //关闭服务器进程
}
// Define the server handler
@@ -43,18 +44,30 @@ func (h *ServerHandler) Kick(ctx context.Context, userid int) error {
}
// 退出指定服务器
func (h *ServerHandler) Quit(ctx context.Context, userid int) error {
// func (h *ServerHandler) Quit(ctx context.Context, portid int) error {
return nil
// a, ok := clientmap[portid]
}
// if ok && a != nil {
// a.QuitSelf(0)
// }
// //clientmap[portid].QuitSelf(0)
// return nil
// }
// 注册logic服务器
func (h *ServerHandler) RegisterLogic(ctx context.Context, port int) error {
//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
revClient, ok := jsonrpc.ExtractReverseClient[ClientHandler](ctx)
if !ok {
return fmt.Errorf("no reverse client")
}
aa, ok := clientmap[port]
if ok && aa != nil {
aa.QuitSelf(0)
}
clientmap[port] = &revClient
return nil
@@ -92,8 +105,8 @@ func StartServer() {
var closer jsonrpc.ClientCloser
func StartClient(port uint16, callback any) *struct {
Kick func(int32) error
Quit func(int32) error
Kick func(int32) error
RegisterLogic func(int32) error
UserLogin func(int32, int32) error
UserLogout func(int32, int32) error
@@ -124,8 +137,8 @@ func CloseClient() {
// Setup RPCClient with reverse call handler
var RPCClient struct {
Kick func(int32) error //踢人
Quit func(int32) error //退出指定服务器
Kick func(int32) error //踢人
RegisterLogic func(int32) error //注册服务器消息
UserLogin func(int32, int32) error //用户登录事件

View File

@@ -2,10 +2,12 @@ package socket
import (
"context"
"fmt"
"log"
"blazing/common/data/entity"
"github.com/gogf/gf/v2/os/glog"
"github.com/panjf2000/gnet/v2"
"github.com/panjf2000/gnet/v2/pkg/logging"
)
@@ -30,7 +32,17 @@ func (s *Server) Stop() error {
func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
//fmt.Println(glog.GetStack(), c.Context().(*entity.ClientData).Player.UserID, "断开连接")
//fmt.Println("远程地址", c.RemoteAddr(), c)
fmt.Printf("关闭函数地址: %p\n", c.Context()) // 输出类似: 0x1040a1390
//if c.Context() != nil {
v := c.Context().(*entity.ClientData)
t := v.GetPlayer()
if t != nil {
glog.Debug(context.Background(), t.UserID, "断开连接")
}
//}
//关闭连接
return
}
@@ -43,8 +55,10 @@ func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
}
func (s *Server) OnTraffic(conn gnet.Conn) (action gnet.Action) {
if conn.Context() == nil {
conn.SetContext(entity.NewClientData()) //注入data
}
conn.SetContext(entity.NewClientData()) //注入data
if s.network == "tcp" {
return s.handleTcp(conn)
}
@@ -100,7 +114,7 @@ const TEXT = "<policy-file-request/>\x00"
func handle(c gnet.Conn) {
clientdata := c.Context().(*entity.ClientData)
if clientdata.IsCrossDomain {
if clientdata.GetIsCrossDomain() {
return
}
@@ -117,7 +131,7 @@ func handle(c gnet.Conn) {
c.Write([]byte(CROSS_DOMAIN))
c.Discard(len(TEXT))
clientdata.IsCrossDomain = true //TODO 待修复未成功切换bug
clientdata.SetCrossDomain(true) //= true //TODO 待修复未成功切换bug
return
}

View File

@@ -7,6 +7,7 @@ import (
"blazing/common/socket/handler"
"blazing/cool"
"blazing/logic/service"
"time"
"bytes"
"context"
@@ -25,8 +26,8 @@ var Maincontroller = NewController() //注入service
type Controller struct {
Port uint32
RPCClient struct {
Kick func(int32) error
Quit func(int32) error
Kick func(int32) error
RegisterLogic func(int32) error
UserLogin func(int32, int32) error
UserLogout func(int32, int32) error
@@ -34,11 +35,27 @@ type Controller struct {
}
func (h *Controller) KickPerson(a int) error {
//TODO 这里待实现踢人
fmt.Println("检测到踢人请求", a)
service.KickPlayer(uint32(a))
return nil
}
func (h *Controller) QuitSelf(a int) error {
//TODO 这里待退出
fmt.Println("检测到退出请求")
go func() {
for {
//entity.ConutPlayer()
fmt.Println("当前在线人数", entity.ConutPlayer())
<-time.After((1000))
}
}()
//service.KickPlayer(uint32(a))
return nil
}
func NewController() *Controller {
return &Controller{}
}
@@ -176,7 +193,8 @@ func Recv(c gnet.Conn, data handler.TomeeHeader) {
params = append(params, ptrValue1, reflect.ValueOf(service.GetPlayer(c, data.UserID)))
} else {
// fmt.Println("远程地址", c.RemoteAddr(), c)
//c.SetContext("ahahha")
params = append(params, ptrValue1, reflect.ValueOf(c))
}
@@ -187,18 +205,5 @@ func Recv(c gnet.Conn, data handler.TomeeHeader) {
if err != nil {
fmt.Println(err)
}
// switch ret[0].Interface().(type) { //TODO 待修改
// case []byte: //原始包
// c.Write(ret[0].Interface().([]byte)) //这里直接发送原始包,应该是已经拼接过的原始包,通常不同使用
// //case uint32: //错误码 实际上这里包含在结构体里了 ,错误码应该构造在返回之前
// default:
// var data1 bytes.Buffer
// struc.Pack(&data1, &data)
// c.Write(data1.Bytes())
// }
}

View File

@@ -13,14 +13,17 @@ import (
// 处理命令: 1001
func (h *Controller) Login(data login.LoginSidInfo, c gnet.Conn) []byte { //这个时候player应该是空的
//c := *c1
//c.SetContext("ahahha")
//fmt.Println(data.CheakSession()) //检查结构体
//fmt.Println("远程地址", c.RemoteAddr(), c)
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(int32(data.Head.UserID)) //先踢人
service.SetPlayer(c, data.Head.UserID)
h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
service.SetPlayer(c, data.Head.UserID)
}
t1, _ := hex.DecodeString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
//t1 = t1[17:]
fmt.Println(t1[:40])

View File

@@ -71,15 +71,15 @@ func Start(serverid uint32) {
log.Fatalf("Failed to determine port: %v", err)
}
go func() {
t := rpc.StartClient(uint16(serverid), controller.Maincontroller)
// go func() {
t := rpc.StartClient(uint16(serverid), controller.Maincontroller)
controller.Maincontroller.RPCClient = *t //将RPC赋值Start
controller.Maincontroller.Port = serverid //赋值服务器ID
}()
controller.Maincontroller.RPCClient = *t //将RPC赋值Start
controller.Maincontroller.Port = serverid //赋值服务器ID
//}()
//go rpc.StartClient(uint16(serverid), &controller.Maincontroller)
service.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port))
service.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port), t)
socket.NewServer(socket.WithCORS(), socket.WithPort(port), socket.WithSocketHandler(head)).Start()
} else {

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@@ -5,6 +5,7 @@ import (
"blazing/common/data/entity"
"blazing/common/socket/errorcode"
"blazing/common/socket/handler"
"fmt"
"github.com/panjf2000/gnet/v2"
)
@@ -14,13 +15,13 @@ func GetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优
//检查player初始化是否为conn初始后取map防止二次连接后存在两个player
clientdata := c.Context().(*entity.ClientData)
if clientdata != nil && clientdata.Player != nil {
return clientdata.Player
if clientdata.GetPlayer() != nil {
return clientdata.GetPlayer()
}
var player *entity.Player
if player1, ok := core.Mainplayer.Load((userid)); ok {
player = player1.(*entity.Player) //取成功,否则创建
clientdata.Player = player
clientdata.SetPlayer(player)
}
return player
@@ -44,15 +45,23 @@ func KickPlayer(userid uint32) { //踢出玩家
//return player
// return nil
}
func SetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优化,可能存在内存泄漏问题
func SetPlayer(c gnet.Conn, userid uint32) *entity.Player { //TODO 这里待优化,
//c.RemoteAddr()
//g.Dump(c)
//fmt.Println("远程地址", c.RemoteAddr(), c)
fmt.Printf("设置函数地址: %p\n", c.Context()) // 输出类似: 0x1040a1390
clientdata := c.Context().(*entity.ClientData)
clientdata.SetCrossDomain(true)
player := entity.NewPlayer(
entity.WithUserID(userid), //注入ID
entity.WithConn(c), //注入conn
)
core.Mainplayer.Store(userid, player)
clientdata.Player = player
clientdata.SetPlayer(player) //= player
//clientdata.UserID = userid
//c.SetContext(clientdata)
// c.SetContext("ahahha")
return player
// return nil
}

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@@ -50,7 +50,13 @@ func (s *LoginService) GetSessionId(accountID uint) (string, string, error) {
// /t1.
// 以上过程只需全局一次且应在生成ID之前完成。
}
func (s *LoginService) SetServerID(OnlineID uint32, Port uint16) error {
func (s *LoginService) SetServerID(OnlineID uint32, Port uint16, t *struct {
Kick func(int32) error
RegisterLogic func(int32) error
UserLogin func(int32, int32) error
UserLogout func(int32, int32) error
}) error {
m := cool.DBM(s.Model).Where("online_id", OnlineID)
@@ -65,7 +71,9 @@ func (s *LoginService) SetServerID(OnlineID uint32, Port uint16) error {
return err
}
var tttt model.ServerList
record.Struct(&tttt)
//t.Quit(int32(tttt.Port))
_, err = m.Data(&model.ServerList{OnlineID: OnlineID, Port: Port}).Where("online_id", OnlineID).Update()
return nil