- 在 ClientData 中添加 sync.Mutex 以确保并发安全 - 实现 SetPlayer 和 GetPlayer 等方法来封装 player 字段的操作 - 更新相关代码以使用新的 ClientData 结构和方法
140 lines
3.2 KiB
Go
140 lines
3.2 KiB
Go
package socket
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import (
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"context"
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"fmt"
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"log"
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"blazing/common/data/entity"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/panjf2000/gnet/v2"
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"github.com/panjf2000/gnet/v2/pkg/logging"
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)
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func (s *Server) Boot() error {
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err := gnet.Run(s, s.addr,
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gnet.WithMulticore(true),
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gnet.WithSocketRecvBuffer(s.bufferSize))
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if err != nil {
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return err
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}
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return nil
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}
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func (s *Server) Stop() error {
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_ = s.eng.Stop(context.Background())
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s.workerPool.Release()
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return nil
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}
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func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
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//fmt.Println(glog.GetStack(), c.Context().(*entity.ClientData).Player.UserID, "断开连接")
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//fmt.Println("远程地址", c.RemoteAddr(), c)
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fmt.Printf("关闭函数地址: %p\n", c.Context()) // 输出类似: 0x1040a1390
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//if c.Context() != nil {
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v := c.Context().(*entity.ClientData)
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t := v.GetPlayer()
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if t != nil {
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glog.Debug(context.Background(), t.UserID, "断开连接")
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}
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//}
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//关闭连接
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return
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}
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func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
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s.eng = eng
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logging.Infof("syslog server is listening on %s\n", s.addr)
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return gnet.None
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}
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func (s *Server) OnTraffic(conn gnet.Conn) (action gnet.Action) {
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if conn.Context() == nil {
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conn.SetContext(entity.NewClientData()) //注入data
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}
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if s.network == "tcp" {
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return s.handleTcp(conn)
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}
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return gnet.None
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}
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func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
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for {
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if !s.discorse {
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handle(conn)
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}
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data, err := s.codec.Decode(conn)
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if err != nil {
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break
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}
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//client := conn.RemoteAddr().String()
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_ = s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复
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s.parser(conn, data)
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})
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return gnet.None
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}
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if conn.InboundBuffered() > 0 {
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if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
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logging.Errorf("failed to wake up the connection, %v", err)
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return gnet.Close
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}
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}
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return gnet.None
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}
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func (s *Server) parser(c gnet.Conn, line []byte) {
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//todo 这里待实现注入player实体
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s.handler.Handle(c, line)
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}
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func (s *Server) Start() {
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err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(s.multicore))
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logging.Infof("server exits with error: %v", err)
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}
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// CROSS_DOMAIN 定义跨域策略文件内容
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const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
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// TEXT 定义跨域请求的文本格式
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const TEXT = "<policy-file-request/>\x00"
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func handle(c gnet.Conn) {
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clientdata := c.Context().(*entity.ClientData)
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if clientdata.GetIsCrossDomain() {
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return
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}
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// 读取数据并检查是否为跨域请求
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data, err := c.Peek(len(TEXT))
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if err != nil {
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log.Printf("Error reading cross-domain request: %v", err)
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return
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}
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if string(data) == TEXT { //判断是否是跨域请求
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log.Printf("Received cross-domain request from %s", c.RemoteAddr())
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// 处理跨域请求
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c.Write([]byte(CROSS_DOMAIN))
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c.Discard(len(TEXT))
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clientdata.SetCrossDomain(true) //= true //TODO 待修复未成功切换bug
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return
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}
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//return
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}
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