feat(map): 实现地图加载和玩家进入地图功能
- 在 Player 结构中添加 MapId 字段,用于记录当前所在地图 ID - 新增地图配置解析功能,支持从 XML 文件中读取地图信息 - 实现玩家进入地图的逻辑,包括设置玩家位置和广播通知 - 更新登录逻辑,在玩家登录时自动进入默认地图 - 重构地图相关的数据结构和接口,为后续地图功能扩展做准备
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@@ -19,6 +19,8 @@ func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.Ou
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t.CompleteLogin() //通知客户端登录成功
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t.MapId = 1
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//c.SendPack(data.Def())
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result = login.NewOutInfo() //设置登录消息
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@@ -3,12 +3,16 @@ package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/mapin"
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"blazing/logic/service/maps"
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"blazing/logic/service/space"
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)
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// 处理命令: 1001
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func (h *Controller) InMap(data *mapin.InInfo, c *entity.Conn) (result *mapin.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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c.MapId = data.MapId //登录地图
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space.GetPlanet(c.UserID).Set(c.UserID, c) //添加玩家
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result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
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data.Broadcast(c.MapId, *result) //同步广播
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return
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}
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12
logic/controller/mapout.go
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12
logic/controller/mapout.go
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@@ -0,0 +1,12 @@
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package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/maps"
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)
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func (h *Controller) MapOut(data *maps.LeaveMapInboundInfo, c *entity.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
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return
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}
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@@ -3,14 +3,17 @@ package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/walk"
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"blazing/logic/service/space"
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)
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func (h Controller) Walk(data *walk.InInfo, c *entity.Player) (result *walk.OutInfo, err errorcode.ErrorCode) {
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func (h Controller) Walk(data *space.InInfo, c *entity.Player) (result *space.OutInfo, err errorcode.ErrorCode) {
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result = &walk.OutInfo{Flag: data.Flag,
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result = &space.OutInfo{Flag: data.Flag,
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UserID: c.GetUserID(),
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Reserve2: data.Reverse2,
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Point: data.Point}
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data.Broadcast(c.MapId, *result) //走路的广播
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return
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}
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