feat(map): 实现地图加载和玩家进入地图功能

- 在 Player 结构中添加 MapId 字段,用于记录当前所在地图 ID
- 新增地图配置解析功能,支持从 XML 文件中读取地图信息
- 实现玩家进入地图的逻辑,包括设置玩家位置和广播通知
- 更新登录逻辑,在玩家登录时自动进入默认地图
- 重构地图相关的数据结构和接口,为后续地图功能扩展做准备
This commit is contained in:
2025-08-15 22:44:28 +08:00
parent 0751ae2705
commit 5e277defb7
15 changed files with 348 additions and 108 deletions

View File

@@ -19,6 +19,8 @@ func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.Ou
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t.CompleteLogin() //通知客户端登录成功
t.MapId = 1
//c.SendPack(data.Def())
result = login.NewOutInfo() //设置登录消息

View File

@@ -3,12 +3,16 @@ package controller
import (
"blazing/common/data/entity"
"blazing/common/socket/errorcode"
"blazing/logic/service/mapin"
"blazing/logic/service/maps"
"blazing/logic/service/space"
)
// 处理命令: 1001
func (h *Controller) InMap(data *mapin.InInfo, c *entity.Conn) (result *mapin.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
c.MapId = data.MapId //登录地图
space.GetPlanet(c.UserID).Set(c.UserID, c) //添加玩家
result = &maps.OutInfo{UserID: c.UserID} //设置广播信息
data.Broadcast(c.MapId, *result) //同步广播
return
}

View File

@@ -0,0 +1,12 @@
package controller
import (
"blazing/common/data/entity"
"blazing/common/socket/errorcode"
"blazing/logic/service/maps"
)
func (h *Controller) MapOut(data *maps.LeaveMapInboundInfo, c *entity.Player) (result *maps.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
return
}

View File

@@ -3,14 +3,17 @@ package controller
import (
"blazing/common/data/entity"
"blazing/common/socket/errorcode"
"blazing/logic/service/walk"
"blazing/logic/service/space"
)
func (h Controller) Walk(data *walk.InInfo, c *entity.Player) (result *walk.OutInfo, err errorcode.ErrorCode) {
func (h Controller) Walk(data *space.InInfo, c *entity.Player) (result *space.OutInfo, err errorcode.ErrorCode) {
result = &walk.OutInfo{Flag: data.Flag,
result = &space.OutInfo{Flag: data.Flag,
UserID: c.GetUserID(),
Reserve2: data.Reverse2,
Point: data.Point}
data.Broadcast(c.MapId, *result) //走路的广播
return
}