feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑 - 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理 - 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能 - 在扭蛋机器人命令中实现完整的物品检查和批量添加流程 refactor(map): 重构地图控制器代码结构并添加注释 - 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释 - 统一地图相关的命名规范,如enter
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@@ -3,6 +3,10 @@ package service
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import (
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"blazing/cool"
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"blazing/modules/config/model"
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"context"
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"github.com/gogf/gf/v2/database/gdb"
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"github.com/gogf/gf/v2/util/gconv"
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)
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type MapmodelService struct {
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@@ -21,8 +25,57 @@ func NewMapmodelService() *MapmodelService {
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}
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}
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func (s *MapmodelService) GetDataByModelId(modelid uint32) (ret *model.MapModel) {
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func (s *MapmodelService) appendShinyFilter(item map[string]interface{}) map[string]interface{} {
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if item == nil {
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return item
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}
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shinyID := gconv.Int(item["shiny"])
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if shinyID <= 0 {
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shinyID = gconv.Int(item["shinyid"])
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}
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if shinyID <= 0 {
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item["shiny_filter"] = nil
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return item
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}
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item["shiny_filter"] = NewShinyService().GetShiny(shinyID)
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return item
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}
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func (s *MapmodelService) ServiceInfo(ctx context.Context, req *cool.InfoReq) (data interface{}, err error) {
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result, err := s.Service.ServiceInfo(ctx, req)
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if err != nil || result == nil {
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return result, err
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}
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record, ok := result.(gdb.Record)
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if !ok || record.IsEmpty() {
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return result, err
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}
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return s.appendShinyFilter(record.Map()), nil
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}
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func (s *MapmodelService) ServiceList(ctx context.Context, req *cool.ListReq) (data interface{}, err error) {
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result, err := s.Service.ServiceList(ctx, req)
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if err != nil || result == nil {
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return result, err
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}
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rows, ok := result.(gdb.Result)
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if !ok {
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return result, err
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}
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list := make([]map[string]interface{}, 0, len(rows))
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for _, row := range rows {
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list = append(list, s.appendShinyFilter(row.Map()))
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}
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return list, nil
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}
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func (s *MapmodelService) GetDataByModelId(modelid uint32) (ret *model.MapModel) {
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dbm_notenable(s.Model).Where("model_id", modelid).Scan(&ret)
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return
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}
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