```
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refactor(fight/effect): 修改技能命中方法名为技能使用方法名

- 将 Effect458 结构体中的 SkillHit_ex 方法重命名为 Skill_Use
- 该变更涉及战斗效果模块中ID为458的技能效果实现
```
This commit is contained in:
昔念
2026-03-14 01:08:01 +08:00
parent 5ed58b1316
commit 42e315f2f3

View File

@@ -13,7 +13,7 @@ type Effect458 struct {
node.EffectNode
}
func (e *Effect458) SkillHit_ex() bool {
func (e *Effect458) Skill_Use() bool {
if e.IsFirst() { // 先出手
damageDone := e.Ctx().Our.SumDamage
healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // n%