From 42e315f2f3a46a7c0bf70eea1f245715e4f6121c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=94=E5=BF=B5?= <12574910+72wo@users.noreply.github.com> Date: Sat, 14 Mar 2026 01:08:01 +0800 Subject: [PATCH] =?UTF-8?q?```=20refactor(fight/effect):=20=E4=BF=AE?= =?UTF-8?q?=E6=94=B9=E6=8A=80=E8=83=BD=E5=91=BD=E4=B8=AD=E6=96=B9=E6=B3=95?= =?UTF-8?q?=E5=90=8D=E4=B8=BA=E6=8A=80=E8=83=BD=E4=BD=BF=E7=94=A8=E6=96=B9?= =?UTF-8?q?=E6=B3=95=E5=90=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 将 Effect458 结构体中的 SkillHit_ex 方法重命名为 Skill_Use - 该变更涉及战斗效果模块中ID为458的技能效果实现 ``` --- logic/service/fight/effect/458.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/logic/service/fight/effect/458.go b/logic/service/fight/effect/458.go index 6b38b7d8f..9a4a03d7d 100644 --- a/logic/service/fight/effect/458.go +++ b/logic/service/fight/effect/458.go @@ -13,7 +13,7 @@ type Effect458 struct { node.EffectNode } -func (e *Effect458) SkillHit_ex() bool { +func (e *Effect458) Skill_Use() bool { if e.IsFirst() { // 先出手 damageDone := e.Ctx().Our.SumDamage healPercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // n%