refactor(item): 优化物品添加逻辑并移除冗余代码

- 修改 ItemAdd 方法签名,从可变参数改为两个独立参数 itemId 和 itemCnt
- 移除了对 model.ItemInfo 的依赖,简化调用方式
- 更新所有调用 ItemAdd 的地方以适配新接口
- 删除未使用的 imports 和注释掉的旧配置加载逻辑
- 修复购买物品时金币扣除与物品发放的一致性问题
- 增加玩家操作消耗塞尔豆的扣费逻辑(如宠物治疗、技能设置等)

此变更提升了代码简洁性和一致性,并增强了业务逻辑的准确性。
```
This commit is contained in:
2025-12-08 21:11:12 +08:00
parent 1436cc0117
commit 36ca75aa03
15 changed files with 170 additions and 138 deletions

View File

@@ -186,8 +186,8 @@ func (h Controller) OnPlayerFightNpcMonster(data *fight.FightNpcMonsterInboundIn
EXP: exp * 2,
}
if refpet.Item != 0 {
items.ItemList = c.ItemAdd(model.ItemInfo{
c.ItemAdd(refpet.Item, uint32(grand.Intn(2)+1))
items.ItemList = append(items.ItemList, model.ItemInfo{
ItemId: refpet.Item,
ItemCnt: uint32(grand.Intn(2) + 1),
})

View File

@@ -6,7 +6,6 @@ import (
"blazing/logic/service/item"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
"github.com/gogf/gf/v2/util/gconv"
)
@@ -15,8 +14,8 @@ func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result
tt, ok := xmlres.ItemsMAP[int(data.ItemId)]
if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) {
r := c.ItemAdd(model.ItemInfo{ItemId: data.ItemId, ItemCnt: data.Count})
if len(r) != 0 {
r := c.ItemAdd(data.ItemId, data.Count)
if r {
return &item.BuyOutboundInfo{
ItemId: data.ItemId,
Level: 1,
@@ -25,6 +24,7 @@ func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result
}, 0
}
//购买失败,返还豆子
c.Info.Coins += data.Count * uint32(tt.Price)
}
@@ -34,22 +34,22 @@ func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result
}, 0
}
func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) {
var rrr []model.ItemInfo
for _, v := range data.ItemIds {
_, ok := xmlres.ItemsMAP[int(v)]
iteminfo, ok := xmlres.ItemsMAP[int(v)]
if ok {
rrr = append(rrr, model.ItemInfo{ItemId: uint32(v), ItemCnt: 1})
if !c.UseCoins(uint32(iteminfo.Price)) {
break
}
if c.ItemAdd(v, 1) {
c.Info.Coins -= uint32(iteminfo.Price)
}
}
}
r := c.ItemAdd(rrr...)
if len(r) != 0 {
return &item.BuyMultiOutboundInfo{
Coins: c.Info.Coins,
}, 0
}
return &item.BuyMultiOutboundInfo{
Coins: c.Info.Coins,
@@ -57,22 +57,25 @@ func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (
}
func (h Controller) BuyGoldItem(data *item.C2S_GOLD_BUY_PRODUCT, c *player.Player) (result *item.S2C_GoldBuyProductInfo, err errorcode.ErrorCode) {
r := xmlres.GoldProductMap[int(data.ProductID)]
if !c.UseGold(uint32(data.Count) * uint32(gconv.Uint32(r.Price)*100)) {
usegold := uint32(data.Count) * uint32(gconv.Uint32(r.Price)*100)
if !c.UseGold(usegold) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
r1 := c.ItemAdd(model.ItemInfo{ItemId: uint32(gconv.Uint32(r.ItemID)), ItemCnt: uint32(data.Count)})
isbuycot := len(r1)
usegold := uint32(uint32(len(r1))) * uint32(gconv.Uint32(r.Price)*100)
c.User.SetGold(c.Info.UserID, c.User.GetGold(uint(c.Info.UserID))-usegold)
isbuycot := c.ItemAdd(uint32(gconv.Uint32(r.ItemID)), uint32(data.Count))
if isbuycot {
c.User.SetGold(c.Info.UserID, c.User.GetGold(uint(c.Info.UserID))-usegold)
result = &item.S2C_GoldBuyProductInfo{
Gold: c.User.GetGold(uint(c.Info.UserID)),
PayGold: usegold,
Reserved: 0,
}
}
result = &item.S2C_GoldBuyProductInfo{
Gold: c.User.GetGold(uint(c.Info.UserID)),
PayGold: uint32(isbuycot) * uint32(gconv.Uint32(r.Price)),
PayGold: 0,
Reserved: 0,
}
return
}

View File

@@ -62,5 +62,6 @@ func (h *Controller) PlayerPetCure(data *nono.PetCureInboundInfo, c *player.Play
c.Info.PetList[i].Cure()
}
c.Info.Coins -= 50
return
}

View File

@@ -14,7 +14,7 @@ func (h Controller) SetPetSkill(data *pet.ChangeSkillInfo, c *player.Player) (re
if !c.UseCoins(100) {
return result, errorcode.ErrorCodes.ErrSystemBusy
}
c.Info.Coins -= 50
_, onpet, ok := c.FindPet(data.CatchTime)
if !ok {
return result, errorcode.ErrorCodes.ErrSystemBusy
@@ -42,6 +42,7 @@ func (h Controller) Skill_Sort(data *pet.C2S_Skill_Sort, c *player.Player) (resu
if !c.UseCoins(100) {
return result, errorcode.ErrorCodes.ErrSystemBusy
}
c.Info.Coins -= 50
_, onpet, ok := c.FindPet(data.CapTm)
if ok {
var newskill []model.SkillInfo

View File

@@ -1,72 +1,54 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
"blazing/modules/blazing/service"
dict "blazing/modules/dict/service"
"github.com/gogf/gf/v2/util/gconv"
"github.com/gogf/gf/v2/util/grand"
)
func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) {
result = &item.TalkCountOutboundInfo{}
c.Service.Talk.Exec(func(t map[uint32]uint32) bool {
tt, ok := t[data.ID]
if ok {
result.GiftCount = tt
}
return false
})
cid, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
if !ok {
return result, errorcode.ErrorCodes.ErrResourceUnavailable
}
result.GiftCount = uint32(cid)
return result, 0
}
var talkcacche = make(map[string]uint32)
//var talkcacche = make(map[string]uint32)
func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) {
result = &item.DayTalkInfo{}
result.OutList = make([]item.CateInfo, 0)
for _, te := range xmlres.TalkConfig.Energies {
if te.MapID == uint64(c.Info.MapID) && te.Type == uint64(data.ID) { //
_, ok := talkcacche[te.Name]
if !ok {
for _, v := range xmlres.ItemsMAP {
if v.Name == te.Name {
talkcacche[te.Name] = uint32(v.ID)
}
}
}
randomNum := grand.Intn(10) + 1
c.Service.Talk.Exec(func(t map[uint32]uint32) bool {
if t == nil {
t = make(map[uint32]uint32)
}
_, ok := t[data.ID]
if !ok {
t[data.ID] = 0
}
t[data.ID] += 1
if t[data.ID] < uint32(te.CollectCnt) {
result.OutList = append(result.OutList, item.CateInfo{ID: uint32(talkcacche[te.Name]), Count: uint32(randomNum)})
c.ItemAdd(model.ItemInfo{ItemId: uint32(talkcacche[te.Name]), ItemCnt: uint32(randomNum)})
}
return true
})
break
}
_, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
if !ok {
return result, errorcode.ErrorCodes.ErrResourceUnavailable
}
//更新次数
config := service.TalkConfigServiceS.GetCache(int(data.ID))
for _, v := range config {
count := grand.N(int(v.ItemMinCount), int(v.ItemMaxCount))
r := dict.DictInfoServiceS.DataID("fusion")
trueitemid := gconv.Uint32(r[gconv.Uint32(v.ItemID)].Remark)
ret := c.ItemAdd(trueitemid, uint32(count))
if ret {
result.OutList = append(result.OutList, item.CateInfo{ID: trueitemid, Count: uint32(count)})
}
}
c.Service.Talk.Update(int(data.ID))
return result, 0
}

View File

@@ -6,8 +6,6 @@ import (
"blazing/logic/service/player"
"blazing/logic/service/task"
"blazing/modules/blazing/model"
"github.com/jinzhu/copier"
)
/**
@@ -74,7 +72,6 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *player.
if tt == nil {
return result, 0 //通过PUB/SUB回包
}
result.ItemList = tt.ItemList
if tt.PetTypeId != 0 {
r := model.GenPetInfo(int(tt.PetTypeId), 31, -1, 0, 0, 50)
@@ -84,9 +81,13 @@ func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *player.
result.CaptureTime = r.CatchTime //这个写到后面,方便捕捉时间被修改后造成的时间不对问题
}
ret := c.ItemAdd(result.ItemList...) //获取成功的条目
for _, v := range tt.ItemList {
ret := c.ItemAdd(v.ItemId, v.ItemCnt) //获取成功的条目
if ret {
result.ItemList = append(result.ItemList, v)
}
copier.CopyWithOption(&result.ItemList, &ret, copier.Option{IgnoreEmpty: true, DeepCopy: true})
}
return result, 0 //通过PUB/SUB回包
}

View File

@@ -66,6 +66,7 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
if !c.UseCoins(200) { //如果花不了200,直接返回
return
}
c.Info.Coins -= 50
c.Info.Color = data.Color
c.Info.Texture = 0
result = &user.ChangeColorOutboundInfo{
@@ -82,6 +83,7 @@ func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *pl
if !c.UseCoins(200) { //如果花不了200,直接返回
return
}
c.Info.Coins -= 50
c.Info.Texture = data.Id
c.Info.Color = data.Color
result = &user.ChangeDoodleOutboundInfo{