Files
bl/logic/controller/item_buy.go
昔念 36ca75aa03 ```
refactor(item): 优化物品添加逻辑并移除冗余代码

- 修改 ItemAdd 方法签名,从可变参数改为两个独立参数 itemId 和 itemCnt
- 移除了对 model.ItemInfo 的依赖,简化调用方式
- 更新所有调用 ItemAdd 的地方以适配新接口
- 删除未使用的 imports 和注释掉的旧配置加载逻辑
- 修复购买物品时金币扣除与物品发放的一致性问题
- 增加玩家操作消耗塞尔豆的扣费逻辑(如宠物治疗、技能设置等)

此变更提升了代码简洁性和一致性,并增强了业务逻辑的准确性。
```
2025-12-08 21:11:12 +08:00

82 lines
1.9 KiB
Go

package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"github.com/gogf/gf/v2/util/gconv"
)
func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) {
tt, ok := xmlres.ItemsMAP[int(data.ItemId)]
if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) {
r := c.ItemAdd(data.ItemId, data.Count)
if r {
return &item.BuyOutboundInfo{
ItemId: data.ItemId,
Level: 1,
Count: data.Count,
Coins: c.Info.Coins,
}, 0
}
//购买失败,返还豆子
c.Info.Coins += data.Count * uint32(tt.Price)
}
return &item.BuyOutboundInfo{
Coins: c.Info.Coins,
}, 0
}
func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) {
for _, v := range data.ItemIds {
iteminfo, ok := xmlres.ItemsMAP[int(v)]
if ok {
if !c.UseCoins(uint32(iteminfo.Price)) {
break
}
if c.ItemAdd(v, 1) {
c.Info.Coins -= uint32(iteminfo.Price)
}
}
}
return &item.BuyMultiOutboundInfo{
Coins: c.Info.Coins,
}, 0
}
func (h Controller) BuyGoldItem(data *item.C2S_GOLD_BUY_PRODUCT, c *player.Player) (result *item.S2C_GoldBuyProductInfo, err errorcode.ErrorCode) {
r := xmlres.GoldProductMap[int(data.ProductID)]
usegold := uint32(data.Count) * uint32(gconv.Uint32(r.Price)*100)
if !c.UseGold(usegold) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
isbuycot := c.ItemAdd(uint32(gconv.Uint32(r.ItemID)), uint32(data.Count))
if isbuycot {
c.User.SetGold(c.Info.UserID, c.User.GetGold(uint(c.Info.UserID))-usegold)
result = &item.S2C_GoldBuyProductInfo{
Gold: c.User.GetGold(uint(c.Info.UserID)),
PayGold: usegold,
Reserved: 0,
}
}
result = &item.S2C_GoldBuyProductInfo{
Gold: c.User.GetGold(uint(c.Info.UserID)),
PayGold: 0,
Reserved: 0,
}
return
}